Overcaster
OC
Ambient
(OC_Ambimage.lsc)
This is THE replacement for lightwave's default, boring ambient
lighting. So, set LW ambient to zero, load Overcaster ambient and you'll
never look back!
The rig consists of six distant lights, pointing at all
the positive and negative main axises of the lightwave universe. For easier
control, all the "horizon" lights (+/- X & Z) are controlled as a group.
When you run the script, a simple prompt will appear, asking
if you wish to add Overcaster ambient to your scene.
As OC_Ambimage and OC_Ambient are meant for the same task,
replacing the LW default ambient light (which the script will set to zero),
the two should not co-exist. If you run OC_Ambient from the hub, the hub
will automaticly delete the ambimage instance, if it finds one. If the OC_Ambient
script is run by itself, it will notify you to delete Ambimage, but let both
exist at the same time.
If the current camera doesn't have motion blur set up, the script
will set up a requester where you can set up motion blur and anti-aliasing
(Overcaster needs motion blur to work).
If there are no objects in the current scene, the script will add a null.
This is because if the first object in the scene has sliders applied, the
scripts will fail to apply the sliders plugin to the current mixer object.
The strength and color of the ambient light is controlled
with Ambient mixer's slider bank.
There are four slider groups: Global, Ground, Horizon and
Sky. The functions are quite self-explanatory. You can control
the color and intensity of the ambient solution separately for the sky, horizon
and the ground.
The Global sliders "Boost ambient" and "Reduce ambient" will,
as the name suggests, affect the whole ambient rig. They are best used
for quick tweaking AFTER the general ambient is somewhat decent.
Another controlling option is using an endomorph mixer, found
in the Ambient_mixer object's properties/deformation tab.
If you set the number of OpenGL lights high, you can preview
the results in near real time (The display will update when you let go of
the slider).
You can rotate the rig by rotating the Ambient mixer object.
The ambient rig can be completely removed from the scene
by deleting the Ambient mixer object and it's descendants.
PlugPak 1.0 notes
Only endomorph mixer slider controls are available, not the LightWave
sliders.
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