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Generic issuesThese issues affect most of the scripts: 1. Morph mixer controls won't work when multiple control objects are present. This is now fixed. When running the scripts, a 4 digit number is added to the suggested name of the control objects, in the cases where there may be more than one controller of the same type. There's a 1 in 1000 change of getting the same number twice in a row, if this happens, just delete the last instance and run the script again. Also, if you name the controls manually, use unique names.2. Sliders will not work when PlugPak accessories are applied to a scene where the FIRST object in scene already has sliders. Solution: Do not apply sliders to the first object in the scene. If PlugPak scripts that use sliders are applied to an empty scene, the scripts will add a null object to the scene. DO NOT DELETE IT!3. Scripts may give "Invalid method: writedata" errors when content directory is not used correctly, or the scripts create endless chain of subdirectories within subdirectories (and other erratic behaviour). This can be caused by a missing content directory, or a content directory that's set to the root of a hard drive. The solution is to use content directory properly - the content directory should always be a folder, that the user and the cripts have access to. If your content directory was copied from CD, the files may have "read only" attribute which causes troubles. Change the file's attributes. The scripts also will not work if your content directory points to CD rom.4. When there are two PlugPak mixers in the scene, and one of them is deleted (leaving only one mixer), Sliders sometimes won't work - the interesting thing is, when a new PlugPak mixer is added to the scene after this, the nonfunctioning one wakes from the dead... FIX: this seems to be a bug in the sliders plugin. No known fixes so far...5. Erratic behaviour when "Parent in place" is active This is now fixed. The scripts read the current state of the control, disable it while the script runs and turn it back on at the end.6. Everything works, but when i the scene is loaded the next time, there's a requester about missing objects There's two workarounds:7. I get "File not found" messages when running the scripts - what does it mean?
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Overcaster issuesProblems on Macintoshes with LW 7.0 and lower:Unfortunately, the LW6.5 version of the Overcaster HUB refused to work properly. This is due to a bug in LScript for 6.5, which was fixed in 7.0 - and there are no known workarounds to the bug. So, 6.5 users should run the separate scripts, and not the Overcaster HUB. Sorry!! Also, there's been huge problems on macintosh installations. This was due to bugs in Lightwave LScript, which were fixed in LW7.5. So, the scripts DO work on macs, but only on 7.5. Meanwhile, the mac users that haven't upgraded to LW7.5 can use the Pre-LScript versions, which are a free download from the files section of the mailing list for the PlugPak users. The "final" Pre-LScript version was Overcaster V4. The last 5.6 compatible version was Overcaster V3Here's the other known issues: 1. The scale time flicker issue: If the timing of the scene is scaled with "scale all keys" the light spinners in the scene will no longer be at exactly frame one. This will cause flickering when the scene is animated. The cure is to manually move the keyframe (in the graph editor) to EXACTLY frame one (PlugPak 1.0) or to EXACTLY frame 0.5 (PlugPak 2.0). 2. A similar problem was present when the frame rate of the scene was something other than 25. This is now fixed, the Scripts take the current scene FPS into account. The FPS shouldn't be changed after adding the overcaster setups.3. The magically animating lights: This is not a bug, but a feature ;-) If you want to keep lighting in the scene constant, always make all the adjustments for the sliders or endomorph mixers at frame 0. If you adjust lighting in any other frame, you will generate an envelope for that morph channel. This is a good thing though - animating the lights properties couldn't be easier. 4. There have been problems with some overcaster installations with Lightwave 7b on macintoshes. Here's what Nigel Cartwright has found out: PROBLEM SOLVED!!!!! 5. Self rotating lights: This is a weird one. If you run, say, Overcaster sun, and try to rotate the SUN light (which won't work as the rotational values are grayed out) and then continue with rotating the SUN_mixer control object, the SUN spot may rotate randomishly - even if you don't move the mouse!! As the Overcaster rigs are just regular LW scenes even though they are loaded via LScripts, this must be a bug in LW itself. I think. Interesting.
6. If you run the SUN script and clear the scene (without doing anything else in between) LW may loose it's menus, or crash. No known fixes for this one for now i'm afraid.
7. When applying OC Shadow, the automatic scaling does not
work correctly. This is now fixed (It works again - this bug was introduced in 2.0 and squished in 2.1).8. Overcaster Ambimage sometimes ends with an error "Unknown parameter: image width" (or something similar) when getting settings from an image. There's a bug (most likely in LScript / LightWave itself) that gives this error occasionally when trying to read pixel info from an image. It seems that it occurs very rarely when the script is run in an empty scene, and more often if there's a lot of stuff in the scene.
Bugs that affect also other scripts are detailed in detailed in generic issues |
SkyGen issues1. SkyGen crashes on some systems when
loading the setup This is now fixed: There is an option to open Textured Environment manually, which eliminates crashes.2. The magically animating sky This is not a bug, but a feature ;-) If you want to keep the sky in the scene constant, always make all the adjustments for the sliders or endomorph mixers at frame 0. If you adjust lighting in any other frame, you will generate an envelope for that morph channel. This is a good thing though - animating the sky's properties couldn't be easier. Bugs that affect also other scripts are detailed in detailed in generic issues |
SeaGen issues1. LightWave crashes when saving a
new SeaGen surface preset No known fixes at this point i'm afraid2. The magically animating sea This is not a bug, but a feature ;-) If you want to keep the sea in the scene constant, always make all the adjustments for the sliders or endomorph mixers at frame 0. If you adjust sliders in any other frame, you will generate an envelope for that morph channel. This is a good thing though - animating the sea's properties couldn't be easier. Bugs that affect also other scripts are detailed in detailed in generic issues |
RefGen issues
1. The
image saving options are not set correctly with RefGen1, and you get
warnings
about missing images with RefGen 2.
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NewProject issuesNo known bugs. This is not the same thing as "NO bugs". Emphasis is on word "known". |
Scenes issues1. Scenes script sets the AutoConfirm state to YES (LW answers YES to every requester - i.e. render display closes by itself...)This is now fixed. The current version resets AutoConfirm back to "0". 2. Most Overcaster issues also apply to Scenes. Bugs that affect also other scripts are detailed in generic issues |
Fakemetric Camera issues1. The textures in the rendered output look really mushy
2. The polygons in the object look like they overlap.
There's friggin nasty errors in the render.
No other known bugs. This is not the same thing as "NO bugs". Emphasis is on word "known". |
Freebie issues1. More often than not, one item in array is misaligned. Dunno why - will look into it later ;-) 2. The new "Children" and "Siblings" methods in
randomize are not tested... |
| If you
find any other problems with PlugPak, PLEASE tell me and i'll see if i
can
help you out!! |
ModPak 1.0 known issues CityGen
issues
1. When running Citygen for the first time, you may
get the following error: |