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Tournament system
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ELO of Microshogi  
ELO of Nanashogi


Tournament 2002 Tournament 2001
Tournament 2000

Played microshogi tournaments

Played nanashogi tournaments


Get to know the games and rules

System to play:

Each participant will play one game with other players.
In case there will be more than seven players, still only six games will be played by everyone.

First all participants put in order with their ELO points (1st Jan.2002). 
- all new players start with ELO 1200 points.
- in case same points, the order is determined alphabetical order by names.

The ordered players are situated next diagram:

Cross table for 7 players

name of player

ELO

.

1

2

3

4

5

6

7

Score

SoS

1.

1200

1

.

W

B

W

B

W

B

0/+6

0

2.

1200

2

B

.

W

B

W

B

W

0/+6

0

3.

1200

3

W

B

..

W

B

W

B

0/+6

0

4.

1200

4

B

W

B

.

W

B

W

0/+6

0

5.

1200

5

W

B

W

B

.

W

B

0/+6

0

6.

1200

6

B

W

B

W

B

.

W

0/+6

0

7.

1200

7

W

B

W

B

W

B

.

0/+6

0

When there is more than seven players, bigger diagrams are drawn up so that
stronger players will play games with each other and lower level plays more games
together. So it would be more dramatic effect to tournament's results.

If the final points are draw, the winner is the player who has highest sum of opponents scores.

Player who's game is marked in diagram with B, will be contact his opponent
and start the game with Black's move.

Player who wins the game, have to  report the result by email.

If player will have longer breaks, it's gallant to inform them beforehand.

If player doesn't get reply to his move during 10 days, the sent move have to
repeat, and if there is still not any reply, opponent will refereed to lose his game.

I got questions if  computer programs or notes are allowed in this tournament?
answer:

There is no possibility to control if someone use programs or notes to decide his moves, so maybe it's clear to allow that. Luckily the programs I have seen are still quite easy to win, and other way they have been also positive effects to do these variants known.

I got questions about notation mistakes:

I haven't any idea what are the official rules of mistake notation,
but I hope that we players in this tournament use polite and reasonable ways:
1. Such notation, which is possible to do, can't take back,
even if player had other meaning.
2. Such notatios, which means illegal moves:
2.1. I hope that opponent will ask the meaning of notation.
2.2. or if the meaning can clearly undersand,
they can be approved with remark and repairing notation.

F.A.Q.  of Nana shogi rules,
How to manage Checkmate, Stalemate, Repetitions and draw:

When checkmate is allowed?

3

2

1

.

B

K

- -

a

C

GB

K

b

- - -

c

B

Here Back's move GB-2a=R checkmate is not allowed, because Black has a piece in his hand.

3

2

1

.

B

K

-

B

a

C

GB

K

b

- - -

c

Here Black can use his Go-Between, GB-2a=R = checkmate.
When player has no pieces in hand, he is allowed to move or capture
which lead checkmate.

How about stalemate? ...same as in other shogi games:

3

2

1

.

K

- -

a

C

GB

K

b

Tg - -

c

B

Here Black wins by moving his King, K-1a, or K-1c, or K-2c,
because stalemate is allowed, even when Back has a piece in his hand.
Here Black wins also by dropping his Bishop to some empty square!

Repetitions?

In nana shogi repetitions are quite unusual, because pieces, except King,
change their values every time when they move or capture.
Of course it's possible that players can play serial moves as in loop and
come back to same position. In that case players can make an agreement of draw
or try to play different way.