|
Gravitonic |
Keeps hyperjump ships from jumping. Knocks ships in hyperspace back into normal space. |
|
Barbitic |
Very powerful anti-ship mines. Will destroy other minefields when detonated if centre is in exploding minefield. |
|
Laser Anti-Fighter Mines |
Does nothing to starships. |
|
Web |
Drains ship of
power. Cause any ship hitting them to stop moving. |
|
WEIGHT / UNIT |
ITEMS |
|
1 kt |
|
|
0.01 kt |
|
|
GOLD |
CONTRABAND, CASH |
|
RESUPPLY |
FUEL, ORD, SUPPLIES, REPAIRS, MED, FOOD |
|
ASSAULT |
CREW, TROOPS,
HIGHGUARD, GROUND UNITS, COLONISTS. |
|
OUTFIT |
ENGINES, HYPERDRIVES, SHIP SHIELDS, GENERATORS, AND SHIP ARMOUR, WEAPONS |
|
JUNK |
WRECKAGE. CAN TRANSFROM INTO OUTFIT, RESUPPLY AND CONSTRUCTION PODS. |
|
ORE |
ORE |
|
LIFE |
COLONISTS, CREW, TROOPS, HIGH GUARD, ENEMY PRISONERS. DIFFERENT OPTIONS IF YOUR'S OR AN ENEMY'S. |
|
NATIVE |
NATIVES. |
|
CONSTRUCTION |
METAL, MONEY, SHIP PLANS. CAN TRANSFER CARGO TO SHIPS. |
If a pod is on a ship in hyperspace, the pod will not drop at its target during the jump.
REPAIRS: 1 REPAIR UNIT / 20 KT MASS TO REPAIR ONE POINT
SKILL AND EXPERIENCE OF SHIP CREWS IMPROVE OVER TIME, UP T 25% BONUS IN BATTLE.
HAPPINESS IMPROVES WHEN SHIP WINS A BATTLE AND WHEN THINGS ARE GOING WELL FOR WHOLE RACE. CAN BE IMPROVED BY BEING NEAR SHIP WITH RECREATIONAL DECK OR OVER PLANET WITH RESORT. IF REACHES 0, MAY MUTINY OR EVEN JOIN ANOTHER RACE.