|
Planet |
4.00 |
|
Ground Base |
0.80 |
|
Pod: Assault Pod |
0.25 |
|
Pod: Resupply Pod |
0.20 |
|
Pod: Gold Pod (Cloaked) |
0.01 |
|
Pod: Gold Pod |
0.75 |
|
Pods ( All others ) |
0.75 |
|
Buoy |
200.00 |
|
Minefield |
0.70 |
|
Minefield (Cloaked) |
0.05 |
|
Fighter Wing (Passive) |
0.20 |
|
Fighter Wing (Scanner On) |
0.80 |
The lower the scanner profile the more difficult it is for enemy scanners detect the object.
The scanner profile of a ship depends on several factors; cloaking, the hull ' s warp signature, the ship ' s speed and emissions from the ship ' s own scanners and transporters.
|
WS
= Warp signature of hull |
Cloak
= 50 if ship is cloaked |
Cloak Effect = (WS - Cloak), if CE < 0 then CE = 0
Ship Scanner Profile = ((CE + EM + T)/ 100) * ((S + 80) / 100)
Max SP value is 30
|
|
Emissions |
|
|
Long Range Scanner |
30 |
Scans out to 100% of the ship ' s rated scan range |
|
Medium Range Scanner |
20 * |
Scans out to 50% of the ship ' s rated scan range |
|
Short Range Scanner |
10 * |
Scans out to 25% of the ship ' s rated scan range |
|
Planetary Scanner |
2 * |
Gives the passive scanners a 10 LY range boost. |
|
Passive |
0 |
Range 0-330 ly,
only 10% of time over 30 ly. Passive scanners |
Table 2: Scanner Emissions and Ranges
Scanners have a 1/40 chance to emit one pulse per movement phase (200/turn).
The odds of detecting an object that you have never seen before as a new unknown contact are as follows:
SR =
Scanner Range ( 100 % of hull scan range if long range scanners are
on, see table 2 )
DX
= Distance to object from the scanner
SP
= Target Object Scanner Profile (See table 1)
PO
= Percentage Odds That The Object Will Show Up As a Contact Per
Scanner Pulse
PO = ((SP
*(SR - DX) / SR) * 100 )
The odds that you
will identified a here-to-fore unknown contact.
POI = Percentage
Odds That The Object Will Be Identified Per Scanner Pulse
POI = ((SP
*(SR - DX) / SR) * 100 ) / 2
Orbital Modifiers (if an object is in same coordinates with a planet/star system):
SP = SP * 0.2 (for a target that is in orbit)
SR = SR * 0.5 (for a scanner scanning from orbit)
Scanners on a base have a normal scan range of 100 LY. More that 1 scanner will not change the odds.
Fighter Wing Scanner range is 10 LY.
Scanners can not track ships traveling through hyperspace. Ships in hyperspace can not use their scanners while in hyperspace. All scanning takes place after all hyperjumps have happened.