Imperial map by Dometeus

Very Poor Map Explanation

Greater Kial-Qwyn, Inside Tesuit, Ivory Tower

Stephasia Island

Meet the Chimaera of Lycia

Your Armor Class is -63. You have 21 STR, 25 INT, 20 WIS, 24 DEX, 21 CON, 90 KAR You have 1502(1502) hit, 1116(2304) mana and 376(376) movement points. You are carrying 188 weight, and the max weight you can carry is 400. You have collected 2269817 exp, and have 272335(25254699) gold coins. You hold the honorary rank of Emperor. You have killed 26945 monsters, and gotten yourself killed 317 times You are leading a group, and you are in the front row. You are meditating. Prot: Fire Cold Acid Lightning Magic Vuln: Fire Drain You are Dometeus, a 258 year old tiny male pixie Conjurer. Your title is:an Apprentice dragile. You created your character on Fri Jul 31 01:26:47 1998. You have been playing for 75 days and 18 hours. You have 1101 Quest Points. Your emperor rating is that of an Apprentice. You are resting. Philo is the leader of the emperor guild. You are a member of the Circle of Scarlet Flames. It is 10 o'clock on the Day of Toils The real local time is: Fri Feb 18 04:28:34 2005 EET

Fri Feb 18 04:28:34 2005 EET

Zone name: Galaxy OK

The Sickle Mountains Climbing here is very difficult due to the lack of trails. Not many people have successfully explored the Sickle Mountains and lived. Looking over the edge, you can go down to the Panther river both to the north and east. The base of a volcano can be seen to the west while the Sickle mountains continue to the south. The long climb up a mist shrouded mountain lies above you. If you look closely you can see something high on top of the mountain. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)A water elemental has arrived from the plane of water. North - Panther River East - Panther River South - Sickle Mountain Canyon West - Volcano Base Up - Climbing the Mountain of Mist. Zone name: soltara Written by Imperial Writers Climbing the Mountain of Mist. You have started a treacherous ascent up a mist shrouded mountain. It isn't too tough of a climb at the moment, you are still walking, but ahead of you looms a much steeper rock face. The semi-translucent mist surrounding the mountain seems both peaceful and magical. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)A water elemental has arrived from the plane of water. Up - The lower face of Mist Mountain. Down - The Sickle Mountains The lower face of Mist Mountain. In front of you is the first sheer cliff of the Mountain of Mist. Scaling this will be time consuming and arduous, but also very necessary as there seems to be no other way to the sumit. You reach out for that first handhold and are relieved to find that the entire face is covered with well placed hand and foot holds. Up - A small ledge on Mist Mountain. Down - Climbing the Mountain of Mist. A small ledge on Mist Mountain. That first climb wasn't nearly as hard as you thought it would be. It seems that the mist is there to hide the fact that the mountain is relativly easy to climb. The magical vapors still surround you here on this little respite from the ascent. Someone has taken a lot of time and effort to disguise their little mountain. Up - A second sheer face of the Mountain of Mist. Down - The lower face of Mist Mountain. A second sheer face of the Mountain of Mist. After the short break you are off again climbing this mountain. You make sure not look down as you are now over 200 feet above the clouds, and although they held you when you were walking on them, hitting them from this distance probably wouldn't be too good for either them or you. This section of the cliff is a little harder to climb, mainly becuase the mist is thicker and it is harder to see the handholds. The vapors make the air thick, and yet it is like breathing pure, clean air. Up - Last stop before the Long Climb. Down - A small ledge on Mist Mountain. Last stop before the Long Climb. You find a small outcropping and manage to swing over on to it. As you are catching your breath there is a small break in the thick cloud-like air long enough for you to see a faraway mountain with a majestic temple on it. Then just as suddenly as they had parted, the mists coalese back together. Ahead lies a very long climb with no place to rest. Up - The Long Ascent of Mist Mountain. Down - A second sheer face of the Mountain of Mist. The Long Ascent of Mist Mountain. This final section of cliff face is much more difficlut than any of the previous ones. The few handholds you have managed to find are from blindly gropeing about through the dense fog. As you look up you see daylight streaming down through a hole in the vapors above your head. It appears that the end is near if you can just keep going. Up - The Summit of Mist Mountain. Down - Last stop before the Long Climb. The Summit of Mist Mountain. With your last ounce of strength you heave your body up over the ledge an onto the summit of the Mountain of Mist. The fog plays at your feet, but the remainder of the air up here is clean and free. Ahead of you there is a strange looking little house. The exterior is painted purple and the architecture is done in the Classical style with many arches and collums. Whoever lives here must have know something about this peak. There is a sign here. North - The house of Draymer. Down - The Long Ascent of Mist Mountain. The house of Draymer. Draymer, a very short gnome, has welcomed you into his house. He shows you the greatest of all his fineries and tells you of his great exploits. You get the impression that he is basically an old windbag. He offers you a look through his 'magical' telescope. You are about to decline when you remeber the majestic temple you saw earlier, you ask him where his telescope is and he points to a room to the north. North - The Telescope Room South - The Summit of Mist Mountain.

The Telescope Room As you walk into the room the door slams forcibly behind you. After several minutes of trying to pry it open you resign yourself to the situation you find yourself in. The room you have ended up in has an enormous mural painted on all the walls and the ceiling. The mural makes you think for a second that you are outside, because it is a perfect depiction of the night sky, complete with horizon. On the north wall is a picture of that majestic temple. It seems to be inviting you towards it almost. You think, 'well, there is no use going back.' North - Touching the Temple

Written by Fung, redescribed by Kael

The real local time is: Fri Feb 18 10:14:07 2005 EET

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Here the darkness is almost suffocating. The occasional comet or star is lingering here in the ebony mists, but mostly it is the faint glow of your light that is trying to pierce the darkness. To add to the eerie quality it is completely silent here. A chilling coldness comes over you as you try desperately to move through this soup-like fog that blocks out everything. Corpse of A white dwarf is lying here. Corpse of An icy comet is lying here. Corpse of An icy comet is lying here. Corpse of A gaseous nebula is lying here. the charred ashes of An infant system are in a pile here, exuding wisps of smoke. An earth elemental has arrived from the plane of earth. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. North - The Phenomena. East - Inside the Majestic Temple South - The open reaches of the Temple.

Red Shift. You sense dangerous terrain to the north! North - The Black Hole East - The Far Wall of the Temple. South - The Phenomena.

The Black Hole

Red Shift. Where the Pleiades Reside. This small grove of green star-formed trees seems almost out of place amidst the white and blue stars that have formed the rest of this path. Here in the clearing beneath the tall trees you see that someone or several people have been here recently. The comet-like grass is flat in most areas and several blankets of ice have been laid down about the clearing. It looks almost as if someone has been having a picnic here. You are museing all of this over in you mind when you hear a giggle from behind a tree to your left. You whirl around in time to see a small constellation of a girl...then another....they're everywhere! An earth elemental has arrived from the plane of earth. A Kenku has answered the summons of Dometeus. (Invul)A small black cat has answered the summons of Dometeus. East - The Northern Extreme of the Walkway. South - Heading farther up the Path. From this vanatage point you once again have an amazing view of the large nebulous wall that makes up the majority of the back wall of the temple. It swirls about playfully and you have to turn your eyes to keep from being hyptnotized by its rhtymical ebbing. Around you the walkway leads to the east and west to what seem to be little groves of sycamore trees composed of tiny stars. To the south there seems to be some trouble. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. East - The Strength of the Stars. South - In the Center of the Walkway of Stars. West - Where the Pleiades Reside. The Northern Extreme of the Walkway. The Strength of the Stars. The pathway leads you right up to a spot where the stars form into a small room of trees. Around you hang various odds and ends, that if your history lessons serve you well, came from Hercules' Labors. The accuracy and detail shown here is amazing. And if that wasn't enough the Constelation of Hercules itslef is just stepped out from behind a tree of stars. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. (Sanc)The Mighty Hercules busily toils for the Gods. South - The Eastern edge of the Ramp. West - The Northern Extreme of the Walkway. The Far Wall of the Temple. The rear wall of the temple seems real enough, with its white marble walls and its beautiful frescos. There is a small statue here dedicated to the power of the Universe. It depicts a pair of great hands shaping the formation of a planet, while several large stars watch over the new world. This creation is not static, but moves about in the actual process of the birth of a world. (Yellow Aura)A tiny white dwarf star is emiting a faint sound into the cosmos. South - Deep inside the Temple. West - The Phenomena. Too dark to tell The noise emanating from the north wall here is all but deafening. A swirling, hypnotic pattern of red and blue and indigo stars twirls around a central core of bright white light. The entire display is enough to make you fall down in worship of the gods. The Neabula seems to be distorting time here, and making everything a little disorienting. You think it would be in your best interest to get what you need here and move on. (Invul)An earth elemental has arrived from the plane of earth. A Kenku is standing here. (Yellow Aura)A massive nebula surrounds everything in this place. (Yellow Aura)A gaseous nebula is here, waiting to become a star. (Yellow Aura)A gaseous nebula is here, waiting to become a star. (Yellow Aura)A gaseous nebula is here, waiting to become a star. South - Too dark to tell

The Phenomena. This area is filled with the strange things of the universe that only a God could have the imagination to construct. Cosmic Strings, Quantum Filaments, Deep Space Quasars...all are here coexisting with each other, with nice little signs floating under them so that you know what they are. In your dreams alone have you seen things with such powerful beauty. (Yellow Aura)An infant solar system is here, being born into existence. North - Too dark to tell East - Deep inside the Temple. South - Into Blacker Shadows. Heading farther up the Path. You take a moment to glance to your right and are startled by the vast amout of unending black space. It looks very cold and forboding out there and you decide that going up this ramp is probably a much better idea that fudling around down there. To your left you see the center of this lower section of the Ramp. Hanging from a chain in the middle of that area is what seems to be a lady, or a constellation of a lady. You wonder if she could use some help? (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. North - Where the Pleiades Reside. East - In the Center of the Walkway of Stars. South - Up into the heavens. In the Center of the Walkway of Stars. The walkway finally makes its way to this point in the center of the temple. Here there is the Constelation Andromeda chained to a large winding stairway with a manacle of small blue stars. She looks very frightened of whatever may be lurking above her. The stairway leads up to the next ramp above the one you are standing on now, and it appears to be more like the rings of saturn than stars. Down the stairway you a sight you thought you might never again....The beloved Statue of Justice standing in the middle of the Hall. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. (Sanc)Andromeda seems to be lost in this place. North - The Northern Extreme of the Walkway. East - The Eastern edge of the Ramp. South - Stepping onto the Base of the Ramp. West - Heading farther up the Path. Up - The Second WalkWay Landing. Down - The Hall of Justice The Eastern edge of the Ramp. As you walk past the center of the walkway you notice that to the west there is a what looks to be a constellation of a female. She appears to be trapped there somehow. You can't see very well from here, there are too many stars in the way. You are about to start off that direction when something from the north catches your eyes. You turn to see what appears to be a very large man made of stars. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. A beautiful white star is revolving here. North - The Strength of the Stars. South - Moving around the Ramp. West - In the Center of the Walkway of Stars. Deep inside the Temple. The ceiling here is at least three hundred feet above you. All around in the air above you float small magical comets and pulsars. These magical entiteis seem to take on the characteristics of humans, they run and dance and smile at each other and at you. There is a kind of peace you feel emminating from this part of the temple. North - The Far Wall of the Temple. East - Too dark to tell South - Inside the Majestic Temple West - The Phenomena. In between a Ramp and a Nebula. As you are walking around behind the large rampway that consumes the majority of the space inside the temple, you find that the back wall in this part of the temple is formed by a large swirling mass of cosmic gas to the north. (Yellow Aura)An enormous, red supergiant is here living its last days. North - Too dark to tell East - At the North Wall. West - Deep inside the Temple. At the North Wall. You are nearing the back of the structure here. There are very few star constellations here, and the ones that are here seem to be heading to the east...almost as if against there will. In fact you realize for the first time that there is a slight breeze blowing in this part of the temple. The wind pushes by you in an attempt to drag you to the east a little further. What could be so interesting over there? (Yellow Aura)A tiny white dwarf star is emiting a faint sound into the cosmos. East - A Wall is Missing. South - Heading toward the North Wall. West - Too dark to tell Wall is missing As you are drawn toward this area by the wind, you realize why it is trying to escape here. The corner of the temple looks as if it has been shorn off. The walls and ceiling just stop as if a whole chunk was taken out of the temple at one time. Oddly enough the edges of the wall are completely smooth. As you look around thousands of stars are escaping the confinment of the temple and leaking out into the blackness beyond. You notice that you can probably climb down here without too much danger. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. A gaseous nebula is here, waiting to become a star. South - The Pasture of Stars. West - At the North Wall. Down - On a Treacherous Ledge. On a Treacherous Ledge. You made an error. You are standing on a VERY narrow ledge. So much so that moving at all is causing pieces of it to flake away and drop thousands of feet into the blackness below. If you move at all chances are that you will die. Even going back up at this point looks impossible. You better hope that someone can get you off of this rock. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. Down - A Foolish Move. A Foolish Move.

Into Blacker Shadows. Here the darkness is almost suffocating. The occasional comet or star is lingering here in the ebony mists, but mostly it is the faint glow of your light that is trying to pierce the darkness. To add to the eerie quality it is completely silent here. A chilling coldness comes over you as you try desperately to move through this soup-like fog that blocks out everything. (Yellow Aura)A tiny white dwarf star is emiting a faint sound into the cosmos. (Yellow Aura)An icy comet is speeding past this place. (Yellow Aura)An icy comet is speeding past this place. (Yellow Aura)A gaseous nebula is here, waiting to become a star. (Yellow Aura)An infant solar system is here, being born into existence. North - The Phenomena. East - Inside the Majestic Temple South - The open reaches of the Temple. Up into the heavens. You are standing around in amazement of this moving belt of stars at your feet when you look up to see a slightly more famous belt in front of you at about head-height. The Constelation of Orion, with his belt of three bold white stars is standing in front of you with his bow in hand, and arrow ready. Maybe you had better explain why you are here before that comet tipped arrow decides to come your direction. Corpse of Orion the hunter is lying here. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. North - Heading farther up the Path. East - Stepping onto the Base of the Ramp. Stepping onto the Base of the Ramp. As you touch the base of the walkway of stars they start to glow with a cosmic light. The millions of tiny stars supporting you are warm beneath your feet, and a slight feeling of euphoria comes over you. This place is a tribute to the majesty of the Universe, and as you look about you millions of tiny stars come to join you on your journey up into the heights of the temple's interior. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. North - In the Center of the Walkway of Stars. East - Moving around the Ramp. South - In front of a Massive Ramp. West - Up into the heavens. Moving around the Ramp. As you start off on your journey up into the towering heights of the cluster of stars you take a second to reflect on your journey here. This has been one strange day so far, and as the minor Constelation Lepus goes hopping by your feet you realize that it might be getting a little stranger. The ramp continues to the north with a slight incline. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. North - The Eastern edge of the Ramp. West - Stepping onto the Base of the Ramp. Into Blacker Shadows. Here the darkness is almost suffocating. The occasional comet or star is lingering here in the ebony mists, but mostly it is the faint glow of your light that is trying to pierce the darkness. To add to the eerie quality it is completely silent here. A chilling coldness comes over you as you try desperately to move through this soup-like fog that blocks out everything. (Yellow Aura)A tiny white dwarf star is emiting a faint sound into the cosmos. (Yellow Aura)An icy comet is speeding past this place. (Yellow Aura)An icy comet is speeding past this place. (Yellow Aura)A gaseous nebula is here, waiting to become a star. (Yellow Aura)An infant solar system is here, being born into existence. North - The Phenomena. East - Inside the Majestic Temple South - The open reaches of the Temple. Inside the Majestic Temple This place is truly amazing. All around you stand tall and stately columns with doric and corinthian arches. The interior walls of this place seem to have a strong emphasis on the stars. Everywhere you look there seems to be some constellation or solar system. The magic flowing through this place is astounding, you can almost feel it. (Yellow Aura)An enormous, red supergiant is here living its last days. (Yellow Aura)A beautiful white star is revolving here. North - Deep inside the Temple. South - Touching the Temple West - Into Blacker Shadows. Heading toward the North Wall. As you turn again toward the ramp in the central part of the temple, you get a most awe-inspiring view. The large central monolith of moving stars framed against ths red and blue nebula-wall behind it. This truly is a place of wonder, you think to yourself. To your east you hear a faint rustling noise that snaps you back out of your trance. You peer in that direction but it is very difficult to make anything out from here. the charred ashes of A red supergiant are in a pile here, exuding wisps of smoke. the frozen carcass of An infant system is lying here, shards of ice surrounding it. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. North - At the North Wall. East - The Pasture of Stars. South - A Marvelous View The Pasture of Stars. As you step into this part of the temple, you step off of the cold marble floor and onto a soft patch of white grass. In fact the grass seems to be made of thousands of tiny comets all with there tails sticking up towards you. You are about to get a good laugh out of the situation, when a rustling behind you jars you to alertness. Behind you is standing the constellation Pegasus...and he is watching you rather intently. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. The winged Pegasus is grazing peacefully. An icy comet is speeding past this place. An icy comet is speeding past this place. North - A Wall is Missing. West - Heading toward the North Wall.

The open reaches of the Temple. This part is devoid of most stars and other cosmic phenomena, in fact there is even very little light over here. You realize that this must be the part of the temple devoted to the vast, black reaches of space between the different galaxies. As you move about you kick at something with your boots, but you can't see down that far to tell what it is your shuffling through. North - Into Blacker Shadows. East - Touching the Temple Touching the Temple As your hand touches the wall it glides right through the painting and pulls hard against your arm. No amount of force can keep you from being drawn in to the mural, and just at that moment your head is drawn in you realize that you are now standing just inside the temple. The structure is done in the classical Greek style, and it is very accurate. You wonder who would have spent the time to build this replica in such exacting detail, if it is a replica, and if it is real. North - Inside the Majestic Temple East - In front of a Massive Ramp. West - The open reaches of the Temple. In front of a Massive Ramp. If the temple itself wasn't massive enough, this structure in the center of it is even more awe-inspiring. The ramp leads up into the air of the temple, but the walkway itself is made of a moving belt of stars, that reminds you of the Milky-Way. The stairway of the stars seems to pass by several well known constellations that are floating in the midst of the temple. This place must have been built by the Gods, for the exacting detail and complete otherworldlyness of this place is baffling. the frozen carcass of A red supergiant is lying here, shards of ice surrounding it. the charred ashes of A beautiful star are in a pile here, exuding wisps of smoke. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. North - Stepping onto the Base of the Ramp. East - A Marvelous View West - Touching the Temple A Marvelous View As you approach this corner of the temple you realize how far you are from where you started. The little house of Draymer seems so far away now. You cannot look that direction long though, because the aura surrounds this place draws you back almost immediatly. The floor here is thick with cosmic gases, and as you kick it around it dances in merry little patterns. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. A beautiful white star is revolving here. North - Heading toward the North Wall. West - In front of a Massive Ramp.

