MINE FIELDS

Gravitonic

Keeps hyperjump ships from jumping. Knocks ships in hyperspace back into normal space.

Barbitic

Very powerful anti-ship mines. Will destroy other minefields when detonated if centre is in exploding minefield.

Laser Anti-Fighter Mines

Does nothing to starships.

Web

Drains ship of power. Cause any ship hitting them to stop moving. 
Hyperjumping ships CAN jump over or out of web minefields.

 

WEIGHTS

WEIGHT / UNIT

ITEMS

1 kt

FUEL, MINERALS, MED UNITS, SUPPLIES, FOOD, 
SMALL WEAPONS, POINT DEFENSE SYSTEMS

0.01 kt

REPAIR UNIT, ORD

 

WHAT PODS CARRY

GOLD

CONTRABAND, CASH

RESUPPLY

FUEL, ORD, SUPPLIES, REPAIRS, MED, FOOD

ASSAULT

CREW, TROOPS, HIGHGUARD, GROUND UNITS, COLONISTS.
STEALTHY AND VULNERABLE.

OUTFIT

ENGINES, HYPERDRIVES, SHIP SHIELDS, GENERATORS, AND SHIP ARMOUR, WEAPONS

JUNK

WRECKAGE. CAN TRANSFROM INTO OUTFIT, RESUPPLY AND CONSTRUCTION PODS.

ORE 

ORE

LIFE

COLONISTS, CREW, TROOPS, HIGH GUARD, ENEMY PRISONERS. DIFFERENT OPTIONS IF YOUR'S OR AN ENEMY'S.

NATIVE

NATIVES.

CONSTRUCTION

METAL, MONEY, SHIP PLANS. CAN TRANSFER CARGO TO SHIPS.

If a pod is on a ship in hyperspace, the pod will not drop at its target during the jump.

 

SHIP MISCELLANEOUS

REPAIRS: 1 REPAIR UNIT / 20 KT MASS TO REPAIR ONE POINT

SKILL AND EXPERIENCE OF SHIP CREWS IMPROVE OVER TIME, UP T 25% BONUS IN BATTLE.

HAPPINESS IMPROVES WHEN SHIP WINS A BATTLE AND WHEN THINGS ARE GOING WELL FOR WHOLE RACE. CAN BE IMPROVED BY BEING NEAR SHIP WITH RECREATIONAL DECK OR OVER PLANET WITH RESORT. IF REACHES 0, MAY MUTINY OR EVEN JOIN ANOTHER RACE.