Overcaster
Overcaster
HUB
(Overcaster.lsc)
The Overcaster hub is used to run the building blocks (Also
called subscripts or modules) of Overcaster from one place. The hub itself
doesn't actually do anything to your scene, it just calls for the other scripts
that DO something.
This is the Overcaster hub interface. Unless the user changes
some of the settings, it will do nothing.
Overcaster hub is divided in three parts, let's look at them
separately:
Set Ambient
Here
you can select what you wish to use for the general ambient light in your
scene. Only one of the variants can be selected at one time.
1. Skip
If this is selected (The default) Overcaster will not do
anything to your ambient light.
2. OC Ambimage
This will run the ambimage script, which will let you select
to get your global ambient illumination from the scene background, an image,
or adjust it manually.
3. OC Ambient
This will set you up with the traditional, Morph Mixer controlled
overcaster ambient lighting.
4. OC Innercaster
Choose this if you are building an interior scene.
Add OC Lights
Here
you can add various Overcaster spinning lights. Adjust the sliders or type
in the number of instances you wish to add for each light type. If the number
is zero, no lights will be added.
Rule of thumb: A spot is a spot, the sun is distant, and
theres an area in the window. And tube is linear.
What a stupid sentence ;-)
Add OC Shadowers
Use
this to add soft shadows to your objects. Adjust the slider or type in the
number of instances you wish to add.
Exclude OC lighting from an object
This toggle is used to launch OC Exclude, an utility that let's you selectively
include or exclude diffuse and specular shading and/or shadows from a given
object.
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