The Second WalkWay Landing.

The Pleasure of Summer. This part of the ring seems much warmer, almost summer-like. It is a welcome change from the slightly chilly, almost aneseptic feel of some other parts of the Temple. This part of the ring seems almost too good to be true. Little comet like waves undulate around and splash you in the face. The sign of Cancer watches and dances to this symphony of sound and light. (Yellow Aura)Cancer, The Crab, is here keeping things to himself. North - The Second WalkWay Landing. East - The Paradox of Spring. West - The Power of Summer. The Paradox of Spring. Here you see the two natures of Spring plainly exhibited. On one side is one of the two brothers of Gemini, and around him the entire world seems reborn and alive. But on the other side of this part of the ring, is the other brother. And he slowly destroys everything that he can get his hands on. A Kenku is resting here. Earth Elemental is resting here. (Invul) (Yellow Aura) (Sanc)Gemini, The Evil Brother, hides from his twin. (Yellow Aura) (Sanc)Gemini, The Good Brother, looks lost. East - The Rage of Spring. West - The Pleasure of Summer. The Rage of Spring. This part of the ring is unsettling. Power seems to emminate from every part of this section. Torential asteroid showers are impacting here and a minature black hole funnels around destroying whatever it can. Dark clouds of nebular gases encircle this space and it reminds you of some cosmic thunderstorm. A constellation is here enjoying the chaos around you. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. (Yellow Aura)Taurus, The Bull, is pawing the ground. East - The Field of Spring. West - The Paradox of Spring. The Field of Spring. As you leave the pathway onto the main ring encircling the column of stars at this height, you are immediately confronted by one of the twelve Zodiac constellations, in this paticular case, Aries. As you were approacing he was merely chewing on the new comet-grass that is growing in this part of the ring, but now he seems alarmed by your presence and very interested in what you are going to do next. So, what are you going to do next? A Kenku is here, fighting Aries Earth Elemental is here, fighting Aries (Invul) Aries is here, fighting Earth Elemental (Yellow Aura) (Wounded) < 1403hp 47mana 374mv Buf:fine Vic:injured > Obvious exits: North - The Second WalkWay Landing. East - The Freeing of Winter. West - The Rage of Spring. The Freeing of Winter. The snow here is melting, and everywhere things are starting to look better, very wet, but better. Water is abudant here and the dormant plant-stars soak it up like it was gold. The world is starting a new again, or at least it will be before much longer. Its an inspiring sight to see nature give back to itself like this. Constellations swim all around you in the flowing water. the charred ashes of Pisces the mermaid are in a pile here, exuding wisps of smoke. the frozen carcass of Pisces the fish is lying here, shards of ice surrounding it. the frozen carcass of Pisces the mermaid is lying here, shards of ice surrounding it. A Kenku is standing here. (Wounded) (Invul)An earth elemental has arrived from the plane of earth. East - The Pouring of Winter. West - The Field of Spring. The Pouring of Winter. A onslaught of comet particals that resemble snow rain down here, slowly drizzling around you and landing at your feet. It seems that there is almost a feeling of happiness here. You think that the ring is grateful to have the snow and the break from the cold tedium. You finally spot the Constellation here, she is the one making the snow up above you. A Kenku is standing here. (Wounded) (Invul)An earth elemental has arrived from the plane of earth. East - The Height of Winter. West - The Freeing of Winter. The Height of Winter. You are in a bleak realm of wintery night. There seems to be no activity here, nothing at all going on. As you trudge about in ankle-deep stars that are whipped about by some unknown solar winds, you wonder how anyone could be in this particular part of the ring, how they could endure this monotony. But there must be a constellation here somewhere. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. (Yellow Aura)Capricorn, The Ram, stands here looking for a fight. North - The Second WalkWay Landing. East - The Gathering of Autumn. West - The Pouring of Winter. The Gathering of Autumn. All around you preparations are being made for the coming winter's coldness and bleakness. Meat is being smoked, hides are being tanned into warm coats, and fresh water is being dipped out of some strange cosmic bodies. The hunters are here getting ready to go out on there last hunt before they come back and nestle in for the long winter. The mood in the air is expectant, yet joyous. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. (Yellow Aura) (Sanc)Sagittarius, The Centaur, is fletching a new arrow and watching you. East - The Tenacity of Autumn. West - The Height of Winter. The Tenacity of Autumn. The autumn here tries to hold fast against the coming winter with every once of will that it has. It will fight and hold until the last to keep off the death of winter. Will it win? No, it must in the end lose, but the fight is what is important, and never giving up, never accepting till the end has passed. A sign of the zodiac is here just as everywhere else on this ring. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. (Yellow Aura) (Sanc)Scorpio, The Scorpion, stands ready to defend himself to the death. East - The Justice of Autumn. West - The Gathering of Autumn. The Justice of Autumn. Here you see what is the inevitable course of nature, the return to what once was. There are tree-like constellations here whose leaves rain down upon the ground like the tears of lost lovers. There is a gentle, accepting pain about this entire situation in the air here. It must happen, it does happen, so why mourn it greatly. the molten remains of Libra are lying in a pool of sludge here. Libra looks very bad A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - The Second WalkWay Landing. East - The Sense of Summer. West - The Tenacity of Autumn. The Second WalkWay Landing. The stairway empties out onto a landing here with a defenitive wash of comsic particles. From here you have an amazing view of the entire structure of the temple. The landing seems to have four paths leading off of it which connect to a large ring of stars with many famous constellations standing on it. The stairway also continues on above you here towards the opening in the roof, where it looks as if the moving stars are being pulled out the top. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - The Justice of Autumn. East - The Height of Winter. South - The Field of Spring. West - The Pleasure of Summer. Up - The Stairs Extend. Down - In the Center of the Walkway of Stars. The Sense of Summer. This part of the ring seems like you are walking on a feather bed. It is soft and satiny feeling under you feet, a sweet smell of lilacs fills your every breath, and a faint sound of music resounds in your ears. This could well be heaven. As you are walking along soaking in the warmth and wonder, you almost trip over a beautiful constellation lying half covered by the bedsheet-like waves of the ring. (Yellow Aura)Virgo, The Lady, is sitting here seductively. East - The Power of Summer. West - The Justice of Autumn. The Power of Summer. As the golden rays of a non-existent sun shine down on this place, you feel alive, powerful, and strong. You feel like the entire world was meant for you and you alone. Nothing can stop you as long as you could feel like this. Nations would bow to your every desire. Unfortunaly, someone else got here first, and he likes it the same way you do. And there isn't room for both of you. (Yellow Aura) (Sanc)Leo, The Lion, stands here proudly and boldly. East - The Pleasure of Summer. West - The Sense of Summer.

The Second WalkWay Landing.

The Hall of Justice

On the Stairway of Stars. You are arcing around the northwestern side of temple on this nebulous path of flaming hydrogen. Come to think about it, why arent you feet getting hot? Magic, its wonderful stuff isn't it? Well, I don't know how wonderful it is, keeping you from your home and forcing you ever so gently along this path. East - Too dark to tell South - Too dark to tell On the Stairway of Stars. The walkway makes its way behind the northern extreme of the cathedral, and begins to sprial off to the east. The stars seem to give no indication of slowing their vigilant crawl onward to whatever there destination might happen to be. It seems like the path might be coming to an end shortly. East - Too dark to tell West - Too dark to tell On the Stairway of Stars. You are walking around the eastern side of this magnificent structure, but there doesn't yet seem to be a way off of this ever moving carpet of the heavens. The bright night time stars shine there radiant glow down on you from above, and give you a moments peace in your long journey about this temple of wonder and danger. the charred ashes of An infant Draco are in a pile here, exuding wisps of smoke. the charred ashes of An infant Draco are in a pile here, exuding wisps of smoke.

On the Stairway of Stars. You are on a long stretch of the pathway that leads around the west side of the structure, heading north along the wall. Ahead in the sky the Northern Star, Polaris guides you on your journey. The bright North Star has long been a welcome sight to travelers on clear evenings, and you wish it would help guide you back to the land you seem to have left far behind. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. An infant Draco is sitting here. (Yellow Aura) An infant Draco is sitting here. (Yellow Aura) North - Too dark to tell South - Too dark to tell The Entrance to the Upper Level. You have come around to the front of the Temple about 40 feet above the doorway you originally went through. Here is what at a distance appears to be a massive relief carving of the star constellation Draco. However, on closer inspection you realize that truly it is not like anything else in this temple. It's truly a live dragon. East - Too dark to tell South - Inside the Upper Level. On the Stairway of Stars. You have started to come around the front side of the temple. Out in front of you there are the ornate carvings that you saw when you were originally outside of this structure for the first time. However now that you are on eye level with them, they seem much more menacing, and in fact, just ahead, one of them seems to be quite mobile. North - Too dark to tell West - Too dark to tell

On the Stairway of Stars. The moving belt of stars is pulling you ever so slowly along this beautiful structure of celestial bodies that encircles the temple. You see no cosmic bodies up here like were so abundant inside the temple, however trying to take in this entire spectacle is difficult at best. The real stars above your head are reflected in the shiny belt of stars at your feet. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - Too dark to tell East - Too dark to tell The Stairway Widens and Flatens. As the pathway emerged from the roof it stopped heading skyward and started winding its way about the outside of the top of the temple in a huge arc. It's a wonder that you didn't see this massive freeway before when you were outside the temple, but then again you remeber that the last time you saw the outside of the temple it was through a magic telescope. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. South - Too dark to tell West - Too dark to tell

Emerging from the Roof. Your head peeps out from inside the temple roof to one of the most spectacular sights of your young life. The entire landscape makes an awesome sight from this vantage point, too bad it probably isn't anything more than a magic induced hallucination. Regardless its worth stopping and taking a look at for a moment, or two, or more. Corpse of A beautiful star is lying here. Corpse of A beautiful star is lying here. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Wounded) (Invul)An earth elemental has arrived from the plane of earth. North - Too dark to tell Down - The Stairs Extend.

The Stairs Extend. You are still climbing up the large and spiral stairway of stars. Above you an opening in the roof of the majestic temple looms ever closer to being right at hand. The large shattered apeture in the ceiling looks like the hand of God simply reached down and made the hole it wanted in the structure. The stairway continues right out through the roof. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Wounded) (Invul)An earth elemental has arrived from the plane of earth. Up - Too dark to tell Down - The Second WalkWay Landing.

A Star to Steer by. This unoccupied star makes a great place to stop and take in more of the awesome beauty of this great place. However stopping too long wouldn't be advisable, there are still a great many dangers to behold here, and letting down your guard too much this far into the depths of this place could be a fatal mistake. Still, it is a sight to see. East - Inside the Upper Level. South - Someone Else was Here. Inside the Upper Level. You are standing just inside the doorway to the Upper interior of the Temple. Its amazing that this space exists because you never saw it from the inside. You are standing on a small ledge that only extends about ten feet into the structure. However out in front of you spaced a jump apart from each other, are seven small round platforms suspended in mid air by an unseen force. They must represent the seven stars of the Big Dipper, as that is the shape they make. North - Too dark to tell South - An occupied Star. West - A Star to Steer by.

Someone Else was Here. You land on this platform with a thud and a quick roll to save any broken limbs. As you sprawl to get back to your feet you do not notice the wraith-like shape manifesting itself behind you. You hear a derisive laugh from behind you and when you spin around there is nothing there. Something isn't right about this particular star and maybe you should just keep moving. An earth elemental has arrived from the plane of earth. (Yellow Aura) (Sanc)Cepheus, The King, seems displeased with your presence. North - A Star to Steer by. East - An occupied Star. South - A Star for Safe-Keeping. An occupied Star. You hopped on over to this star just fine, however you didn't bargain that someone else would already be here. Just as your feet hit the solid yet soft surface of this platform, a ghoslty apparition melds up out of the floor to greet you, or in this case, it looks like her reaction might be a little more on the hostile side. (Sanc)Cassiopeia, The Queen, watches you with a smile. North - Inside the Upper Level. West - Someone Else was Here.

A Star of Holding. This star seems to be one of the stars of the Dipper's handle. The two stars ahead are in more or less a straight line from here to the south. This star has a small vibration to it that is almost too faint to feel, yet strong enough so that you have to notice that something is going on with this star. It feels much more taut, like it was holding this entire structure together. An earth elemental has arrived from the plane of earth. East - A Star for Safe-Keeping. South - The Penultimate Star. A Star for Safe-Keeping. You stand on this star grateful to find no strange former occupants wanting you to leave. However you have noticed that the individual stars that you are walking on are getting larger and brighter. In fact ahead some of the stars are so big and so far from you that it looks impossible to make a jump of that distance. But at least the next star looks like you could jump there, although it's still harder than you would like it to be. An earth elemental has arrived from the plane of earth. North - Someone Else was Here. West - A Star of Holding.

The Penultimate Star. You have reached the next to last of the platforms in this section of the temple. It is a vast space that is almost too bright to look at. Around you there is a fine mist that plays about on the surface like a happy child. No, wait, it seems more frightened now that you think of it. Like it is running from something. The only problem is that it is running past you right now. An earth elemental has arrived from the plane of earth. (Yellow Aura) (Sanc)Ursa Major, The Bear, is unhappy with your intrusion. North - A Star of Holding. South - The North Star

The North Star You have reached the North Star. The real North Star has been a mark for travelers to steer by for as long as anyone can remember. This North Star seems to have the same function inside the Temple, as you notice that everything is somehow connected to its rock-solid position in the heavens. A large Throne coalesces out of the air, and on it sits what must be this Temple's maker. An earth elemental has arrived from the plane of earth. (Yellow Aura) (Sanc)Polaris, The North Star, takes the form of a dragon to confront you. North - The Penultimate Star.

Pillars of Light

Written by Calonis

A Glimmering on The Horizon The expansive, rolling grasslands yield to more interesting territory. While remaining grassy underfoot, the sky has brightened, as if driven by some magical force that keeps the heavens consistently illuminated. That seems to be the impression given by the cloud-cover's stubborn refusal to block the rays of light that blast down from the sky above. Oddly, the temperature has not notably increased as yet. To the north, a dark structure looms on the horizon. Rendered nearly black by the brilliant backdrop of sunlight, it stands as a singular smudge in the far distant north, indistinct and unknowable. South allows one to return to more natural grasslands, which appear to lack the odd characteristics of the current environs. Large horn lies in the small puddle of mead. Large horn lies in the small puddle of mead. A Kenku has answered the summons of Dometeus. A wandering traveller seeks sanctuary amongst the opened fields. North - Approaching a Large Structure South - Grassland
Grassland
A Kenku has answered the summons of Dometeus.
rec mapping

Sharna (honor)[ i can solo well but stuff i solo destroys boostees ]
Relocate to whom ?
It is 23 o'clock on the Day of Celebration
The real local time is: Fri Feb 18 09:08:36 2005 EET
You recite a scroll of magic mapping which dissolves.
+..........~~~~  a=Swamp
...........~~~~  b=Ivory City
..%%%..c...~~~~  c=Pillars of Light
%%%%%%.X..~~~~~  d=Ozymar's City
%%%%~~....~~~~~  e=Canvas
%% %~%....~~~~~  f=Roc Colony
%%^~~%....~~~~~  g=Storm Front
Sharna (honor)[ i can boost r9's really well though ]
You feel less righteous.
who -s
group
Players
-------
[ DEM ] Slash       [50 Ne]+Alma        [50 Ra]&Gina        [50 Ro]&Draal       
[10 Th] Dinendal    [ DEI ] Leviathan   [50 Co]*Tezzi       [50 Av]#Korpi       
[50 Ro]&Sharna      [50 Co]&Minion      [50 Co]&Dometeus    
There are 9 visible players (2 immortals) connected.
Your group consists of:
[40 --][1915(1915)h  319( 319)m   50(  50)v] kenku birdman summoned more  
[51 --][3563(3563)h  131( 131)m   50(  50)v] air elemental [Not Present] 
[40 --][2216(2216)h  495( 495)m   50(  50)v] cat black small dig [Not Present] 
--------------
----front-----
[50 Co][1502(1502)h 1629(2268)m  376( 376)v]&Dometeus (Leader)  

Lycia

Written by Stauf

Standing at the entrance to this village you gaze forward and look around at various small houses and shops. The village lies to your north, and back to your south are the Lycian fields. Beyond the village, far to the north, you see a large stone castle, whose shadow covers the village in a cloak of darkness. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. (Invul)An earth elemental has arrived from the plane of earth. North - Eryl Street South South - The Northern Lycian Fields Zone name: Lycia

