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Introduction:
BUSHI means Samurai. In this Shogi variant is only two squares and
two pieces, fighting Samurais'.
I think that also I have reaches to the end with my fight to develop smaller and smaller
variant. I can't imagine a boardgame with one square and after that there is no more any
board! :-)
I recommend this game only for authentic games.
The Board:
Two squares, Black and White.
The Pieces:
Two Samurai pieces, Black and White. Here you can see the cubic
structure and the Kanji of piece:
In every side of cube there are two Kanji:
= Samurai, and his sword.
Sometimes the sword is in Samurai's left hand,
sometimes in right. Sometimes Samurai tries to strike to the front.
You can see the oder of sides.
The situations between Black and White Samurai give oders how the piece will move.
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| Sword on left |
Sword on right |
Strike to the front |
"Power of tree swords" |
The Moves:
1. The cube is possible to
rotate 90 degrees, always clockwise.
Sample:
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When piece, (left fig.) rotated 90 degrees, it's after move
like on right figure |
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2. The cube is possible to
roll to the front.
Sample:
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When Power of tree sword rolls to the front, the new value
will be like on right figure |
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3. The cube is possible to
roll up from left side.
Sample:
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When Power of tree sword rolls up from left side, the new
value will be like on right figure |
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4. The cube is possible to roll up from
right side.
Sample:
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When Power of tree sword rolls up from right side, the new
value will be like on right figure |
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Situations between Black and White:
Checking, case 1:
| In this position Black has moved and his
Samurai's sword on right hand points to White's Samurai. This mean that Black's piece
checks. If White's Samurai hasn't his sword to point to Black, (as in this sample),
White's only allowed move is to rotate his piece 90 degrees clockwise. |
White: |
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| Black: |
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Checking, case 2:
| In this
position Black has moved and his Samurai's sword on right hand points to White's Samurai,
so Black's piece checks. In this case White's Samurai had also his sword to point to
Balck, (as in this sample), so now White's only allowed move is to roll his piece to same
direction as his Samurai has a look. In this sample White's Samurai has a look to the
left, so he has to roll the piece from right to left. |
White: |
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| Black: |
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Ordinary move:
In this position Black has moved and his
Samurai's sword does not point to White's Samurai.
In these cases White has four possibilities to choose his move:
1.) Rotate 90 degrees, 2.) Roll to the left, 3.) Roll to the right or 4.) Roll to the
front direction. |
White: |
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| Black: |
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How the checkmate will get?
In this
position Black has moved and he has made position, where both Samurais are face-to-face
and both swords are also against each other. In this case Black's Samurai has done the
checkmate and Black has won.
(This situation can be also do with "Power of tree swords" pieces). |
White: |
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| Black: |
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Rules of Bushisogi and start position:
1. At the beginning the board is empty.
2. Black drops his Samurai to black square. He can choose the side and direction of
dropping cube, but such positions where the sword points to White's square, are illegal.
3. Then White drops his Samurai to white square, and again, such positions of dropping
where the sword points to Black's square, are illegal.
4. After these droppings the game continues as moves are described before.
One example game:
0. At the beginning the board is empty and player with Black starts
the game by dropping his cube. For this example I have choosed the most easy start
position, so readers who have made real bushi-cubes identical model, can follow more easy
this game.
The game is played with random, without any strategy. it just contains all the elements of
rules which you need to learn bushi shogi.
1.) Black drops his Samurai to his square.
Player can choose the side of cube and also the direction of the side. The only limitation
is that the sword can not points to White's square. So this means tat Black has 16
different possibilities to drop his opening move. Black chose "Power of tree
swords" which can drop only one direction. (All other can drop with 3 directions). |
White: |
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| Black: |
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| 2.) White chooses the same "Power of tree swords".
Also he had 16 possibilities, it means that there are 256 different positions to start
Bushi-shogi. |
White: |
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| Black: |
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3.) Now bacause White's sword doesn't point to Black's cube,
he has four possibilities to choose his move:
To rotate his piece 90 degrees clockwise,
To roll the cube to forward,
To roll the cube to the left,
To roll the cube to the right.
Black chose rolling to to right, and he got figure where Samurai has sword in his left
hand and the sword points to White's cube, so it means check.When player is
checked this way, his only possibility to move is to rotate his cube 90 degrees clockwise.
(look at explanation Case-1. before). |
White: |
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| Black: |
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4.) After White's only possibility to rotate
his cube clockwise, immediately his sword strikes against Black's sword. White checks!
Now Black can't rotate his cube, but he has to roll it. (look at explanation Case-2.
before).
Here Black's Samurai looks to the right, so he also has to roll his cube from left to the
right. |
White: |
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| Black: |
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| 5.) After rolling Black got Samurai who has sword in right
hand. Black sword doesn't point to White's cube, so now Black gives for White all four
possibilies to choose his next move. |
White: |
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| Black: |
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| 6.) White likes to use his Power of tree swords, and he chose
the rotation and forces again White to rotate: |
White: |
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| Black: |
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7.) Black rotates, and now samurai's sword strikes against
White's sword, (checking case 2.),
and so Black forces White to give up his Power of tree swords, because now White has to
roll his cube forward: |
White: |
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| Black: |
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| 8.) White got samurai with worfard pointing sword, but the
direction is not checking, so it allows Black to choose one of four possibilities. |
White: |
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| Black: |
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| 9.) Black rolls his cube forward and gets samurai with sward
in left hand. |
White: |
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| Black: |
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| 10.) White chooses the rotation: |
White: |
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| Black: |
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11.) Next Black makes fatal mistake,
...maybe he didn't remember which figure he had in his shadow side of his cube, and he
rolls his cube from right to the left, and gets unlucky samurai with forward sword and
also it's direction is the worst one.... |
White: |
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| Black: |
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12.) Now White "has" to do the death blow by the
rotation.
Checkmate, bacause both samurais and swords are all face-to-face. Similar situations comes
into existence with one or two "Power of tree swords". |
White: |
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| Black: |
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Tips to play Bushi shogi:
One main idea of this variant is, that players who remembers better the ficures of cubes
shadow sides, have bettes possibilites to win the game.
One "traditional" way is to sit opposite each other and
the game board is in straight line. So in theory player can see two sides of his cube and
just one side of his opponent's cube. But in practice this allows easy to do innocent
guile by peeping secretly side figures.
So I recommend a new way: players sit face to face, but by
rotating the game board 45 degrees by separate the squares a little far off, both players
will tree sides of own cube and also tree side of opponents cube.
Maybe the game becomes easy, but still difficult to remembes all sides, especially
if the game is payed with fast tempo.
Warning:
Don't take this Bushishogi seriously. The idea to write this variant
was more philosophic. During the history of chess 2000 years, the meaning of the game has
always been the fight of Kings. When Shaturanga spreaded out from India to Persia and
Europe, as same time to China and from Korea to Japan, it got form of Shogi and giant 25
by 25 board with hundreds of pieces. Then a few hundreds years ago Shogi normalized to 9
by 9 boards . And now all new shogi variants are searching new smaller forms. Here I have
just returned the idea of chess to the end; - there is only fighting kings, or a little
bit more cultivated fighting Samurais.
I'm waiting with pleasure Questions
and Comments:
Warm wishes, Georg Dunkel
Warning 2:
During the development of this game, I got idea, that maybe it's
still possible to create 50% smaller than Bushishogi variant, where lonely King takes a
risk to step on only square, which may be mined, .....
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