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Lightwave and Photoshop tutorials:

Surfacing, part one

Obligatory space vechile



4. Applying our new maps

 

 

4.1 The hull's basic texture


Load Tut_vechile to Layout.

Load the 5 image maps we created earlier.

Apply the hull diffuse image to the Tut_surface's diffuse channel as a cylinderical image map.

As our vechile was created in positive Z axis, that's the axis we will use. Click autosize.

Set surface's center to 0 in Y and X axis, as the hull is a bit deformed.

Enable smoothing and do a quick test render [F9]

Switch your view to camera [6] and move/rotate the object a bit to get better view.

Not that cool ;-)

But the map is aligned ok. Go back to diffuse surface, and [CRTL+C] copy the surface parameters.

Paste [CTRL+V] the same surface parameters to specular and bump channels.

In earlier versions than 5.6 you can't copy this way, you will have to set the parameters manually to each channel.

Replace the bump channel map with hull bump. Increase texture amplitude to 200%.
Disable pixel Blending and Texture anti-aliasing.

This way you will get a crispier bump map.

New test render.


Hey, it's starting to look better! Now let's turn the diffuse map's opacity down a bit (to about 75%), and give this baby a base surface colour - and we are done for now when it comes to hull. Test render if you wish ;-)

Oh, and now is a good time to save the object!
 
 
 
 

Next we will apply the wings texture.


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