The Chimaera stands before you glaring into your eyes with fury and rage. It has the head of a lion, the body of a goat, and the tail of a serpent. Its mouth opens slowly towards you and breathes short streams of fire, almost scorching your body. It raises its claws into the air and leaps towards you! (Blind)(Curse)(Web) Chimaera is healthy. Chimaera is using: <held> Orb of Fiery Death Are you sure you want to bother killing wimpy little Chimaera, it is not worth your time.
Group: *** Armor: ***** Damage:******* : Health:******** : Mana needed:********

consider ephinar emerald dragon Ephinar, the Emerald Dragon sits here before you. His body is covered with large emerald dragon scales, that shimmer as light enters from the ceiling. He slowly begins to stand up, as his body moves in a fluid motion, his muscles ripple as they contract and tighten. He turns his head towards you and glares deeply into eyes as he silently opens his mouth and lets his tongue flicker with incredible speed. Ephinar, the Emerald Dragon is healthy. Are you sure you want to bother killing wimpy little Ephinar, the Emerald Dragon, he is not worth your time. Group: **** Armor: ***** Damage:******* : Health:********* : Mana needed:******** west The Upper Stairway of the Castle down East - The Royal Castle Treasure Room Down - The Lower Stairway of Castle Lerynthea The Lower Stairway of Castle Lerynthea Up - The Upper Stairway of the Castle Down - The North-East Corner of the Castle down The North-East Corner of the Castle South - The Eastern Castle Hall West - The Northern Wall of Castle Lerynthea Up - The Lower Stairway of Castle Lerynthea

outside outside outside The North-West Corner of the Ocean You are on the Meranthes Ocean near the northwest corner. To your east across the ocean's surface, you can see a large greek vessel. From here, you are able to see across the entire ocean, and are magnified by the sight of the sun's light glimmering across the ocean's surface. A Kenku is standing here. (Wounded) East - The Northern Edge of the Meranthes Ocean South - On the Meranthes Ocean The Northern Edge of the Meranthes Ocean You are located on the Meranthes Ocean, along it's northern most edge. As you gaze across the waters shimmering surface, you see land far to your southeast, and a small island to your southwest. Located directly to your east is a large greek sailing vessel which is floating across the water. A Kenku is standing here. (Wounded) East - On a Greek Voyager Ship South - On the Meranthes Ocean West - The North-West Corner of the Ocean On a Greek Voyager Ship You are on a large Greek Voyager ship sailing across the Meranthes Ocean. Far off into the distance is a small island, which is also the destination of this huge vessel. The ship itself is constructed of thick wood, and solidly formed for rough ocean waves and winds. Along the west and east sides of the ships are many wooden seats that the Greek sailors sit in as they row this great boat. Standing upon the bow of the ship is a tall man, looking out across the ocean and issuing order to his ship mates. A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. (Sanc)Odysseus, the King of Ithaca stands here shouting out order to the sailors. East - The North-East Corner of the Ocean South - On the Meranthes Ocean West - The Northern Edge of the Meranthes Ocean The North-East Corner of the Ocean You are travelling across the Meranthes ocean near the far northeast corner. As you glance to your west you see a large Greek Voyager sailing across the ocean's glimmering surface. You notice that the ship is heading southwest and seems to be aimed towards a small island. (Invul)A small black cat has answered the summons of Dometeus. (Wounded)An earth elemental has arrived from the plane of earth. A Kenku is standing here. (Wounded) South - On the Meranthes Ocean West - On a Greek Voyager Ship

FireDrake Sea Wishing this evil current would leave you alone, you are being pulled still to the south. You think of how much time you have lost as you begin to wonder if you will ever find your way back on course. The only comfort you can find in this is that you are still alive for the time being. North - FireDrake Sea East - FireDrake Sea South - FireDrake Sea West - FireDrake Sea Down - Below FireDrake Sea Zone name: Shadron Far North IWG OK rec scroll You recite a scroll of magic mapping which dissolves. ^^g^~~~~~~~~~~. a=Halfling Village ^^*^^~~~~~~.... b=King's Castle ^^^.~~~~~~..... c=Kalevala ~~^.~~~X~~ff %% d=Myriada *~^..~~~~~f++%% e=Viking Village **^..~~~....+++ f=Lycia %%^.~~~~...%~~~ g=Mandrake Eyrie The sun slowly disappears in the west. FireDrake Sea Wondering how this sea became so cold, you watch many icebergs float on by. Perhaps if your bored you can go iceberg hoping to pass the time away. You have more pressing matters though of exploring this icy sea still though. North - FireDrake Sea East - FireDrake Sea South - FireDrake Sea West - FireDrake Sea Down - Below FireDrake Sea Zone name: Shadron Far North IWG FireDrake Sea With little to do during the day to keep you busy, you daydream about the past. You remember countless battles that you nearly got out of alive and objects of great power that have fallen into your hands. This usually brings a smile to your face, enabling you to continue on. North - FireDrake Sea East - On the Meranthes Ocean South - FireDrake Sea West - FireDrake Sea Down - Below FireDrake Sea Zone name: Shadron Far North IWG You are on the Meranthes Ocean near the northwest corner which is to your north. To your northeast is a large greek vessel, and to your southwest, a small island. The ocean spreads out in all directions but west, and you can see the shores of Lycia off to the far southeast. A Black Cat is flying here. (Invul) Earth Elemental is flying here. A Kenku has answered the summons of Dometeus. North - The North-West Corner of the Ocean East - On the Meranthes Ocean South - On the Meranthes Ocean West - FireDrake Sea On the Meranthes Ocean You are on the Meranthes ocean, directly south of the northern ocean edge. To your southeast is a large greek vessel, and from here you can hear people gruntings as they row the huge boat. To your southwest is a small island, which seems to be the obvious target of the greek ship. A Kenku has answered the summons of Dometeus. North - The Northern Edge of the Meranthes Ocean East - On the Meranthes Ocean South - On the Meranthes Ocean West - On the Meranthes Ocean On the Meranthes Ocean You are on the Meranthes Ocean near the north-east corner. To your north is a large greek vessel, and to your northeast is one corner of the ocean. The Ocean spreads out into all directions, and you see a small island off in the distance to your southwest. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. North - On a Greek Voyager Ship East - On the Meranthes Ocean South - On the Meranthes Ocean West - On the Meranthes Ocean On the Meranthes Ocean You are along the eastern edge of the Meranthes Ocean, with the north-east corner directly to your north. The Ocean spreads out in almost every direction, and to your northwest, you see a large greek vessel heading towards a small island you can barely see far to your southwest. A Black Cat is flying here. (Invul) Earth Elemental is flying here. A Kenku has answered the summons of Dometeus. North - The North-East Corner of the Ocean South - On the Meranthes Ocean West - On the Meranthes Ocean

The Lair of the Cyclops (Sanc) (Invul)Polyphemus, the Cyclops stands here looking at you angrily. Inside the Cyclops' Cave You're inside the cave of the legendary Cyclops. You have a very bad feeling about what lies ahead. A dim light shines in from outside the cave to the south, and to the west you can hear loud pounding sounds as some monstrous being moves around. As you peer into the dark cave, you see the outline of a huge figure dominating the cave entirely. You try to get a better look at this creature, but you just can't see enough with this light. An earth elemental has arrived from the plane of earth. South - Outside the Cave of the Cyclops West - Too dark to tell The Northern Coastline of the Cyclops' Island You are on the Meranthes Ocean which borders the Cyclops' Island to the north. To Ocean leads out to the east, and the island lies to your south. Off in the distance to your southeast, are the shores of Lycia, and you are disgusted by the smells coming from the island as you near it. East - On the Meranthes Ocean South - On the Beach of Cyclops' Island On the Meranthes Ocean You are on the Meranthes Ocean with a small island to your southwest. The shores of Lycia lie off in the distance to your southeast, and a greek vessel is sailing across the ocean to your northeast. The Ocean extends in all directions from here, and you can see the waves roll as they glisten in the light of the sun. A Black Cat is flying here. (Invul) Earth Elemental is flying here. A Kenku has answered the summons of Dometeus. North - On the Meranthes Ocean East - On the Meranthes Ocean South - The Eastern Coastline of the Cyclops' Island West - The Northern Coastline of the Cyclops' Island On the Meranthes Ocean You are on the Meranthes Ocean located between a large greek vessel and a small island. The vessel is located to your northeast, and the island to your southwest. The Ocean spreads out into all directions, and glimmers with hues of the rainbow as the sun shines down upon it. A Kenku has answered the summons of Dometeus. North - On the Meranthes Ocean East - On the Meranthes Ocean South - On the Meranthes Ocean West - On the Meranthes Ocean On the Meranthes Ocean You are nearing the center of the Meranthes Ocean, which is slightly to the west. To your north against the edge of the ocean is a large greek vessel, and towards you west, and a little south is a small island. You can also see the shoreline of Lycia to your southeast as you gaze around. (Invul)A small black cat has answered the summons of Dometeus. North - On the Meranthes Ocean East - On the Meranthes Ocean South - On the Meranthes Ocean West - On the Meranthes Ocean On the Meranthes Ocean You are on the Meranthes Ocean along the east central side. The ocean extends in equal distance to your north and your south, and to your east is an ocean edge. To your northwest off in the distance is a large greek vessel sailing across the open sea. A Black Cat is flying here. (Invul) Earth Elemental is flying here. A Kenku has answered the summons of Dometeus. North - On the Meranthes Ocean South - On the Meranthes Ocean West - On the Meranthes Ocean

Outside the Cave of the Cyclops You are standing outside the cave of the mythical Cyclops. Many have heard of its existence, but none have ever returned to confirm it. The cave is very dark inside, but you see a small torch light coming from within. As you listen to the area around you, you can hear loud grunts and movement coming from within this large cave. North - Too dark to tell East - On the Beach of Cyclops' Island On the Beach of Cyclops' Island You have landed on the beach of the mighty Cyclops. The island extends towards the west where it meets a large and dark cave. The ocean lies to the north, east, and south, and you can hear noises coming from the cave to your west. North - The Northern Coastline of the Cyclops' Island East - The Eastern Coastline of the Cyclops' Island South - The Southern Coastline of the Cyclops' Island West - Outside the Cave of the Cyclops The Eastern Coastline of the Cyclops' Island The Eastern Coastline of the Cyclops' Island You are on the Meranthes Ocean which borders the Cyclops' Island to the east. Off to your northeast lies a large greek vessel sailing across the ocean, and to your southeast are the shores of Lycia. From here, the ocean spreads out in all directions. North - On the Meranthes Ocean East - On the Meranthes Ocean South - On the Meranthes Ocean West - On the Beach of Cyclops' Island

The Southern Coastline of the Cyclops' Island You are on the Meranthes Ocean bordering the Cyclops' Island to the south. You are also on the southeast corner of the ocean, and can see the shores of Lycia off far to the east. The Ocean spreads out to your east, and the island lies to your direct north. FireDrake Sea With land to the south and the Meranthes Ocean entrance to the east, you have plenty of options to leave the FireDrake Sea. If you still wish to travel on the icy waters though, you can always go either to the north or west. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - FireDrake Sea East - On the Meranthes Ocean South - Wilderness West - FireDrake Sea Zone name: Shadron Far North IWG On the Meranthes Ocean You are on the Meranthes Ocean against the southern edge. To your east are the two entrances to the ocean, and to your northwest is a small island. Far off to your north, and slightly to the east is what seems to be a large greek vessel, which looks like it is heading toward the island. To the west is the FireDrake Sea. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - On the Meranthes Ocean East - The Southern Entrance to the Ocean West - FireDrake Sea The Southern Entrance to the Ocean This is the southern entrance to the Meranthes Ocean from the Beach of Lycia. To you north, east, and west the ocean spreads out vastly, and to your south, the ocean meets the shoreline with the breaking of waves. As you look over the beach to your south, you see a large metallic shrine with a red bird resting upon it, surrounded by what looks to you as fire. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - On the Meranthes Ocean East - The South-East Ocean Entrance South - The Western Ocean Shoreline West - On the Meranthes Ocean The South-East Ocean Entrance On the Meranthes Ocean, this is the main entrance from the Land of Lycia. The shorelines are to the east and south, and the ocean spreads out in all directions. The rolling waves are soothing to your eyes as you gaze at the water around you. A Black Cat is flying here. (Invul) Earth Elemental is flying here. A Kenku has answered the summons of Dometeus. North - On the Meranthes Ocean East - The South-Eastern Ocean Shore South - The Southern Shoreline West - The Southern Entrance to the Ocean The South-Eastern Ocean Shore The South-Eastern Ocean Shore Standing on the shore, you can see the waves as they roll in and break on the beach. The Meranthes Ocean opens up before you, as you stand in awe at it's mystical beauty. To your far northwest you can spot a large boat drifting in the ocean, and to your south, the shoreline continues. A Black Cat is flying here. (Invul) Earth Elemental is flying here. A Kenku has answered the summons of Dometeus. South - The Beach Near the Ocean Shore West - The South-East Ocean Entrance The North-West Corner of the Pasture You are standing beside a tall oak tree in the large pasture. Here, the grass is greener than anywhere else you have ever seen it. Your surroundings are completely beautiful and you have a strange feeling that this corner of the pasture has some kind of magic put upon it. You are able to rest nicely here, and you feel comfortable just being here. (Sanc)Io, the mistress of Zeus, stands here before you. (Sanc)Argus the All-Seer stands here before you, guarding the mistress Io. East - The Lycian Pasture South - The Pasture fades into the Fields The Lycian Pasture You are standing to the north of the Lycian Pasture. The pasture spread out around you, and you hear some noises faintly coming from your southeast. To your direct west you can see the most beautiful section of the pasture, and you are moved to go in that direction. East - The North-East Corner of the Pasture South - The Southern Lycian Pasture West - The North-West Corner of the Pasture The North-East Corner of the Pasture Arriving at the northeast portion of the pasture, you are able to look out around you and see the entire pasture spreading out. Beyond the pasture you can see the fields rising up in a line, and to your far south you hear movements of some kind. South - The Pasture Ends to the South-East West - The Lycian Pasture

The Western Ocean Shoreline The shore here is the meeting point between the beach and the Meranthes Ocean. From here, you can see out across the entire ocean, and far to your north you spot a large Voyager ship. To you south as you turn around, you see a large metallic shrine with a flaming red bird resting upon it. The shoreline continues to your west, and wraps around the ocean shore, north from there. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - The Southern Entrance to the Ocean East - The Southern Shoreline South - The Shrine of the Phoenix The Southern Shoreline The Meranthes Ocean lies to your north, and you can see its waves break onto the Lycian beach. The beach lies to your south and east, and to your southwest you can make out a large metallic shrine. Far beyond the ocean to your west is a small island, legended to be inhabited by an ancient cyclops. North - The South-East Ocean Entrance East - The Beach Near the Ocean Shore South - The Southern Edge of the Beach West - The Western Ocean Shoreline The Beach Near the Ocean Shore You are at the intersection of the Lycian beach and the shore of the Meranthes Ocean. To your north and west the shore opens up before you, and to your south the beach continues to a valley. To your southeast you see a large shrine of some kind, and a large bird resting there upon it. North - The South-Eastern Ocean Shore South - The Beach Near the Ridge West - The Southern Shoreline The Clearing in the Lycian Fields Standing in a small clearing, you see the fields open up before you. The grass here is dark green, and there is a sweet smell all around you. To your south are the Lycian fields, and off in the distance to your north is a large castle. As you wait here, you notice soldiers coming in and out of the clearing, carrying weapons and armor for an event about to happen. (Sanc)The Pegasus stands here by his master, while being readied for battle. (Sanc) (Invul)Bellerophon stands here, preparing himself for an upcoming battle. South - The Fields open into a Clearing The Southern Entrance to a Lycian Village Standing at the entrance to this village you gaze forward and look around at various small houses and shops. The village lies to your north, and back to your south are the Lycian fields. Beyond the village, far to the north, you see a large stone castle, whose shadow covers the village in a cloak of darkness. North - Eryl Street South South - The Northern Lycian Fields At this points, the Lycian pasture becomes the fields. They both meet at this edge, posing a difficult question of which way to go. To your far southeast you can hear movements and talking, and way to your north lies a beautiful section of the pasture. North - The North-West Corner of the Pasture East - The Southern Lycian Pasture South - The North-East Corner of the Fields The Southern Lycian Pasture You are standing north of what seems to be a large gathering of people. You can see from here that they are coming up with some type of plan, and seem to be very into it. Farther to your south you can hear sounds from some kind of creature, and you wonder what lies in that direction. North - The Lycian Pasture East - The Pasture Ends to the South-East South - The Pasture Meets the Lycian Fields West - The Pasture fades into the Fields The Pasture Ends to the South-East At the lower right hand corner of the Lycian Pasture is where you stand. To your north and west the pasture continues, and to your south you can see a large hut. As well, from the hut to the south, you can hear movement and talking going on, as though an event were being prepared for. North - The North-East Corner of the Pasture South - The Arimaspian Hide-Out West - The Southern Lycian Pasture

