This site
is currently under erasure and reconstruction, but the sections in Finnish will
reappear soon.
Contact
info: markku dot eskelinen
at kolumbus dot fi
In Finnish:
Pelit ja
peliteollisuus luovassa taloudessa. Sitran raportteja nro 51. Helsinki: Edita,
2005.
In English:
“Six problems in
search of a solution” (in Dichtung
Digital 3/2004)
Two
responses to Julian Kucklich (
1. Response to Julian Kucklich’s comments @ The EBR (sent to the Electronic Book Review on
2. Response to Julian Kucklich’s blog
comments
“Video
Games and Configurative Performances” (with Ragnhild Tronstad; in Bernard
Perron and Mark J.P. Wolff (eds.) The
Video Game Theory Reader, Routledge, 2003)
“500 words on
Game Design as Narrative Architecture” (in Noah Wardip-Fruin and Pat
Harrigan (eds.) First Person –New Media
as Story, Performance and Game. MIT Press, 2004, written in 2001)
“Towards
Computer Game Studies” (in Noah Wardip-Fruin and Pat Harrigan (eds.) First Person –New Media as Story,
Performance and Game. MIT Press, 2004, written in 2001)
Dichtung
Digital 4/2003, Scandinavian Special Issue (edited by Markku Eskelinen)
Cybertext Yearbook 2002-2003 (edited
by Markku Eskelinen and Raine Koskimaa, special section on ergodic poetry guest
edited by John Cayley and Loss Pequeno Glazier, Publications of the Research
Centre for Contemporary Culture, University of Jyväskylä, 2003)
“Ergodic
Art and Computer Games” (keynote, CIRCUS 2001,
Cybertext Yearbook 2001 (edited by Markku Eskelinen and Raine
Koskimaa, Publications of the Research Centre for Contemporary Culture,
University of Jyväskylä, 2002)
“Cybertext Theory and Literary
Studies – a user’s manual” (EBR 12)
“The Gaming Situation” (Game
Studies – the international journal of computer game research, 1/2001)
Discourse timer (with Raine
Koskimaa, Dichtung Digital, June
2001)
Interview (Dichtung Digital, June 2001)
Cybertext Yearbook 2000
(edited by Markku Eskelinen ad Raine Koskimaa, Publications of the Research
Centre for Contemporary Culture,