

One game for example move by move:
Start position. - the board is empty. -all pieces are in hands:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
1. K*2c
Black starts the game and drops his King. (There was 8 squares to choose):
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
2. K*2a
White drops his King. There was 3 squares to choose
and White got symmetrical position:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
3. R*1b
Black drops his Rook. There is possible to choose value of piece when dropping,
but here Black tries strong grip to middle square and 1st column with Rook:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
4. SW*3b
White drops his orthogonal-cube as Swallow's Wings.
The idea was to protect middlesquare and think the promotions,
next times GB would be strong value with checking...:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
5. CS*1c
Black drops his diagonal-cube as Cat's Sword.
The think was natural, to add the pressure to middlesquare,
and again, the idea for CS is to move CS next to middle
and checking with promoted Dog:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
6. B*3a
White drop his Bishop. Now the board is close, all the pressure is directed on middle.
It's typical that player who is obliged to start from these positions,
can easy lose a material:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
7. K-3c
Black discovers intersting move. If White captures B's Rook,
then Black can capture W's Swallow's Wings:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
8. Bx1c=TG
...but White's King didn't want the Rook,
he captures with Bishop and promoted to Tile General.
Cat's Sword is now White's piece in hand:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
9. Rx1c=C
Black's natural capturing equalized the material
and he gets control for 1st column:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
10. B*3a
White drops CS as Bishop to the same square as before,
and threatens B's Chariot in 1a:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
11. K-2c
Black moves his King to protect his Chariot.
Notice, that Black cant protect his C by dropping TG*1b,
because it's illegal to check with drops.
Other possibility was to move C-1b=SW, if W's Kx1b then
White can capture W's SW:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
12. B-2b=TG
White moves to the centre and threatens again B's Chariot:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
13. C-1b=SW
Black moves ahead his Chariot and securites his piece
and with new value he also threatens now W's TG:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
14. K-3a
Just the King move was reasonable and White choosed the left corner.
An idea of left side corner is also interesting, if B would like to capture
right Kx3b, which leads interesting position of Kings.
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
15. SWx2b=GB
Black captures ....
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
16. SWx2b=GB+
...and White hits back by capturing with Swallow's Wings and checking.
Both players have still same amount,
but Black has two diagonal-cubes in hand:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
17. K-3c
W's King gives way to the left corner...
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
18. R*1c
White drops to the opposite corner and makes real threat to White,
because next GB-2c=R would mean checkmate:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
19. CS*3b
Black's only possibilities was to drop Bishop or Cat's Sword to 3b:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
20. R-1b=C
White defuses the pressure in 2c,
but at the same time takes the 1st column by Chariot:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
21. D*2c
Black drops his diagonal-cube as Dog.
Not bad idea, if White retreats with Go-Between to 2a...
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
22. GBx2c=R+
...but White captures the Dog and checking:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
23. CSx2c=D
...and White captures with Cat's Sword.
The position seems easy without any danger, but...
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
24. CS*2a
White finds great chance! Again, it doesn't seem danger,
but look at this carefully: -what White can do after this dropping!
-King can't move, but also his Dog can't, bacause it's value will
change to B and checkmate, but unfortunately it's illegal, because
Black has still one piece in hand. -So, only possibility is to drop
piece from hand, but good alternatives are not dense:
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
25. R*1c
Black tries his last hope, if White's Chariot will capture the Rook...
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
26. CS-2b=D
...but White has realized the position and he makes right away checkmate.
| 3 | 2 | 1 | white | ||||
| a | |||||||
| b | |||||||
| c | |||||||
| black |
This test game wasn't top-level, not at all, because there is easy
to find better moves for each players, but any way, the game shows a pretty good the
charachter of nana shogi.
I wish that this example will creats your interest to play this World's Smallest Shogi
Variant.
Of course it's possible, that this game lost playable after deep analysis and research,
but still it will give many interesting moments and variety for new and experienced shogi
players, as my fafourite Micro (popii) Shogi has shown.
Tämä esimerkkipeli ei ole tasoltaan mikään huippupeli, sillä
molemmille pelaajille löytyisi tehokkaampia siirtoja, mutta se kuitenkin osoittaa
hyvin pelin luonteen.
Toivon, että tämä esimerkki herätti mielenkiintonne kokeilla tämän maailman
pienimmän shogi muunnoksen pelaamista.
Tietysti on mahdollista, että peli menettää pelattavuutensa, jos sitä tutkitaan
syvällisesti, mutta uskon, että ennen sitä se tulee antamaan kokeilijoilleen
nautittavia ongelmatehtäviä myös edistyksellisemmille shogin pelaajille, kuten
suosikkimuunnelmani Micro shogi on osoittanut.
How to Play? - Kuinka pelata?
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LINKS:
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Kerry Handscomb's Abstract Games Magazine
Phil Holland´s shogi page
Freeling & van Zon's MindSports site
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