The Shrine of the Phoenix You are standing before a large platinum shrine dominating the center of this clearing. Upon the center of the shrine is a large funeral pyre in which the Phoenix uses as it's source of eternal life. Above the pyre is a large stand, which the Phoenix itself rests upon. To your east is the beach, and to your north the ocean meats the shore as waves roll in and break on the beach. the charred ashes of The Phoenix are in a pile here, exuding wisps of smoke. (Wounded)An earth elemental has arrived from the plane of earth. (Wounded) (Invul)A small black cat has answered the summons of Dometeus. North - The Western Ocean Shoreline East - The Southern Edge of the Beach The Southern Edge of the Beach To your north lies the shoreline of the Meranthes ocean. To your east the beach spreads out to a large valley, and to your west you notice a large metallic shrine with a huge red bird resting upon it. The bird seems to be surrounded by fire as its feathers flap in the wind. (Invul)A small black cat has answered the summons of Dometeus. North - The Southern Shoreline East - The Beach Near the Ridge West - The Shrine of the Phoenix The Beach Near the Ridge This beach is connected to the ridge of rocks to your southeast, and to a large plain to your east. To your north and west the beach continues, and to your south it halts at its corner. Beyond the rocky ridge you can hear sounds of a hideous creature erupted out of the valley. (Invul)A small black cat has answered the summons of Dometeus. North - The Beach Near the Ocean Shore East - The Northern Plains of Lycia South - The South-Western Corner of the Beach West - The Southern Edge of the Beach The Northern Plains of Lycia These plains connect the fields of Lycia to the beach of the Meranthes Ocean. To your west is the beach, and to your east the plains continue. As you gaze to your south, a rocky ridge rises up before you, and wraps around the large valley that it surrounds. Directly over the ridge you can hear a monster making loud girating noises as you tremble in fear. East - The North-Eastern Plains South - The Northern Rocky Ridge West - The Beach Near the Ridge The North-Eastern Plains Standing on the long flat plains of Lycia, a large rocky ridge rises up to your south. Beyond that, you can make out a large valley, from which smoke and fire are rising up above the rocks. The plain continues off to your west, and to your east the fields open up and beging to thicken. The ridge continues further south, and also wraps around to your southwest. East - The North-West Corner of the Fields South - The Rocky Ridge Corner West - The Northern Plains of Lycia The North-West Corner of the Fields Directly to your west you can see a large flat plain edged along a ridge of rocks. To your northeast you can hear sounds of people preparing for some type of event, and to your southwest you can see some kind of large creature moving slowly around. The fields continue to your east and south, and the plains begin to your west. East - The Fields open into a Clearing South - The South-West Corner of the Fields West - The North-Eastern Plains The Fields open into a Clearing As you walk through the fields, they begin to clear and open up before you. To your north you can tell that the fields stop and open up into a small clearing. You are able to make out from here, a large man standing next to an oddly designed horse of some kind. He is holding some kind of weapon in his hand, and seems to be preparing for an event of some kind. North - The Clearing in the Lycian Fields East - The Northern Lycian Fields South - The South-Western Fields West - The North-West Corner of the Fields The Northern Lycian Fields You begin to hear faint sounds of people talking to your north as you arrive in this part of the fields. You try to look through the fields to your north, and you can barely see a small village directly in your sight. Beyond that in the distance, once again, is the tall stone castle that seems to dominate the land around you. North - The Southern Entrance to a Lycian Village East - The Lycian Fields South - The Entrance to the Lycian Fields West - The Fields open into a Clearing The Lycian Fields To your northwest you can hardly see a small lycian village. Faint sounds float through the fields towards you, and you are sure that there are people talking in that direction. The fields spread out from here in all directions but north. East - The North-East Corner of the Fields South - The South-Eastern Fields West - The Northern Lycian Fields The North-East Corner of the Fields To your north the fields open up into a large pasture of grass and trees. To your west and south the fields continue and thicken, and to your east you can make out strange men walking around, planning something. As you listen closely, you can hear the sounds of a large creature coming from the far southeast, and you wonder what type of creature would make such sounds. North - The Pasture fades into the Fields East - The Pasture Meets the Lycian Fields South - The South-East Corner of the Fields West - The Lycian Fields The Pasture Meets the Lycian Fields You are standing at the intersection of the Lycian fields and pasture. To your north lies the pasture, and as well, to your west lies the fields of Lycia. You notice a large hut to your east, and to your south is a small barren clearing leading towards the building to your southeast. the charred ashes of An Arimaspian are in a pile here, exuding wisps of smoke. the charred ashes of An Arimaspian are in a pile here, exuding wisps of smoke. the charred ashes of An Arimaspian are in a pile here, exuding wisps of smoke. the charred ashes of An Arimaspian are in a pile here, exuding wisps of smoke. North - The Southern Lycian Pasture East - The Arimaspian Hide-Out South - Nearing the Stone Keep West - The North-East Corner of the Fields The Arimaspian Hide-Out You are inside a large hut to the south-east of the Lycian village. There are maps on the walls of the hut, as well as written out plans on the table in the center of the hut. Looking out of the hut to your south, you see a large winged creature standing in front of the stone keep. An Arimaspian stands here, planning a raid on the Ancient Stone Keep. An Arimaspian stands here, planning a raid on the Ancient Stone Keep. An Arimaspian stands here, planning a raid on the Ancient Stone Keep. An Arimaspian stands here, planning a raid on the Ancient Stone Keep. North - The Pasture Ends to the South-East South - The Entrance to the Ancient Stone Keep West - The Pasture Meets the Lycian Fields

The Northern Rocky Ridge You are walking along the rocky ridge of Lycia. Over the ridge to your south, you can see a large and vicious looking creature slowly moving around. From its mouth you see it breath fire, and it looks up at you with a dangerous gaze in its eyes. The ridge continues to your east, and the plains open up to your north. To your direct west the ridge meet the beach of the Meranthes Ocean. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. A Kenku is standing here. North - The Northern Plains of Lycia East - The Rocky Ridge Corner South - The Valley Beneath the Ridge West - The Beach Near the Ridge The Rocky Ridge Corner You are at the north-east corner of the Rocky Ridge of Lycia. To your west and south the ridge continues, the plains spread out to your north, and the fields open up to your east. To your southwest in the valley you can spot a large monster, and you are tempted to stay away from this hideous beast. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. A Kenku is standing here. North - The North-Eastern Plains East - The North-West Corner of the Fields South - The South-Eastern Rocky Ridge West - The Northern Rocky Ridge

The South-Western Corner of the Beach You are standing at the lower left hand corner of the Lycian beach. To your is a large valley which a huge monsters seems to inhabit. You look down into the shallow valley and see the monster breathing fire from its mouth. To your north the beach opens up before you, and to your northeast is a large ridge of rocks surrounding the valley. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. North - The Beach Near the Ridge East - The Valley Beneath the Ridge The Valley Beneath the Ridge You are standing inside a large valley surrounded by the Rocky Ridge of Lycia. The valley is wide but rather shallow, and to your west it breaks off into a beach. Far to your northeast you can spot the Meranthes Ocean as its waves roll onto the shore. A golden Royal sceptre lies on the ground.(blue) A ball of light is floating in mid air. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Sanc) (Invul)The Chimaera stands before you, breathing long streams of fire from its mouth. You notice Chimaera's intentions, and quickly attack it ! Chimaera claws you ripping gaping wounds in sections of your body, streaks of blood trailing down your body.(kinetic shield) Chimaera claws you ripping gaping wounds in sections of your body, streaks of blood trailing down your body. Chimaera bites you making you howl in agony as your body is impaled, blood bursting out from your back. Chimaera breathes fire on you immolating you with a violent blaze of fire that rapidly consumes sections of your body. Chimaera breathes fire on you sending tongues of flame up and down your body, eliciting a scream of pain. Chimaera breathes fire on you sending tongues of flame up and down your body, eliciting a scream of pain. North - The Northern Rocky Ridge East - The South-Eastern Rocky Ridge West - The South-Western Corner of the Beach The South-Eastern Rocky Ridge This ridge splits the fields from the valley to your west. In the valley, you can see a large fire-breathing beast walking around and looking up along the ridge. It seems to be looking for something in particular, although you do not know what. It has a vicious look on its face, and you are terrified as it begins to move towards you. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - The Rocky Ridge Corner East - The South-West Corner of the Fields West - The Valley Beneath the Ridge The South-West Corner of the Fields The fields here begin to vanish as you near a tall ridge of rocks. As you try to look over the ridge, you can see tall streams of smoke and what seems to be fire coming up from the valley beyond the rocks. As you follow the ridge, it seems to extend around the valley to it's north, and wrap around to the west. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - The North-West Corner of the Fields East - The South-Western Fields West - The South-Eastern Rocky Ridge The South-Western Fields As you walk through the fields you begin to see a rocky ridge off to your west. The ridge seems to stretch out and surround a valley, and you can see small puffs of smoking rising from beyond the rocks. Off to your north you can hear movement, and the fields around you spread out in nearly all directions. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - The Fields open into a Clearing East - The Entrance to the Lycian Fields West - The South-West Corner of the Fields The Entrance to the Lycian Fields Entering the fields you gaze around at your surroundings to notice what seems like endless fields. As you look upward and beyond the fields, you spot a tall stone castle towering over the landscape off in the distance. As you begin to peek through the fields, you begin to become annoyed by rapid chirps of the local insect life. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - The Northern Lycian Fields East - The South-Eastern Fields South - Lycian Way Begins West - The South-Western Fields The South-Eastern Fields You are standing in the lower right side of the Lycian fields. You can hear sounds of insects chirping and hopping through the fields, and a strange stench seems to be coming in from the east. You can also hear slight murmurs as you listen closely, wondering what is actually out there. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - The Lycian Fields East - The South-East Corner of the Fields West - The Entrance to the Lycian Fields The South-East Corner of the Fields The fields spread out around you to your north and west, and they open up into a clearing to your east. From the east you can see a group of men standing together, and working on some type of plan. You can distinctly make out some type of creature off to your east by the sounds you hear it constantly make. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. North - The North-East Corner of the Fields East - Nearing the Stone Keep West - The South-Eastern Fields Nearing the Stone Keep You are nearing the Ancient Stone Keep to your east. To your west the fields grow up and thicken, and to your northeast is a large hut of some kind. To your north you can hear movement and talking, and to your east you can spot a large winged creature. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)An earth elemental has arrived from the plane of earth. An Arimaspian stands here, planning a raid on the Ancient Stone Keep. An Arimaspian stands here, planning a raid on the Ancient Stone Keep. An Arimaspian stands here, planning a raid on the Ancient Stone Keep. An Arimaspian stands here, planning a raid on the Ancient Stone Keep. North - The Pasture Meets the Lycian Fields East - The Entrance to the Ancient Stone Keep West - The South-East Corner of the Fields The Entrance to the Ancient Stone Keep You are standing at the entrance to the Ancient Stone Keep. This keep has been rumored to contain a huge storage of gold and to be guarded by a large beast. Bones are spread out around the entrance to the keep and embedded into the keep door is a large symbol of the land of Scythia. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. (Invul)An earth elemental has arrived from the plane of earth. (Sanc)The Griffin stands here, guarding the Ancient Stone Keep North - The Arimaspian Hide-Out East - Too dark to tell West - Nearing the Stone Keep Inside the Ancient Stone Keep A Heart shaped Valentine was left here just for you.(blue) A huge pile of gold coins sits in the corner of the room. West - The Entrance to the Ancient Stone Keep get all You get A Large Valentine. There were 125000 coins. You get a huge pile of gold coins. There were 75000 coins. You got 2 item(s). You have one tick left on 'eldritch shield'. Your multi-colored aura fades. Your magic has been absorbed by the surrounding.

The South-East Ocean Entrance
rec mapping
You recite a scroll of magic mapping which dissolves.
    a-~-~-~-~           C     a=Shadron Far North
      | | | |           |   
I-I ~-~-~-~-~         I-C-I 
  | | | | | |           |   
  .-.-~-~-~-~         I-C-I 
    | | | | |           |   
    ~-a-~-~-X-.       I-C-I 
          | | |         |   
          C-.-.       . C   
          | | |       | |   
          C-.-.-.-.-.-.-.-. 
              | | | | | | | 
              .-^-*-.-.-.-. 

On the Meranthes Ocean
You are on the Meranthes Ocean against the southern edge. To your east are the
two entrances to the ocean, and to your northwest is a small island. Far off to
your north, and slightly to the east is what seems to be a large greek vessel,
which looks like it is heading toward the island.  To the west is the
FireDrake Sea.
 (Invul)A small black cat has answered the summons of Dometeus.
An earth elemental has arrived from the plane of earth.
North - On the Meranthes Ocean
East  - The Southern Entrance to the Ocean
West  - FireDrake Sea
Zone name: Lycia
Written by Stauf
OK
[chat] Korpi smiles and tips his hat.
west
FireDrake Sea
2 out of 2 followers has arrived
toggle brief
look
exits
area
toggle brief
OK
FireDrake Sea
With land to the south and the Meranthes Ocean entrance to the east,
you have plenty of options to leave the FireDrake Sea.  If you still 
wish to travel on the icy waters though, you can always go either to the
north or west.
 (Invul)A small black cat has answered the summons of Dometeus.
An earth elemental has arrived from the plane of earth.
North - FireDrake Sea
East  - On the Meranthes Ocean
South - Wilderness
West  - FireDrake Sea
Zone name: Shadron Far North
IWG
OK
You have one tick left on 'elemental aura'.
You have one tick left on 'eldritch shield'.
Your multi-colored aura fades.

st
You are flying.
rec mapping
You recite a scroll of magic mapping which dissolves.
*^^~~~~~~......  a=Halfling Village
^.~~~~~~.......  b=King's Castle
^.~~~~g~ff %%%.  c=Kalevala
^..~~~~Xf++%%%.  d=Myriada
^..~~~....+++%%  e=Viking Village
^.~~~~...%~~~~~  f=Lycia
^~~~~~...~~I+%%  g=Isle of the Nymphs
north
FireDrake Sea
east
On the Meranthes Ocean
rec mapping
You recite a scroll of magic mapping which dissolves.
                        a=Shadron Far North
                      
                      
                      
      ~-~-C-~         
      | | | |         
    a-X-~-~-~         
      | | | |         
I-I ~-~-~-~-~         
  | | | | | |         
  .-.-~-~-~-~         
    | | | | |         
    ~-~ ~-~-~-.       


Lycian Way Begins
North - The Entrance to the Lycian Fields
East  - Lycian Way
South - Bustling Field

^~~~~~~......~.  a=Halfling Village
~~~~~~.......~.  b=King's Castle
~~~~h~ff %%%.~.  c=Kalevala
.~~~~~fX+%%g.~~  d=Myriada
.~~~....+++%%.~  e=Viking Village
~~~~...%~~~~~~~  f=Lycia
~~~~...~~I+%%..  g=Sprite Glade/Atomie forest

north
The Entrance to the Lycian Fields
North - The Northern Lycian Fields
East  - The South-Eastern Fields
South - Lycian Way Begins
West  - The South-Western Fields
Your shield breaks apart into millions of colours that disappear suddenly.
You have one tick left on 'eldritch shield'.
Your multi-colored aura fades.

You recite a scroll of magic mapping which dissolves.
~-~-.       I-C-I .-.-.     a=Shadron Far North
| | |         |   | | |   
C-.-. .-.-.-. C   .-.-.   
| | | | | | | |   | | |   
C-.-.-*-* .-.-.-.-.-.-.   
    | | | | | | | | | |   
    .-^-*-.-.-X-.-.-.-.-I 
              |           
              a           

north
The Northern Lycian Fields
North - The Southern Entrance to a Lycian Village
East  - The Lycian Fields
South - The Entrance to the Lycian Fields
West  - The Fields open into a Clearing

north
The Southern Entrance to a Lycian Village
North - Eryl Street South
South - The Northern Lycian Fields

~-~         I-C-I           a=Shadron Far North
| |           |           
~-~         I-C-I         
| |           |           
~-~-.       I-C-I .-.-.   
| | |         |   | | |   
C-.-.       . X   .-.-.   
| | |       | |   | | |   
C-.-.-.-.-.-.-.-.-.-.-.   
    | | | | | | | | | |   
    .-^-*-.-.-.-.-.-.-.-I 
              |           
              a           
The spinning disc fades away in a shimmer of colours.
Mea (chat)[ what level do i have to be before my char dont get deleted, when i havn't used it for some 10 days? ]
Janus (chat)[ 2 ]
[chat] Mea thanks Janus heartily.

Halfling Village Written by Sonic, redescribed by Sammael

Written by Sonic, redescribed by Sammael

Lycian Way Lycian Way A small forest lies to the west, it is rumored that it houses a small town of friendly creatures. It is also rumored that in the forest to the north lies a private glade where only certain people are welcomed. If you are not ready to find your way through the forest you should stay on the road to the south. It is written somewhere that you need to travel through a small village to get to Lycia however... (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)A fire elemental has arrived from the plane of fire. North - The Chrysalis Forest East - Corner Lot South - Lycian Way West - Too dark to tell Zone name: Shadron North IWG Corner Lot This field was once a farmer's field until the Lycian Way was built. Now it is the corner lot where the Lycian Road alters its directions providing the east and south edges of this field with rigid borders. The field has pretty much all gone to long grasses and a few stray wild grains appear here and there to remind you that it was once a planted field. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul)A fire elemental has arrived from the plane of fire. North - Quiet Fields East - Soft Grass South - Lycian Way West - Lycian Way Soft Grass

Edge of the Village
North - Too dark to tell
East  - The path to the Halfling Village
South - Too dark to tell
West  - Lycian Way
ar
Zone name: Halfling Village
Written by Sonic, redescribed by Sammael
rec mapping
You recite a scroll of magic mapping which dissolves.
  %-%-%-%-%-%-%-%   a=Shadron North
  |             | 
  %   I I I I-I-C 
  |   | | |     | 
  %   C-C-C-C-C-C 
  |   | | | | | | 
a-X-.-C-C-C-C-C-C 
  |   | | | | | | 
  %   C-C-C-C-C-C 
  |   | | | | | | 
  %   C-C-C-C-C-C 
  |   |         | 
  %-%-%-%-%-%-%-% 
  
The restroom of the Bright Wizard
 (Wounded)The Bright Wizard is standing here.
East  - The classroom of the Bright College
cast ref
Ok.
Your superior knowledge of magic enhances your spell.
Fresh energy flows into A Black Cat.
Fresh energy flows into A Kenku.
Fresh energy flows into Fire Elemental.
Fresh energy flows into your muscles, vitalizing you with new power!
Fresh energy flows into The Bright Wizard.
Ok.
Ok.
A Kenku assists Fire Elemental.
Ok.
A Black Cat assists A Kenku.
You join the fight!

< 1502hp 583mana 376mv Buf:healthy Vic:bleeding > Ok.

Your superior knowledge of magic enhances your spell.
Due to your masterful knowledge of the prismatic beam spell, you manage to cast for greater damage than normal.
Swirling colours assault The Bright Wizard ruthlessly, the violent blast leaving behind a polished skeleton that slowly crumbles into dust at your feet.
The Bright Wizard is dead! R.I.P.
You receive 10398 experience points for the group kill.
You loot 18362 gold coins from The Bright Wizard.
Your blood freezes as you hear the death cry of The Bright Wizard.
I looted 18362 GOLD from The Bright Wizard
You are carrying:
a meat pie
a little barrel
Perfected Mixture [28]
Indigo Boots
a Crysmal shield
a healing potion(blue) [2]
a scroll of magic mapping [2]
Velvet Pouch(invisible)

a-%-.-C-C-C-C-C-C-C-%-a   a=Shadron North
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  %-%-C-I-I X-I-C %-%   
            c         a=Angelic Ascent
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          I-X-*       b=Area Collection
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  a   d   I *-I       c=Shadron Far North
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  C-C-C-C-*-*-* I     d=The theatre of dreams.
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  C   C-C I   *-*-c 

Large Clearing in the Marshland
Emperor Daryl the mandrake is standing here. (Sanc) (Invul)
Marquess Zephyr the displacer beast is standing here. (Sanc) (Invul)
Emperor Piro the lemyrian is standing here. (Sanc) (Invul)
Emperor Caze the dwarf is standing here. (Sanc) (Invul)
Empress Hauk the Thunder Drake is standing here. (Sanc) (Invul)
Emperor Madkow the human is standing here. And sings 'song of learning'. (Sanc) (Invul)
Grand Duke Filur the human is standing here. (Sanc) (Invul)
Prince Que the dwarf is standing here. (Sanc) (Invul)
It is 11 o'clock on the Day of Toils
The real local time is: Fri Feb 18 01:39:48 2005 EET

I-.-I               a=Shadron Far North
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I-.-I   ^ I C-C-C 
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  ^     % % C I I 
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  X-/-/-.-.-C-I-I 
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  ^ I-I ^-^ C I-I 
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  ^-I-I   D C-C-I 
      |       |   
      I       %-. 

          e-C-C-C-f e-C-g e     a=Gothic City
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  I-I d   I C-C-C-C-C-C-C-C-b   b=The Canticle
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    I-I-I C-C I-I-h e C         c=Mortal Houses
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    q-I I-I-C X-I-I-h g         d=Cathedral
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C-I-I-C-C-C-C-C-I-I-I-I-.       e=Residential District
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  n-I-m I-o I I-C-I j C-I       f=Well Kept Homes
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    l   a-I-I-I-I-I-I-I-I-C-p   g=City Gardens
	
	Auctioneer tells you 'New lot (#0): Grey Silk Cloak.'

8:43 12.2.2005

Legend

ROAD AIRfirewatersea PORTAL METASPORT CENTER of PLAZA C indoor rent fountain recall

MAGIC

Object 'radiant light', Item type: LIGHT Can be worn on :TAKE HOLD Item will give you following abilities: INVUL Item is: MAGIC BLESS Weight: 1, Value: 10000 level limit: 15 You see nothing special...(blue) Object 'conjurer font elements', Item type: FONT Can be worn on : Item is: MAGIC Weight: 1, Value: 0 Can affect you as : Affects : POWER By 2 Affects : SPELLS_MAGIC By 3 Affects : SPELLS_FIRE By 2 Affects : SPELLS_ELECTRIC By 2 Affects : SPELLS_COLD By 2 level limit: 31


Object 'conjurer font elements', Item type: FONT
Can be worn on :
Item is: MAGIC 
Weight: 1, Value: 0
Can affect you as :
    Affects : POWER By 2
    Affects : SPELLS_MAGIC By 3
    Affects : SPELLS_FIRE By 2
    Affects : SPELLS_ELECTRIC By 2
    Affects : SPELLS_COLD By 2
level limit: 31

Object 'conjurer font elements', Item type: FONT
Can be worn on :
Item is: MAGIC 
Weight: 1, Value: 0
Can affect you as :
    Affects : POWER By 2
    Affects : SPELLS_MAGIC By 3
    Affects : SPELLS_FIRE By 2
    Affects : SPELLS_ELECTRIC By 2
    Affects : SPELLS_COLD By 2
level limit: 31

Great Storm

~~         ii    a=Village of Barovia
~~~   ~  ....ii  b=Dinosaur Valley
~~~~~~~ g+++...  c=Elements zone
~~~...~X...++++  d=Twins
~~~....~.......  e=The Demon Wars
~~~...~~....+++  f=Giant's island
~~~...~....++..  g=Tayrin'dal

~~~~~~.~++.....  a=Swamp
~~~~~~~  ......  b=Canvas
~~~~~~~  ~~~~..  c=Swamp
~~~~~~~X~~~~~~~  d=The Abyss
~~~              e=Fainor
~~~            
~~~            

Kial-Qwyn

Northern Fields begin

Zone name: Behind the Veil, Umbra and Wyld Written by Karma and Ethelam ' part veil Difficulity: Behind the Veil-unranked high (level 40-50) Difficulty: Umbra-ranked low to mid (ranks 1-4) Difficulty: Wyld-ranked mid to PG (ranks 3-10) Death Traps: 0 Faggro Mobs: 3 Behind the Veil, the Umbra and Wyld is a multi-part area patterned on a favourite rpg of Karma's. The Unmaker has spread his foul touch through what formerly was a realm of magical wonder. Here you shall meet his hordes and his enemies. The dangers can be great, but the rewards shall match...if you survive. This area is not for the faint of heart. This is the second area created by Karma and Ethelam. OK North Gate This is the northern gate for the City of Kial-Qwyn. There are some of the city's finest guards here making sure the residents of the city are safe from invasions. To the north is the road that leads north. There are fields on both sides of the road, obviously where some of the city's food is grown. To the south the residential area of Kial-Qwyn can be seen, and in the distance you can see the famous Hall of Justice standing in the center of the city. A cityguard shield was left behind. (Invul)A guard is here protecting Kial-Qwyn's city gate. (Invul)A guard is here protecting Kial-Qwyn's city gate. North - The Wide Road South - Lyon Street Meets Willow Lane

Willow Lane This is the western end of Willow Lane, there are signs of construction going on to the west. Eventually the city will extend Willow Lane farther west as the need arises. Willow Lane continues to the east. There are fewer homes in this section of this street proving that so far it is not necessary to finish more street work here. A quiet pleasant looking home is to the south. Looking north shows you a smaller cottage. A Kial-Qwyn city guard patrols the streets protecting the innocent. East - Willow Lane South - Our piece of Heaven Willow Lane Willow Lane is a quiet neighborhood where many of the hard working citizens of Kial-Qwyn reside. There are many well built modest homes along this street. Each home shows the practicality that fits the budgets of the residents. In fact the front door of one adventurer's home is to the north. North - Bambi and Fix's apartment - The Living room. East - Lyon Street Meets Willow Lane West - Willow Lane Lyon Street Meets Willow Lane At this point of Lyon Street it is crossed by Willow Lane. Willow Lane is where the more common residential homes can be found. Willow extends to the west and to the east while Lyon heads north and south. The North Gate of the city can be seen to the north. North - North Gate East - Willow Lane South - Pine Ridge Road crosses Lyon West - Willow Lane Willow Lane Willow lane is a quiet residential street lined with huge weeping willow trees. Every home is a modest home belonging to the hard working residents of the city. Occasionally you notice a home that belongs to one of the well known residents of the city, Case in point is the small house to the north, the owner has gone to great pains to keep his privacy including having a large lake dug out between his house and the street. A Cottage belonging to Darth and Jedai sits here.(blue) The Soul of Sande yells 'Help I have been claimed by the gods of Chaos!!' North - Too dark to tell East - Willow Lane West - Lyon Street Meets Willow Lane Willow Lane This is one of the more common residential areas. The homes are modest and the lots are not overly large. However there are a few outstanding homes on this street belonging to some of the well known adventurers that have chosen to build a home and settle in this city. A strange house stands to the north. East - The T-intersection of Willow and Maple Lanes West - Willow Lane The T-intersection of Willow and Maple Lanes This is where Maple Lane starts its southward path. To the east and west Willow Lane continues its normal course. To the north a small field can be seen. It looks like the trees in that area have been cleared away for some future development that has yet to occur. East - Willow Lane South - Crossroads West - Willow Lane Willow Lane Willow Lane ends its eastern path abruptly here. There are signs of work being done to the east so the road may be growing in the future. To the west is more of Willow Lane as well as the beginning of Maple Lane. A filthy cottage belonging to Koira stands here. North - In the Glade West - The T-intersection of Willow and Maple Lanes

sky Pine Ridge Road Strolling along this quiet residential street is a restful experience. All along the road are well built homes belonging to the residents of Kial-Qwyn. To the east is more of the Pine Ridge Road and to the west you see a new home belonging to adventurers that have chosen to call this city their home. A manor house belonging to Voodster and Agathu was built here.(blue) East - Pine Ridge Road West - A Hole in the Sky Pine Ridge Road Pine Ridge Road is one of the more moderate neighborhoods in the city. The homes here are all sturdy well built homes of the middle class. But even in this area there are homes of the famous scattered among lesser known homes. In fact a home belonging to a pair of the city's more adventurous people is to the north. A house belonging to Lazz and Lone is here. A singing, happy Drunk. East - Pine Ridge Road crosses Lyon West - Pine Ridge Road Pine Ridge Road crosses Lyon Pine Ridge Road intersects with Lyon at this point. This is the area of the city where the middle class homes are built. Pine Ridge Road leads off to the east and west while Lyon continues its north-south path. North - Lyon Street Meets Willow Lane East - Pine Ridge Road South - Lyon Street meets Oak Ridge Parkway West - Pine Ridge Road Pine Ridge Road This section of the city's residential area is set aside for the more middle classed size and styles of homes. But even in this more moderate and normal area you can spot some homes belonging to well known residents of the city. In fact there is a place for a home belonging to one of them to the north. Goliath's House, protected by a magical barrier is floating here. East - Pine Ridge Road West - Pine Ridge Road crosses Lyon Pine Ridge Road Pine Ridge Road leads to the east and west. The residents of this road have a few well known neighbors sprinkled among the ordinary citizenry. To the east is the intersection of Pine Ridge and Maple Lane. A small house sits to the north. The entrance to tombs is shielded with magic. A singing, happy Drunk. A Kial-Qwyn city guard patrols the streets protecting the innocent. East - Crossroads West - Pine Ridge Road Crossroads You are in the middle of the intersection. Roads lead in all directions. Pine Ridge Road continues to the east and west while Maple Lane heads north and south. The maple trees that line the northern direction create a nice amount of shade making the walk quite comfortable. North - The T-intersection of Willow and Maple Lanes East - Pine Ridge Road South - Oak Ridge Parkway and Maple Lane Meet West - Pine Ridge Road Pine Ridge Road You are at the eastern end of Pine Ridge Road. An old two-story house is to the east. The intersection of Maple and Pine Ridge is to the west. The house to the east seems quite strange and doesn't look like the other homes on this road. A cottage belonging to Ghana was built here.(blue) One of Kial-Qwyn's residents is passing by. West - Crossroads Zone name: City Gardens

Oak Ridge Cul-de-sac This is the western end of Oak Ridge Parkway. This cul-de-sac gives these homes more privacy and less traffic. There are large spacious lots to the north, south and west. Oak Ridge Parkway heads to the east from this point. A house belonging to Remus and Siana is here. East - Oak Ridge Parkway Oak Ridge Parkway This quiet residential street has impressive homes all along it's path. To the east and west you see more of this street. To the north you see a large garden leading up to a nice home. To the south you see a lot being prepared for its future owner. Between two buildings there is a narrow alley leading into the darkness. An Elixir Vitae glows with vitality. [3] A house belonging to ChozII and Palissa is here. East - Lyon Street meets Oak Ridge Parkway South - A Narrow Alley Between Houses West - Oak Ridge Cul-de-sac Lyon Street meets Oak Ridge Parkway Oak Ridge Parkway is the location chosen by some of Kial-Qwyn's residents as the site for their homes. The quality of the homes on this street is quite high letting it be well known that these people are some of the city's richer citizens. Lyon Street continues to the north and south from this point. Oak Ridge Parkway heads both east and west from this location. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. North - Pine Ridge Road crosses Lyon East - Oak Ridge Parkway South - Outside the Hall on Lyon Street West - Oak Ridge Parkway Oak Ridge Parkway This quiet residential street has some of the cities finest homes. To the east and west this street continues. To the south is a simple home has been built and a small path leads to it. A Manor house belonging to Bevis, Erdrake and Mag is located here.(blue) (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. East - Oak Ridge Parkway West - Lyon Street meets Oak Ridge Parkway Oak Ridge Parkway You are traveling on one of the private residential streets of the city. All along this street there are large homes belonging to the upper class residents of the city. There are homes of the famous citizens mixed among those that belong to the lesser known citizens. Oak Ridge Parkway continues east and west at this point. A huge mansion can be seen to the north, its circular drive meets the parkway at this point. A Cottage belonging to Simply sits here.(blue) (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. (Yellow Aura) (Sanc)A Justice Defender is here making sure everything remains peaceful. (Yellow Aura)A singing, happy Drunk. North - The Circular Driveway. East - Oak Ridge Parkway and Maple Lane Meet South - A shaded path leading to Whirlwinds. West - Oak Ridge Parkway Oak Ridge Parkway and Maple Lane Meet East-west Oak Ridge Parkway crosses north-south Maple Lane. The intersection is marked by oak and maple trees on each corner. Oak Ridge Parkway continues to the east and west from this point. Looking northward you see a tree lined lane with very few buildings marring the natural beauty of the scenery. The manor house of Wade and Garon stands here.(blue) North - Crossroads East - Oak Ridge Parkway South - Maple Lane West - Oak Ridge Parkway Oak Ridge Parkway Oak Ridge Parkway abruptly ends its eastern path at this point. There are large wooden stakes marking off future sections of Oak Ridge Parkway as the city has interest in future expansion. The intersection of Oak Ridge Parkway and Maple Lane is to the west. A small house is to the south. A private keep stands majestically to the north. East - Oak Ridge Parkway West - Oak Ridge Parkway and Maple Lane Meet Oak Ridge Parkway Stately Oaks line the parkway. Homes of many of the city's more famous or infamous residents can be seen along the street. Many times you see the friendly but serious city guards patroling the neighborhood to keep all safe and secure. The manor house of Drachen stands here.(blue) North - Entrance to residence of Hornet and Flibbleman East - Entrance to Sue's and Helltan's humble home West - Oak Ridge Parkway

Cleric's Inner Sanctum This is the inner sanctum. A sculpture of the all powerful one, is on a small pedestal next to the altar, which is set against the western wall. A small open trapdoor leads down into the dark reaches below . The cool air that fills the slight breeze coming from the opening smells stale. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. (Yellow Aura) (Sanc)Your guildmaster is standing here looking at you. East - Cleric's Bar Down - Cleric's Inner Sanctum Cleric's Bar The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. Clerics of all levels of skill come here and quench their thirst and swap stories of their great deeds. Corpse of the Waiter is lying here. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. South - Entrance to Cleric's Guild West - Cleric's Inner Sanctum Cathedral The Cathedral stands before you to the north, its stone walls impressive and imposing with their hard coldness. Covering the stones are carvings of Angels and Devils, intertwined forever in a wrestle for souls. It is possible to go north or south. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. (Invul)A grotesque stone gargoyle stands here, scaring away intruders. (Invul)A grotesque stone gargoyle stands here, scaring away intruders. North - Under the Dome South - Zenith Avenue Zone name: Cathedral Written by Jayd and Asterix Ye Olde Meta Shoppe This small shop is cluttered with all sorts of measuring devices that the metaphysician uses when determining how he can assist each customer. The devices are made of strange materials and you really wonder how each one is used. A carefully lettered sign has been placed here. A small bank daemon sits here playing with your shiny gold coins. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. (Invul)The metaphysician looks at you intently. South - Darham Avenue Entrance to Ariade's Cafe This small cafe serves the citizens of Kial-Qwyn as well as the visiting adventurers. Ariade runs a clean and tidy place. The smell of fresh brewed coffee fills the air and mingles with the smell of fresh baked pastries. Cinnamon and other spices add to the mouth watering scents of this cafe. There are tables with patrons scattered all throughout this place and a friendly staff eager to serve you any of the items on the menu. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. An earth elemental has arrived from the plane of earth. North - Inside Ariade's Cafe South - Darham Avenue Curves Zone name: Ariade's Cafe Written by Angelique Lyon street Maple lane

Entrance to Cleric's Guild The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to Zenith Avenue. A small entrance to the bar is in the northern wall. The knight templar guards the entrance keeping all unworthy, unbelievers from entering the Guild. the frozen carcass of the Knight Templar is lying here, shards of ice surrounding it. the frozen carcass of The Justice Defender is lying here, shards of ice surrounding it. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. North - Cleric's Bar East - Zenith Avenue Zenith Avenue This is the northern end of Zenith Avenue. To the east is the entrance to the Guild of Mages. To the West is the Entrance to the Guild of Clerics. To the north you see a very large Cathedral guarded by gargoyles. And to the south Zenith Avenue continues uninterrupted. (Invul)A small black cat has answered the summons of Dometeus. (Invul)A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. A janitor is walking around, cleaning up. North - Entrance to the Cathedral East - Entrance to Mage's Guild South - Zenith Avenue West - Entrance to Cleric's Guild Entrance to Mage's Guild You are standing just north of the Hall of Justice. To the east you see a tavern and to the west you see the city's finest Inn. In the distance to the north a newly built gate can be found. And if you head south you will be in the Hall of Justice. Lyon Street continues north. A Black Cat is resting here. (Invul) A Kenku is resting here. (Invul) One of Kial-Qwyn's residents is passing by. North - Lyon Street meets Oak Ridge Parkway East - The Drunken Dragon Tavern South - Inner Hall West - The Sleepy Unicorn Inn Darham Avenue Darham Avenue comes to an abrupt end of its western movement at this point. There is a small out of the way shop to the north and vacant lots to the south and west. The avenue continues to the east. This section of Darham is fairly quiet since there is no construction going on in this area, it is rumored that the nearby guilds own the vacant lots to west and south and are not allowing any construction that near their guild buildings. (Invul)A small black cat has answered the summons of Dometeus. (Invul)A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - Ye Olde Meta Shoppe East - Darham Avenue Curves Darham Avenue Curves Darham Avenue curves to the west and south at this point weaving its path around some construction going on to the north. The workers seem to be taking their time and using very little effort when they do work. It looks like the progress on that building moves Very slowly so don't expect this place to be ready for occupation in the near future. (Invul)A small black cat has answered the summons of Dometeus. (Invul)A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - Entrance to Ariade's Cafe South - Darham Avenue West - Darham Avenue The Sleepy Unicorn Inn You are standing in the reception hall of the Sleepy Unicorn Inn. The staircase leads upward to the sleeping rooms. A smiling receptionist is here at the desk waiting to help you find a room. Adventurers arrive and depart from this point quite regularly and she is kept quite busy. There is a small sign on the counter. A breastplate with a blue eagle painted on to the front lies here. A large bladder containing water was dropped here. A small bank daemon sits here playing with your shiny gold coins. (Invul)A small black cat has answered the summons of Dometeus. (Invul)A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. A janitor is walking around, cleaning up. A receptionist smiles at you as she checks for empty rooms. East - Outside the Hall on Lyon Street Outside the Hall on Lyon Street You are standing just north of the Hall of Justice. To the east you see a tavern and to the west you see the city's finest Inn. In the distance to the north a newly built gate can be found. And if you head south you will be in the Hall of Justice. Lyon Street continues north. (Invul)A small black cat has answered the summons of Dometeus. (Invul)A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - Lyon Street meets Oak Ridge Parkway East - The Drunken Dragon Tavern South - Inner Hall West - The Sleepy Unicorn Inn The Drunken Dragon Tavern You are standing in the tavern. The bar is set against the northern wall, archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the windows you can see the Hall of Justice and the city that has risen around it. This place makes you feel like home. A small sign with big letters is fastened to the bar. (Invul)A small black cat has answered the summons of Dometeus. (Invul)A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. (Sanc)A Bartender watches you calmly, while he skillfully mixes a drink. West - Outside the Hall on Lyon Street Maple Lane Maple Lane ends at this point. There is a thick forest to the east and a large empty lot to the south. The trees line the lane to the west. To the north you see the intersection of Oak Ridge Parkway and Maple Lane. A lone tower belonging to Haz stands here.(blue) North - Oak Ridge Parkway and Maple Lane Meet

Mayors Office The Entrance of the Museum A lifelike statue of the historian Nikkima stands here. (Sanc)The Legendary Spirit of the Gods comes to Nikkima's aid. Zenith Avenue (Invul)The mayor walks around the city making his daily inspections. The beastly fido is scrounging for a meal. A Kial-Qwyn city guard patrols the streets protecting the innocent. 1 out of 1 followers has arrived Zenith Avenue is a wide, freshly paved north-south avenue. Several large buildings that can be seen along this avenue. To the west an elegant marble building has been built. In the smooth marble surface the words City Hall have been engraved. To the north is more of Zenith and to the south is where Zenith meets Sword Lane. (Invul)A small black cat has answered the summons of Dometeus. The beastly fido is scrounging for a meal. A Kial-Qwyn city guard patrols the streets protecting the innocent. North - Zenith Avenue South - Sword and Zenith Meet West - The Waiting Room Entrance Hall to the Guild of Swordsmen Darham Avenue This north-south street passes through a section of the guild quarter where construction on new buildings is still occuring regularly. Vacant lots line this stretch of Darham, each of which could be the future site for any number of things. (Invul)A small black cat has answered the summons of Dometeus. A citizen of Kial-Qwyn is on his way somewhere. North - Darham Avenue Curves South - Sword and Darham Meet West - Outside the store Post Office It is the famous Post Office. You can see many postcards piled next to an overworked postman, who is here trying to separate the postcards into the proper slots. He looks up at you and uses a postcard as a pointer to draw your attention to a large sign on the wall. The main hall of the Hall of Justice is to the east. (Invul)A small black cat has answered the summons of Dometeus. (Sanc) (Invul)The postman is here sorting mail. East - Inner Hall Inner Hall This part of the Hall of Justice is quite busy. The post office is to the west, the donations room is to the east, the main entrance is to the south and the exit to the north leads to the northern section of the city. There is a set of a spiral stairway heading down. A large bulletin board has been attached to the wall for messages and a set of posters can be seen hanging next to the board. A small bag. a large poster is nailed to the wall here. (Invul)A small black cat has answered the summons of Dometeus. North - Outside the Hall on Lyon Street East - Welcome to Donations South - The Hall of Justice West - Post Office Down - Remnants of a Broken Chain Welcome to Donations Kennel Sounds of yips, snarls, yelps and occasional yowls overwhelm your ears as you enter this place. Looking around this building you see large pens filled with pets, all of which are trying to get your attention. There is a large sign on the wall listing the types of pets available and their costs. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. South - Appleby Lane The Entrance to the City Garden
(The Mayors Office)
The city's floral garden spreads out before you. The colorful displays of flowers are a treat to the eyes as well as a delight to the nose. There are gardeners and various citizens wandering around enjoying the flowers. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. North - The Roses East - Rows of Lovely Lilies South - Appleby Lane West - Rows of Dahlia Zone name: City Gardens Written by Angelique Rows of Lovely Lilies This section of the garden is filled with various types of lilies, ranging from the pure white lily to the bright orange tiger lily. Wandering between the rows are people admiring the blooms. There are wide paths between the various flower types giving ample walking space for those that come here to view the flowers. To the north are the rows of asters and to the west is the entrance to the garden. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. An Elderly lady is here admiring the flowers. (Yellow Aura)A city gardener looks at you and smiles. North - Rows of Asters West - The Entrance to the City Garden

The West Gate of Kial-Qwyn Sword Lane Sword Lane Meets Fame Street Sword and Zenith Meet Sword Lane Sword Lane Sword and Darham Meet Sword Lane The Hall of Justice A bloody severed head rolls to a stop at your feet. This champagne Fountain is for our most surprising Emperor - Dometeus The Statue of Justice stands here motionless. Apple Tree Plaza This large plaza is built around a huge apple tree. Children playing in the shade collect the red ripe apples that fall from the tree. West of this plaza is the main entrance to the Hall of Justice. And to the East of this plaza is Appleby lane. Along Appleby Lane the training areas for young adventurers can be found as well as a kennel filled with pets. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. (Red Aura)a Skeleton is standing here. (Red Aura)a Skeleton is standing here. (Red Aura)a Skeleton is standing here. (Red Aura)a Skeleton is standing here. (Red Aura)a Skeleton is standing here. East - Appleby Lane West - The Hall of Justice Zone name: City of Kial-Qwyn Appleby Lane To the north muted sounds of barks, hisses and occasional howls escape from the kennel located there. To the south the new adventurers training grounds welcome all the eager youths. Appleby Lane continues to the east and west. Also to the west is the Great Apple Tree, sitting regally in its large plaza. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. (Yellow Aura)A janitor is walking around, cleaning up. North - The Kennel East - Appleby Lane South - Entrance to the training ground West - Apple Tree Plaza Appleby Lane This is the eastern end of Appleby Lane. From the north sweet scents from the City's gardens try to overcome the unpleasant smells coming from the east, the city dump. The City Park entrance is to the south, the park is the home of the Famous Park Cafe. And to the west Appleby Lane leads deeper into the city. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. North - The Entrance to the City Garden East - The Dump South - Park Entrance West - Appleby Lane The Dump The dump, where the people from the city drop their garbage. Through the garbage you can see the crumbled bits of a large building that looks vaguely familiar. There is a large hole letting you explore the crumbled building to satisfy your curiosity. To the west is Appleby Lane. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. West - Appleby Lane Down - The Old Temple

Zone name: Library of Imperial
Written by Stauf
The Marble Pathway Walking along this path constructed of majestic marble, you peer ahead at the building that awaits you. It is a large, tower like building, constructed of wood and stone, and supported by huge pillars. As you glare at it in amazement, you get a sense of the knowledge hidden inside this mystical building, and you can feel your heart yearning for wisdom. As you begin to walk forward towards the large building, you glance back to your east to see the beautiful marble path come to an end by Fame Street. Fame Street This street has been paved with glittering stone chips making this street very different from any other street in the city. The Opera house is to the south. To the east a theatre has opened for business. To the west is a new marble building. And to the north Fame Street meet Sword Lane. (Invul)A small black cat has answered the summons of Dometeus. North - Sword Lane Meets Fame Street East - Outside the Theatre de Vampires South - Opera House West - The Marble Pathway Outside the Theatre de Vampires You are standing outside the entrance to the famed Theatre de Vampires. You have heard rumors about this from a lot of your friends and neighbours. You have wanted to come here and find out if what everyone was saying about the place was actually true or not. The outside looks just like every other building on this street. (Invul)A small black cat has answered the summons of Dometeus. East - Entrance to the Theatre de Vampires West - Fame Street Zone name: Theatre
Written by Cyborg
The entrance hall to the thieves' guild. The entrance hall to the thieves' guild. A place where you can lose your money if you are not careful. An assassin has retired and taken a job here protecting the secrets of the guild. He moves out of the shadows as you enter making a slight hand sign, if you know the correct response you are allowed to pass to the east and go deeper into the guild. Otherwise it is to your best interest to head back to Sword Lane to the north. (Invul)A small black cat has answered the summons of Dometeus. One of Kial-Qwyn's residents is passing by. An assassin is guarding the entrance. The beastly fido is scrounging for a meal. North - Sword Lane East - The Thieves Bar Secret Entrance to the Jester's Guild This building looks like an old vacant store with the door boarded shut. A bit of movement within the building proves that it isn't as vacant as one may believe. Checking the door gives some indication that it has been recently opened and that the boards are strategically placed to make it appear to still be vacant. After some time a jester appears at the boarded door and whispers a word and the door opens and he enters quickly. The door shuts quietly behind him and once again looks like an old boarded up shop. (Invul)A small black cat has answered the summons of Dometeus. North - Sword Lane Zone name: Jester's Guild Ever wonder where all those Jesters in town learned their tricks? Well this is where they all got their training. Written by Angelique extension street Park Entrance You are standing just inside the small park of Kial-Qwyn. To the north is Appleby Lane and a small path leads south into the park. To your east is the famous Park Cafe. North - Appleby Lane East - Park Cafe South - Small path in the park Park Cafe You are inside Park Cafe, a very well lit, cosy place. The cafe is built from large logs. Through the windows in the northern wall you can see Appleby Lane, and through the southern window you see many vigorous colourful plants found in the park. The Maid is waiting for your order. West - Park Entrance

The smooth walls of the opera house form a modified globe. Inside is another world where singing and music merge to create existence. The city all around is drab and dull, making the house a beacon of light in the dreary world. You can go south from here, toward the opera house. A bolt of lightning slams into the ground with a deafening sound as A Black Cat suddenly snaps into existence. North - Fame Street South - Opera House Opera House Zone name: Allemonde Written by Jayd The Thieves Bar The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. Occasionally the shadows shift and a waiter appears next to you to take your order. It is always wise to check your coins after the waiter leaves to get your drink. To the south is the yard, and to the west is the entrance hall. A waiter who knows where all his customers have their money. South - The Secret Yard West - Entrance Hall to the Guild of Thieves The Secret Yard The secret practice yard of thieves. There are dummies with all the correct backstab locations clearly marked. Locks of various levels of difficulty can be seen all over, as well as dummies with items to be stolen by thieves in training. To the north is the bar. And a dark pit leads down into the unknown. Your guildmaster is standing here looking at you. North - The Thieves Bar Down - The Secret Yard extension street Small path through the park You are walking along a small path through the park. The path continues south and east. All around you the restful sounds of quiet chirping and birds singing can be heard. There are occasional places where you see small animals playing in the trees or on the paths. A sparrow is flapping around on the ground. East - Small path in the park South - A path in the park Small path in the park You are standing on a small path inside the park. The park entrance is just north of here. The path leads further east and west. Small squirrels and various birds can be seens in the trees. A sparrow is flapping around on the ground. North - Park Entrance East - Small path in the park West - Small path through the park Small path in the park You are on a small path running through the park. It continues west and south. Some of the park residents have become very tame and come up to you seeking free meals. Small rabbits wiggle their small noses at you and small squirrels sit on their hind legs chittering at you wondering when you will give them things to eat. A furry squirrel chitters at you. South - A path in the park West - Small path in the park

HOJ A path in the park You are in the city park. The paths lead north, south and east. To the east you see a small duck pond. Small animals seem more than willing to follow you around the park hoping you will drop food for them. The Shrine of the order of Paladins is here, glowing with white light.(anti) (Invul)A small black cat has answered the summons of Dometeus. (Sanc)The Grand Knight of Paladins is standing here, ready to help the innocent. North - Small path through the park East - The Duck Pond South - Southwest Corner of the Park The Duck Pond There are several small ducklings and some larger ducks swimming in this small pond. The water is a beautiful clear blue color. There are small fish swimming in the pond that are quite visible from the edge of the pond. There are paths to the east, west and south that all skirt the pond. (Invul)A small black cat has answered the summons of Dometeus. A duckling is swimming around in the pond. A mother duck is here watching you. A duckling is swimming around in the pond. A swan is swimming around in the pond. East - A path in the park South - Southern End of the Duck Pond West - A path in the park A path in the park You are in the city park. The paths lead north, south and west. To the west you see a small duck pond. The park is a restful place to come and relax from the stresses of life. Just sit back and feel the park animals and daydream about the simple life they lead. (Invul)A small black cat has answered the summons of Dometeus. North - Small path in the park South - Southeastern Corner of the Park West - The Duck Pond

HOJ Southwest Corner of the Park This is the southwest corner of the park. All around are small animals all very content to scamper around gathering nuts from the various trees of the park. They occasionally stop their food gathering long enough to watch the various people that wander into the park. (Invul)A small black cat has answered the summons of Dometeus. A furry squirrel chitters at you. North - A path in the park East - Southern End of the Duck Pond South - The small path Southern End of the Duck Pond The duck pond is to the north. Several of the small ducklings that are tired of swimming in the pond have settled here to take short naps under the protective gaze of their mother. The park continues to the east and west from this point. (Invul)A small black cat has answered the summons of Dometeus. A mother duck is here watching you. A duckling is swimming around in the pond. North - The Duck Pond East - Southeastern Corner of the Park West - Southwest Corner of the Park Southeastern Corner of the Park This is the southeastern corner of the City Park. To the north is one of the paths in the park and to the west is the southern end of the duck pond. All around are the songs of the happy birds and small scurrying sounds of the small creatures as they move about their daily lives. (Invul)A small black cat has answered the summons of Dometeus. A sparrow is flapping around on the ground. North - A path in the park West - Southern End of the Duck Pond

HOJ Zone name: North fields Written by Angelique Zone name: Haunted House Written by Benjamin Approaching the Haunted Manor. The path, which seemed bright and sunny a moment ago, now feels dark and dangerous as you get closer to Whitley Mansion. Walking through the rusty iron grate in the old wall may be the last thing you do in life. North - The small path South - overgrown garden

Quest Shop Trader Jack's a delicious looking cream cake has been left here. [2] A steak arouses your hunger. An alley cat stalks an unwary bird. Trader Jack stands in the middle of his cluttered shop. l jack Jack is the typical trader in both his attitude and his appearance. He has a variety of things he carries or wears on his body. He looks at you trying to access what he would be able to get for the equipment you wear, just in case it becomes his. Trader Jack is healthy. Trader Jack is using: &lessthan;worn about body&morehan; Leather Backpack The Bakery (Invul)The Baker smiles at you, wiping the flour from his face with one hand. You can buy: A danish pastry for 2 gold coins. A bread for 1 gold coins. east east Trade Street The General Store Ned is here stocking his shelves. You can buy: A Smurf Hat for 1687 gold coins. A waterskin for 101 gold coins. A bag for 27 gold coins. A lantern for 67 gold coins. A torch for 13 gold coins. A pen for 67 gold coins. A map of Kial-Qwyn for 89 gold coins. A postcard for 405 gold coins. A waterskin for 101 gold coins. Mapmaker's shop As you enter this old, dusty shop you can see maps, maps, maps all over the store. Parchments, papyrus pieces, even few of the maps are carved onto bits of bark. When you walk around the store exploring all those fabulous drawings and notes from distant countries, you wonder who might have collected all this information together. Actually, where is the shopkeeper anyway? Suddenly an old, grey haired elf with a long white beard stands up behind a small desk. And you thought that was just a pile of old rags. The mapmaker notices you, and asks how he can help you. A small sign grabs your attention, it looks almost out of place here. A silly looking jester is standing here just waiting for a target. An old elf looks up at you wondering what you may need. South - East Barter Street Northfields An old elf looks up at you wondering what you may need. 1 out of 3 followers has arrived You can buy: A scroll of magic mapping for 13999 gold coins. Wolf Caves Map for 1679 gold coins. Swamp II Maps for 2799 gold coins. Northern Fields Map for 314 gold coins. Mystery Den Map for 1364 gold coins. Moor Map for 384 gold coins. Castle Mistamere Map for 454 gold coins. Old Midgaard Map for 454 gold coins. King's Castle Map for 1049 gold coins. Haunted Manor Map for 384 gold coins. Halfling Village Map for 349 gold coins. Hraensford Map for 664 gold coins. Graveyard Map for 874 gold coins. Gothic Village Map for 489 gold coins. Evil Palace Map for 1399 gold coins. Ettin Village Map for 2519 gold coins. Elven Village Map for 1119 gold coins. Deserted Village Map for 1119 gold coins. A map of Canvas for 1119 gold coins. A Candle for 27 gold coins. Antiques and Things This small shop is filled with all types of antiques or what the owner wants you to believe is antiques. A small selection of items that are barely recognizable are mingled among the slightly damaged chests and art work. It seems this shop is filled with items that may have been taken from all over the world. It is highly unlikely that these items have acrued much value, considering the condition most of them are in. A silly looking jester is standing here just waiting for a target. (Yellow Aura)Naiden is looking at what you have brought to sell him. South - East Barter Street Zone name: North fields Written by Angelique OK You can buy: A sack of gems for 64999 gold coins. Cracked Wand for 13649 gold coins (level 15). A Dented Stein for 1299 gold coins. Crushed Rose Petals for 3249 gold coins. A Brass Button for 1949 gold coins (level 22). In Front of a Brick Building Set back a few meters from East Barter Street, this immense red brick building is the central headquarters of all the cityguards and Justice Defenders employed by the city of Kial-Qwyn. The building is at least two-stories tall and looks fairly wide. A small fenced in lawn with carefully manicured green grass and a lovely bed of flowers decorates the area in front of the building, it is divided into two parts by a stone path leading to a heavy oaken door bearing the crest of the guards of Kial-Qwyn carved in bronze. a delicious looking cream cake has been left here. A silly looking jester is standing here just waiting for a target. North - Inside a Brick Building South - East Barter Street Zone name: Area Collection Written by Havoc, Karma, Ethelam and Ranvier

Quest Potions and Elixirs A large dispenser filled with potions and elixirs stands here.(blue) West End of Barter Street West Barter Street a delicious looking cream cake has been left here. [3] A citizen of Kial-Qwyn is out shopping for her family. West Barter Street a delicious looking cream cake has been left here. [3] A Kial-Qwyn city guard patrols the streets protecting the innocent. Barter Street Fountain A small white fountain is standing at the end of the road. Barter Street A citizen of Kial-Qwyn is on his way somewhere. East Barter Street a delicious looking cream cake has been left here. [2] A janitor is walking around, cleaning up. East Barter Street A silly looking jester is standing here just waiting for a target. East Barter Street a delicious looking cream cake has been left here. The East Gate of Kial-Qwyn

The auction hall A small bank daemon sits here playing with your shiny gold coins. Emperor Haremheb the Gold Dragon is flying here. (Invul) Lord Nicholas the lemyrian is standing here. (Invul) Prince Seriph the human is standing here. (Sanc) (Invul) Marchioness Janita the dwarf is standing here. (Invul) Princess Wendy the mandrake is standing here. (Sanc) (Invul)The Auctioneer stands here auctioning equipment from all over the world. Sorry, but you cannot do that here! Nicholas puts Loxi's Scales in A Brown Sack buy identify 122 You discover something from the item. Object 'ring shielding', Item type: WORN Can be worn on :TAKE FINGER Item is: MAGIC BLESS Anti flags: !NEUTRAL !EVIL !MAGE !CLERIC !THIEF Weight: 1, Value: 19500 Can affect you as : Affects : SKILL_GROUP_PARRY By 2 Affects : SKILL_SHIELDED_ENDURANCE By 2 Affects : SKILL_PARRY By 2 Affects : ARMOR By -2 Affects : ENCHANTED By -3 level limit: Impossible. Nicholas recites a scroll of identify. l board class This is an auction board. More help about: HELP auction. There are 123 objects for auction. Ye Olde Alchemy Shoppe (Invul)The Alchemist's assistant is here waiting to hear what you have to say. You can buy: A charged necklace for 1375 gold coins (level 11). A large pearl ring for 5500 gold coins (level 21). Tilok's tooth for 1375 gold coins (Impossible). Crystal Sculpture for 2062 gold coins (level 19). Silver Holy Symbol for 16500 gold coins (Impossible). (anti) A lavender potion for 1443 gold coins. A white potion for 275 gold coins. A vibrant potion for 275 gold coins. A red potion for 68 gold coins. A healing potion for 6875 gold coins. A brown potion of armor for 206 gold coins. Caveboy tells you 'I bet ;)' east east Trade Street Lord Mocitajs the dwarf is standing here. (Invul) The Magic Emporium A small bank daemon sits here playing with your shiny gold coins. (Invul)An apprentice mage stands here ready to answer your questions. You can buy: A cromlech portal scroll for 18620 gold coins. A wand of invisibility for 5320 gold coins (level 2). A scroll of recall for 665 gold coins. A yellow potion of see invisible for 465 gold coins. A scroll of identify for 665 gold coins. The Golden Quill (Invul)Josiah the Scribe stops scribing, stands up, and waits for your business. You can buy: Scroll of Tayric Portal for 5239 gold coins. Tesuit Scroll for 2881 gold coins. A cromlech portal scroll for 18339 gold coins. A scroll of recall for 654 gold coins. A scroll of ivory for 7859 gold coins. An unrolled scroll for 2619 gold coins. An Arcane Scroll for 7859 gold coins. A pale scroll for 3929 gold coins. buy unrolled Josiah the Scribe tells you 'That'll be 2619 coins, please.' You now have An unrolled scroll. north East Barter Street a delicious looking cream cake has been left here. A janitor is walking around, cleaning up. Kyle the Mayor has arrived. rec unrolled mote You recite An unrolled scroll which dissolves. A Mote of Light briefly glows with a serene effervescense. You discover something from the item. Object 'mote light colorful', Item type: LIGHT Can be worn on :TAKE HOLD Item is: BLESS Weight: 1, Value: 15000 Can affect you as : Affects : MANA By 45 Affects : REGEN_MANA By 5 Affects : ARMOR By -2 level limit: 38 This is the inner spark of light that gave the living motes their bright colors. It has retained the ability to provide plenty of light to the surrounding area and has been enchanted with special abilities as well. A Mote of Light Zone name: Cityguard Training Facility Written by Imperial Writer's Guild The real local time is: Tue Feb 15 05:59:07 2005 EET Harvest House Restaurant This large building houses a cheerful restaurant. All around are the sounds of people enjoying quiet conversations and a good meal. Waitresses move with ease between the tables carrying plates and bowls of hot food. The aromas of the hot food make your mouth water in anticipation.

West End of Market Street A Kial-Qwyn city guard patrols the streets protecting the innocent. East - Market Street West South - The Sword and Hammer You are already standing. Market Street West (Market Street) A citizen of Kial-Qwyn is out shopping for her family. Trade and Market Streets Meet (Market Street) (Market Street) Market Street East Flower Boutique The small flower fairy is here filling orders.

The Sword and Hammer A staff is lying here.(blue) A small bank daemon sits here playing with your shiny gold coins. (Invul)Jedaz the weaponsmith moves away from his anvil to wait on you. You can buy: Swiftblade for 13899 gold coins (Marquess). (anti) A bell for 20849 gold coins (level 50). (anti) Main Gauche for 1389 gold coins (level 11). Umbra Sword for 20849 gold coins (King). (anti) A deadly Wakizashi for 34749 gold coins (Impossible). (anti) A fine crafted Katana for 27799 gold coins (Impossible). (anti) Spear of Spirit for 5559 gold coins (level 26). A ruby dagger for 694 gold coins (level 22). A heavy mace for 694 gold coins (level 26). Thought Blade for 16679 gold coins (Viscount). Bone Dagger for 19459 gold coins (level 44). Golden Unicorn Horn for 27799 gold coins (Marquess). (anti) A watchmans shortsword for 13899 gold coins (King). Sharpened Elk Horn for 20849 gold coins (Impossible). (anti) A Duergar Whip for 13204 gold coins (Baron). (anti) A blued-steel falchion for 6949 gold coins (Emperor). Spiral Elk Horn for 20849 gold coins (Impossible). (anti) Carved Elk Horn Dagger for 20849 gold coins (Impossible). (anti) Sabre Horn for 34749 gold coins (Impossible). (anti) Justice Defender for 138999 gold coins (Impossible). (anti) A mining pick for 10216 gold coins (level 49). Paring knife for 13899 gold coins (level 49). The Blood Claw for 25019 gold coins (level 26). A wooden club for 16 gold coins (level 10). A long sword for 833 gold coins (level 10). A small sword for 83 gold coins (level 19). The Armory (Invul)The Armorer stops working on a breastplate and moves up to the counter. You can buy: Indigo Boots for 21149 gold coins (Emperor). Indigo Breastplate for 21149 gold coins (Earl). (anti) Some rosary beads for 10574 gold coins (level 48). (anti) Cityguard Chainmail for 7049 gold coins (level 25). Shimmering veil for 1409 gold coins (level 4). Chain mail sleeves for 1409 gold coins (level 9). Chain mail coif for 704 gold coins (level 10). Chain mail for 1 gold coins (Lord). A pixie aura for 1409 gold coins (level 5). A pair of steel boots for 1409 gold coins (Duke). A pair of iron boots for 1409 gold coins (level 12). Silk Gloves for 7049 gold coins (level 3). A orc helmet for 1409 gold coins (level 27). (anti) An Eagle Breastplate for 7754 gold coins (Baron). A Fur Cloak for 7049 gold coins. A Studded Collar for 4934 gold coins. A Rat Skin Belt for 1 gold coins. A Rat Skin Shield for 7049 gold coins (level 12). A sharkskin necklace for 10574 gold coins (Impossible). Old Worn Boots for 7049 gold coins (level 26). Umbra Gauntlets for 70499 gold coins (Prince). (anti) Umbra Helm for 21149 gold coins (Baron). (anti) Umbra Boots for 7049 gold coins (Viscount). Thick leather sleeves for 2114 gold coins (level 12). Heavy leather cuirass for 3665 gold coins (level 18). Mandrake Battle Gloves for 21149 gold coins (Marquess). (anti) A pair of chain gloves for 14099 gold coins (Baron). (anti) A watchmans chainmail for 28199 gold coins (Emperor). (anti) Indigo Helm for 21149 gold coins (level 43). (anti) A Crystal helmet for 21149 gold coins (Lord). (anti) Gecko Skin for 21149 gold coins (Impossible). A cross for 10574 gold coins (level 48). (anti) A Zyekian Medal for 2114 gold coins (level 7). An elven chain mail for 5639 gold coins (Lord). Indigo Leg Plates for 21149 gold coins (level 32). (anti) JT's Golden Nugget for 20233 gold coins (level 17). Demon Skin Boots for 28199 gold coins (level 44). An Indigo Shield for 21149 gold coins (Viscount). Collector's armor for 21149 gold coins (Prince). A glassteel shield for 70499 gold coins (Impossible). (anti) Rainbow Plate for 21149 gold coins (Duke). (anti) The Sailor's Cape for 14099 gold coins (level 15). Red Leather Armor for 18329 gold coins (level 24). Red Leather Shield for 4229 gold coins (level 13). Red Wolfskin Wristband for 845 gold coins (level 2). Blood Red Cape for 7049 gold coins (level 2). A jewelfish ring for 21149 gold coins (level 11). An Idol of Benezir for 20444 gold coins (level 17). JT Black's Golden Nugget for 76633 gold coins (level 33). A pair of leather sleeves for 105 gold coins (level 3). A pair of leather gloves for 105 gold coins (level 3). A pair of leather pants for 211 gold coins. A leather cap for 211 gold coins (level 3). A studded leather jacket for 704 gold coins (level 3). A leather jacket for 563 gold coins. Small metal shield for 140 gold coins (level 3). A breast plate for 11279 gold coins (level 35). The Bazaar A peddler is here selling his wares. A visiting vendor is hawking his goods here in the bazaar. A peddler is here selling his wares. Zone name: Thieves Den Written by Jet Fate Street a delicious looking cream cake has been left here. [3] A sewer grate leads to the secret Rogue's Guild.(anti) Fate Street This short north-south street connects to Market Street to the north and to Black River Road to the south. There is a remodeled building to the east and a vacant lot to the west. It looks like there used to be a large building on that lot, but now there is just a pile of charred rubble. a delicious looking cream cake has been left here. [3] A sewer grate leads to the secret Rogue's Guild.(anti) North - Market Street East East - The Incense Shoppe South - Fate Street meets Black River Road West - A Path in the Charred Rubble

Black River Road meets North Bridge Street The western end of Black River Road meets North Bridge Street. Bridge Street leads south from this point. To the south you see the Bridge that gave this road its name. On either side of this Street there are unusable sections of land. a delicious looking cream cake has been left here. A silly looking jester is standing here just waiting for a target. East - Black River Road South - The Bridge over the Black River Black River Road This east-west road parallels the Black River. To the north is a vacant lot that seems to have really soggy ground making it a less than prime building site. To the south there is a steep bank leading down to the river. However trying to climb down has been discouraged with a fence since the bank is a very bad angle and the footing very unstable. The only way down is to go through the small gate and head down to a freshly built dock. Any attempt to climb over the fence anywhere else will just result in falling into the cold Black River. a delicious looking cream cake has been left here. [4] A silly looking jester is standing here just waiting for a target. A citizen of Kial-Qwyn is out shopping for her family. East - Fate Street meets Black River Road West - Black River Road meets North Bridge Street Down - The dock Fate Street meets Black River Road This is the southern most part of Fate Street and the eastern most section of Black River Road. To the south is the levee where an old Sea Captain sits waiting to sell you a boat before you venture out onto the river. a delicious looking cream cake has been left here. [2] A silly looking jester is standing here just waiting for a target. North - Fate Street South - Levee West - Black River Road

The Bridge over the Black River Zone name: Casino Written by Angelique and Nivek The dock A small dock has been built here to allow people to get down to the riverboat casino. It has been built to withstand heavy usage and is wide enough to let several people walk side by side so there is no risk of falling into the river. Up - Black River Road Down - Entering the Floating Coin Levee You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. To the east is a large warehouse where many products are stored by the cities shops. To the north is Bridge Street. (Invul)A small black cat has answered the summons of Dometeus. (Yellow Aura)A Justice defender Cadet is out on an assignment. (Invul)A retired Captain stands here, selling boats. North - Fate Street meets Black River Road East - Warehouse South - The Black River Zone name: City of Kial-Qwyn Written by Angelique OK You can buy: A canoe for 138 gold coins. A raft for 69 gold coins. Warehouse You are inside the warehouse. The room is decorated with various old items from ships. To the west is the levee and the old Captain. There are crates of merchandise stacked all over the warehouse waiting to be shipped by caravan or boat to different parts of Shadron or Soltara. A steak arouses your hunger. a delicious looking cream cake has been left here. (Invul)A small black cat has answered the summons of Dometeus. (Yellow Aura)A Sailor stands here, waiting to help you. West - Levee Below the Siltron BridgeThe water rushes below this bridge making it impossible to climb up and onto the bridge itself. Your only choices are to travel with the flow of the river south or fight the current and go north. Either way you are remaining on the river for a while. the charred ashes of Troll Under the Bridge are in a pile here, exuding wisps of smoke. (Invul)A small black cat has answered the summons of Dometeus. North - Siltron River South - Siltron River Zone name: Shadron Far North IWG

Malta's Pawn Shop A bell jingles a friendly tune as you enter the shop. All around are bits and pieces of equipment from all over the world. It looks like a lot of people have brought things to this shop when they were short on cash. Standing behind a thick counter is the shop's owner, Malta. She looks at you with a twinkle in her eyes and a smile on her face. She waves her hand in a gentle sweeping motion that draws your attentions to all the things placed around her shop. "It is all for sale, take your pick," Malta says with a smile. A old dented canteen was tossed in the pile. A silly looking jester is standing here just waiting for a target. (Invul)An earth elemental has arrived from the plane of earth. (Yellow Aura)Malta looks at you wondering if she can help you. East - South Bridge Street Zone name: North fields Written by Angelique OK You can buy: Malta's Cure-all for 5849 gold coins. A dented canteen of water for 64 gold coins. A Candle for 25 gold coins. A Black Beret for 324 gold coins (level 6). A small knife for 1299 gold coins. A pair of leather pants for 194 gold coins. Water breathing mixture for 259 gold coins. A small knife for 1299 gold coins. South Bridge Street To the north is the stone bridge that crosses the Black River. To the south is Kial-Qwyn's south gate. To the east is a vacant lot. The soft marshy ground of this lot makes it undesirable as a prime building site. A small shop has been built to the west. The ground there seems less marshy than to the east. (Invul)An earth elemental has arrived from the plane of earth. A silly looking jester is standing here just waiting for a target. North - The Bridge over the Black River South - South Gate of Kial-Qwyn West - Malta's Pawn Shop The Black River The Black River The Black River travels from the west to the east moving along its course taking passengers on to bigger and better adventures. It does however flow past the levee along the edge of Kial-Qwyn, so there is a way to enter or exit the city via a water route. North - Levee East - The Black River West - The Black River Zone name: Mansions of the Adventurous The Black River You see the warehouse on the northern riverbank. East of here you see the walls of the city. The river flows east toward a place where it meets a larger river. To the west you can see a levee where you can enter the city. The dark waters of the Black River do not seem like the type you would want to swim in. East - Black River Merges West - The Black River Zone name: Mansions of the Adventurous Black River Merges The Black River flows into the Siltron River allowing travel further on one of the waterways of Shadron. The exact point where the waters merge is clouded by the different waters. The dark waters of the Black River being blended with the silvery shades of the Siltron. East - Siltron River West - The Black River Zone name: Mansions of the Adventurous Siltron River The Siltron River winds its way around the city of Kial-Qwyn and sends its watery trail through the vast continent of Shadron. The water has a mild silvery color when the sunlight strikes it, making you wonder what sort of minerals can be found in this water and what effect they really have on you. North - Below the Siltron Bridge East - Along the Siltron South - Along River Road West - River Road Zone name: Shadron Middle Region

South Gate of Kial-Qwyn The city officially begins or ends here depending on your point of view. To the north the city of Kial-Qwyn is spread out before you. To the south the River Road begins. The main southern road for the continent. This gate is guarded by some of the city's finest guards. a delicious looking cream cake has been left here. [8] A silly looking jester is standing here just waiting for a target. (Invul)An earth elemental has arrived from the plane of earth. (Yellow Aura) (Invul)A guard is here protecting Kial-Qwyn's city gate. (Yellow Aura) (Invul)A guard is here protecting Kial-Qwyn's city gate. North - South Bridge Street South - River Road Zone name: City of Kial-Qwyn Written by Angelique OK Gabe (chat)[ nods all battered gear is found in orc camp ] [chat] Azzeroth grins evilly. Jester nudges you jokingly, get it ? No ? Jester tells you : ' You are despised even by a crying insect, you hopeless vulture's crotch ! ' Jester pokes you in the ribs, and giggles annoyingly. Jester tickles you - hee hee hee ?

River Road The River Road is the main road leading from Kial-Qwyn south. This road eventually reaches Hraensford and becomes the Ivory Trail, which in turn allows you to travel on to the Ivory Tower. This road is fairly wide and traveling on it is quite easy. The city gates of Kial-Qwyn are to the north. The Siltron River is to the east and west. Adventure is to the south. A Black Cat is resting here. (Invul) North - South Gate of Kial-Qwyn East - Siltron River South - River Road West - Siltron River Zone name: Shadron Middle Region Siltron River The Siltron River winds its way around the city of Kial-Qwyn and sends its watery trail through the vast continent of Shadron. The water has a mild silvery color when the sunlight strikes it, making you wonder what sort of minerals can be found in this water and what effect they really have on you. North - Below the Siltron Bridge East - Along the Siltron South - Along River Road West - River Road

The Azure Sea Farmer's Field The crops that fill this field are bordered to the south and west by the beautiful Azure Sea. The crops grown in these fields are part of the food supply for the city of Kial-Qwyn and partial trade for the city of Tesuit. The fields continue to the north and to the east. North - Crops and More Crops East - Field of Crops South - The Azure Sea West - The Azure Sea Field of Crops The field is filed with crops in varying stages of growth. The taller crops are getting close to harvest time while the smallest ones seem to have been planted fairly recently. The farmer uses the rich Siltron River water to irrigate his plants and make sure that they have recieved all the water and minerals they meed to grow large and healthy. North - Rows of Crops East - Corner of the Field South - Siltron River West - Farmer's Field Corner of the Field This field is bordered on two edges by the Siltron River. But to the north and west the rows of crops continue. Looking through the fields to the northeast you get a glimpse of the city of Kial-Qwyn. This seems fair considering that Kial-Qwyn will consume most of the crops raised in this set of fields. North - Cultivated Fields East - Siltron River South - Siltron River West - Field of Crops Siltron River At this point the Siltron River runs parallel to the River Road thus giving the road its name. The road looks like it is a nice safe place to travel and you can see various people moving along it at any given time of day or night. The river continues to the south leading away from the city. North - Siltron River East - River Road South - Siltron River West - Corner of the Field River Road The River Road is made of thick flat stones that have been placed side by side. The stones are laid close enough that there are no noticable gaps between the stones. The stone is a dark gray color and is laid at such a minor angle so as to allow the rain to run off into the river and not allow puddles to form. North - River Road East - Along River Road South - River Road West - Siltron River Along River Road

The Azure Sea Looking down into the water you actually see some vegetation on the bottom, thats quite interesting since most of the Azure Sea bottom is known to be sand. The vegetation consists of a green seaweed, that seem to reach towards you as long green arms. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea You drift away into your own thoughts as you are rocked gently by the waves. A warm breeze ruffles your hair, and you feel that you could stay out here forever. No more fighting or killing, just sailing around the Azure Sea until you die of old age. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea A bit to your north you spot land, that would probably be the Shadron continent. In the other directions you see nothing but sea, sea and more sea. Perhaps it's time to head for drier pastures? You can go in every direction from here. A Young Octopus is standing here. An Adult Octopus is standing here. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea High in the sky an albatross circles around. You wonder what it would be like to be free as a bird. To the east you can see the Siltron river enter the Azure Sea, some distance to your north you see land and in the other directions the Azure Sea stretches out. A Heart shaped Valentine was left here just for you.(blue) North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea Zone name: Shadron Middle Region get all IWG OK You get A Large Valentine. There were 125000 coins. You got 1 item(s). The Azure Sea The Siltron River pours into the Azure Sea here, creating some funny currents that toss you about a bit. Looking down into the water you are amazed of the rich fauna you find here. Small fish from all over comes here to feed on what the river brings, and larger fish comes to feed on the smaller fish. A nice eco-system at work. North - Farmer's Field East - Siltron River South - The Azure Sea West - The Azure Sea Siltron River This is the last stretch of the Siltron River before it joins the Azure Sea. It could also be called the first section of the river if coming from the sea, but since you would be fighting the currents every bit of the way it is safer to call it the end of the Siltron River. The silvery waters begin to blend with the azure blue waters of the sea. North - Field of Crops East - Siltron River South - The Azure Sea West - The Azure Sea Siltron River The silvery colors of the waters of the Siltron River are no less bright this far from its source. Even Though you are nearing the very end of the river you still see the bright metallic gleam to the water and realize it is still filled with the metals and minerals that you found farther upstream. North - Corner of the Field East - Siltron River South - Azure Shoreline West - Siltron River Siltron River This is the point that the Siltron River stops following the path of the River Road. From this point the Siltron heads west while the road continues its southern path. You can however fight the currents and head back upsteam or leave the river and take the road north if you wish to go to the city. North - Siltron River East - River Road South - Along River Road West - Siltron River River Road Traveling along the River Road will take you into the southern section of Shadron. The Siltron River is off to the west, traveling on the river will allow you to explore the interior of the continent since it is one of the main waterways in this part of the world. The River Road continues to the south. North - River Road East - Fields of Grain South - River Road West - Siltron River Fields of Grain This field borders the River Road along its south and west edges. The rows have been spaced to allow travelers to pass between them without risking the tender plants. On most days you can find a farmer or two working in the fields checking the crops, taking care of any weed problems and doing the general things farmers do. North - Along River Road East - Barley Fields South - River Road West - River Road Barley Fields Barley grows in long wide rows all over this field. The barley is traded and sold all over the world, to the different brewers to create their specialties. It is also sold to some places to be made into different types of breads and rolls. North - Rows of Crops East - Fields of Grain South - Hay Fields West - Fields of Grain Fields of Grain This field of hops grows right along the Harasi River. It takes as much water as it needs from the Harasi to keep all the plants thriving in a very healthy style. These hops are a main ingredient in some of the finest beers and ales brewed in the area. North - Edge of the Managed Fields East - Harasi River South - Along the Harasi West - Barley Fields Harasi River The Harsi River is home to many small freshwater fish that enjoy the cool clean water. Looking into the water you get glimpses of various fish swimming past you. Some of the fish are swimming against the current and heading upstream. But a majority seem to be swimming south with the current. North - Along the Harasi East - Harasi River South - Harasi River West - Fields of Grain Harasi River The cool clear waters of the Harasi River wash the shores lapping gently against the land. The waters have traveled from the mountains and have not collected anything that might pollute them in any way. The water here is as pure and fresh as it is when it comes out of the mountains. A piece of wormskin was hidden in the dirt pile.(blue) North - Harasi River East - Some Small Hills South - Rivers Bank West - Harasi River

The Azure Sea Stretching on all sides around you is the Azure Sea, in the north land can be seen. Looking down into the water beside you you can see some of the most beautiful corals in the world. The small coral-animals have really built wonders here as high spires of reds, blues, yellows and deep violets rise out of the bottom of the sea where fish, crabs and other exotic animals around looking for food and company of their own kind. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea In the distance you see a shadow moving in the water. Hoping to find some adventure, you head off in that direction to inspect it. Once you get there though, you realize that it was just an old board that had come off a boat and was floating in the sea. You grumble and continue on your way. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea The long voyage on this sea is beginning to ebb your strength, your arms feel heavy and you long to just lie down for a minute to regain your stamina and just sleep a minute, sleep, oh that sounds so tempting. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea Looking dowen into the water you can see it is not that clear as it has been elsewhere on this marvelous sea, the water seems muddy and you can't see the bottom even though it should be only some feet under you. Maybe the river that flows into the azure sea a bit to your northeast brings with it soil and mud that feeds the flora in the sea. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea The waves are very gentle out here in the sea, barely making a splash when it collides against you. You remember though the old saying of there is always a calm just before the storm. You don't know if this applies in this situation, but you look all around for your next course of action. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea To the north you can see the silvery waters of the Siltron River flow into the blue Azure. The waters are a little rough here due to the currents clashing against each other. To the east you can see the rocky coast of Shadron and in every other direction the glistening sea continues. North - Siltron River East - Azure Shoreline South - The Azure Sea West - The Azure Sea Azure Shoreline The Azure Sea laps lazily along the shore here providing the border for the western edge of this field. To the north you see the Siltron River as it travels along its path. The field continues to the east and the south. The edge of the shoreline on the sea and the river are both low enough that you can easily enter the water. North - Siltron River East - Along River Road South - Azure Shoreline West - The Azure Sea Along River Road The River Road lies to the east of this field. It is wide enough to allow multiple people to travel easily, keeping them from having to walk in the rows of neatly planted crops. The Siltron River is to the north, it provides all the water needed to keep the crops growing. North - Siltron River East - River Road South - Field of Potatoes West - Azure Shoreline River Road The road moves away from the path of the Siltron River and makes its way onward toward the southeastern part of Shadron. The road curves slightly to the east at this point from its north-south path. The lands along the road are rich and lush thanks to the nearness of the river and its waters. North - River Road East - River Road South - Along the River Road West - Along River Road River Road The River Road is one of the sturdiest road built on Shadron. It was made from the thick slabs of granite mined and hauled to Kial-Qwyn just to build this road. The slabs are even and unless you look closely you have problems seeing the seams where the stones are laid together. North - Fields of Grain East - Hay Fields South - River Road West - River Road Hay Fields The golden fronds of grain bend nimbly as the breezes ripple through the fields. The hay looks almost ready for harvest and the smell of ripening hay fills the air. Several other fields border on the edges of this one. The River Road is to the west. A small spider spins a small web. North - Barley Fields East - Along the Harasi South - Along River Road West - River Road Along the Harasi The Harasi River swerves through this field giving it an east and south border of water. Fields of grains make up the other two borders. This field has thick rows of wheat growing throughout the entire area making it rather boring. North - Fields of Grain East - Harasi River South - Harasi River West - Hay Fields Harasi River The Harasi River is a fairly wide at this point. The soft ground on either side of the river has allowed it to expand its banks slowly over time. The river is easy to travel on and the current helps you travel downstream with little or no effort. Going upstream however takes a bit more effort. North - Harasi River East - Rivers Bank South - Harasi River West - Along the Harasi Rivers Bank This small hill is the beginning of a whole set of larger hills to the east. The Harasi River flows around this wavy countryside giving it a watery west and northern border. The ground levels out much more to the south, becoming quite flat. A short layer of grass covers the ground here. North - Harasi River East - Some Small Hills South - River Edge West - Harasi River

The Azure Sea As the waters get deeper and deeper, also the animals that can be seen in the waters below get larger and more threatening. You glimpse a quick shadow gliding under you and see it quickly dissappear into the darkness that already reigns in the water when it gets deeper than 30 feet. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea You are too tired to continue on such a fast pace and decide to rest here in the open sky for awhile. Traveling, especially out here in the sea takes a lot of energy out of you which means you must rest often to regain your strenght. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea Bending forward you suddenly feel a splitting pain in your skin on your back. Seems like you've burnt yourself pretty badly this time. Feeling on your back with your hand you notice that large flakes of your skin is peeling off and leaving very tender spots of pink skin vulnerable to the merciless rays of the relentless sun. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea The wind is really whipping around here in the Azure, almost blinding you. You cover your eyes and try your best to see whats out in the horizon. The wind prevents much visibility though, so you'll have to pick one a direction to travel next. A heart shaped box of chocolates. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea Strange things pop into your head when traveling so far away from home, like missing your Mom's home cooked pies and having long talks with your Dad. You try not to think about it so much because you will only get homesick. An Adult Octopus is standing here. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Guarded Wagon The Azure Sea This section of the open market has a large partially covered wagon. There are piles of fresh fruits and vegetables in easy reach of customers. Farther back there are clear bottles and even farther back in the wagon are barrels and dark brown bottles. Standing next to the barrels is the man that owns the wagon and is currently trying to sell his Wonder Elixir to one of the local peasants. There are several big burly guards standing near the wagon watching every move anyone makes. As you watch, the salesman fills a dark brown bottle with liquid from one of the big barrels and trades it to a peasant for a basket of fruit. He then adds the fruit to the pile on the wagon and eagerly looks for his next sale. There is a large sign on the side of the wagon you should read. (Invul)The Slick Salesman stands here ready to sell you something. [chat] Caveboy is grinning broadly at Stork. South - Busy Marketplace Zone name: Hraensford Written by Sonic, Redescribed by Angelique OK You can buy: A bottle cold mountain water of water for 290 gold coins. Corn for 43 gold coins. Figs for 29 gold coins. Wonder Elixir for 6525 gold coins. The small waves of the Azure Sea are crashing against the rocky shore to the east. Looking past the shore you can see the vast farmlands of Shadron which seem endless. To the south-east you can see where the sea narrows forming a small inlet and it might be interesting to see where that takes you. North - The Azure Sea East - Azure Shoreline South - The Azure Sea West - The Azure Sea The sounds of hammering metal on metal can be heard from the entrance of this building. Waves of heat pour from the forge and a strong impressive blacksmith stands in the middle of the the shop shaping a new weapon for one of the Baron's guardsman. All around are finished products that the blacksmith has for sale. The only exit is to the south. On the wall is a small note you should read. A small bank daemon sits here playing with your shiny gold coins. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. (Invul)The village blacksmith is pounding a chunk of metal flat. South - Outside the Blacksmith shop The coast of the sea is a low shelf of land that eventually leads into the water. A narrow strip of sand separates the sea from the more field like countryside. The Azure Sea lazily laps over the soft sands in a gentle hypnotic motion. North - Azure Shoreline East - Field of Potatoes South - Shadron Coast West - The Azure Sea Field of Potatoes This field is filled with mounds covered with vining plants. Tiny light colored flowers cover the vines. Depending on what time of year it is you may see workers digging in the mounds unearthing the potatoes that have grown beneath the vines. North - Along River Road East - Along the River Road South - Shadron Shoreline West - Azure Shoreline Along the River Road River Road curves around this field along the north and eastern edges and has the Harasi River to the south. To the west you can see a field where some farmer has planted a potato crop. In this field you can see much more normal crops easily recognizable as corn. North - River Road East - River Road South - Harasi River West - Field of Potatoes River Road The road meets its next river to the south as it ends on the Harasi Bridge. The stone of River Road blends into the stone bridge but this is the last section of the road that the city of Kial-Qwyn controls and therefore it is the last section that is made of stone. Past the bridge you will enter the town of Hraensford and eventually find your way to the Ivory Trail. North - River Road East - Along River Road South - Harasi Bridge West - Along the River Road Along River Road River Road provides the western edge of this field. Chances are you will prefer to travel on the road or on the river itself instead of staying in this boring field. The Harasi River is to the east and to the south giving you two chances to get out of this field if the road is not apealing. North - Hay Fields East - Harasi River South - Harasi River West - River Road Harasi River The river flows to the south letting the current guide the path downstream. The cool water feels refreshing as it splashes against your skin. The water provides a healthy drink for all the local animals that find their way to the edge of the river over the course of an average day. North - Along the Harasi East - Harasi River South - Harasi River West - Along River Road Harasi River The flow of the river swings to the west following a natural cleft in the land. The cleft was made during a violent earthquake that shifted the ground and split the foundations of the land in this area. The cleft in the ground caused the land to curve and catch the water that comes down from the mountains. North - Harasi River East - River Edge South - Along the Harasi River West - Harasi River River Edge The hills to the east gently slope downward here until they reach the edge of the Harasi River to the west. The gradual changes in the ground are barely noticable and the gentle slopes easy to travel through. Using this path from out of the hills is a simple way to get to the river. North - Rivers Bank East - Some Small Hills South - Quiet Fields West - Harasi River Some Small Hills

outside outside outside Below the Harasi Bridge The water rushes beneath the Harasi bridge flowing toward the Azure Sea to the west. The hollow areas near the ends of the bridge have the appearance of being lived in. There are piles of materials in the corners that remind you of bedding. There are bones of various creatures lying in a big pile next to the river. Obvious Exits: [east] [west] the charred ashes of Troll Under the Bridge are in a pile here, exuding wisps of smoke. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. East - Harasi River West - Harasi River outside Busy Marketplace All around the peasants of this village are buying and selling their goods. There are carts of all types of merchandise here in the market. A large wagon to the north attracts alot of attention, maybe you should go and see why everyone wants to visit the wagon. A Kenku is resting here. A Black Cat is resting here. (Invul) Earth Elemental is resting here. (Sanc)A burly bodyguard watches everyone that gets near the barrels. (Sanc)A burly bodyguard watches everyone that gets near the barrels. North - The Guarded Wagon East - Outside the Blacksmith shop South - Busy Intersection of the village Outside the Blacksmith shop To the north is the village Blacksmith shop, sounds of his steady pounding echo all around. Some of the village children watch through the open door amazed at the skill of the blacksmith. Large shade trees keep the heat of the shop from overwhelming the young observers. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. North - The Village blacksmith East - The Fig Grove South - The Village Square West - Busy Marketplace The Fig Grove This grove of Fig trees are being carefully harvested by some of the peasants. They pick the ripe figs and put them in large baskets to take to the market for sale. The trees are covered with figs in various stages of growth. It looks like they have a large crop of figs this season. You are tempted to reach out and pick one but the guardsman that is patrolling in this area keeps you from touching the fruit. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. South - The village spreads out West - Outside the Blacksmith shop The Harasi Bridge crosses the Harasi River. It is built of thick stone and was built to last forever. The edge railings are fairly low though making it simple to enter the river from the bridge if you so desire. A wide dirt road is to the south leading you into Hraensford. North - River Road East - Harasi River South - The Dirt Road West - Harasi River Harasi River The Harasi River is a clean river that flows from a mountain spring and is crystal clear. It has a cool temperature even in this more moderate climate. The water has the tangy taste of fresh mountain water and is refreshing. The river was named for the famous explorer Stephan Harasi. Obvious Exits: [north] [east] *south* [west] A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. The guardsman for the local Baron watches you carefully. North - Along River Road East - Harasi River South - Ivory Trail West - Below the Harasi Bridge Harasi River The Ivory Trail is to the south. The white brick making the clean waters of the river seems even more sparkling. The current takes you to the west running along side the trail for a time. The Hasari River flows west in its attempt to reach the Azure Sea. Obvious Exits: [north] [east] *south* [west] A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - Harasi River East - Along the Harasi River South - Ivory Trail West - Harasi River Along the Harasi River The Harasi River provides the borders to this field to the north and to the west. Traveling on the river is more likely to take you through interesting places as it curves its way through the continent. Traveling through the fields tends to be boring. Obvious Exits: [north] [east] [south] [west] A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. North - Harasi River East - Quiet Fields South - Along the Ivory Trail West - Harasi River Quiet Fields The quiet fields have a slight sloping terrain the farther to the east you travel. The small foothills to the east lead into the Au Mountains. To the north and west you see the river banks of the Harasi River. Its from this river that the fields gain most of their water. North - River Edge East - Some Small Hills South - Along the Foothills West - Along the Harasi River

outside outside The Quest of the Holy Grail Faded Signpost This is the far western point of Hraensford. To the west is an enchanted land waiting brave explorers and down a rough path lies an unusual kingdom. To the east lies the main part of the village. There is a faded sign post pointing out the choices. A peasant is going about his daily business. East - Busy Intersection of the village West - The Entrance to The Quest of the Holy Grail. Down - Entrance to The Land of Chess Busy Intersection of the village This is one of the busier sections of the village. At this spot it's possible to see the bustling market place to the north, a faded signpost to the west, a tall tower to the distant south and the village square to the east. The peasants and guardsmen of the village are walking in all directions here but never seem to get in each other's way. The guardsman for the local Baron watches you carefully. North - Busy Marketplace East - The Village Square South - Before the Crooked Tower West - Faded Signpost The Village Square This is the village square of Hraensford. From this point it's possible to see all the various shops and buildings found in this village. The most unusual is a tall crooked tower belonging to the local Baron. To the north west is the market area, to the north is the blacksmith shop and to the north east there is a grove of trees. To the southwest is the Baron's tower. There are shops to the south and south east. It is possible to go east and west from here to other parts of this little village. North - Outside the Blacksmith shop East - The village spreads out South - Outside the Brass Works West - Busy Intersection of the village The village of Hraensford! The village spreads out before you. To the north you see a quiet grove of fig trees. West leads deeper into the village toward the town square. To the south you see a small shop in the distance and to the east you see some of the homes of the village residents. A peasant is going about his daily business. A peasant is going about his daily business. The guardsman for the local Baron watches you carefully. North - The Fig Grove East - Neat Homes line the road South - Outside the Armoury West - The Village Square Neat Homes line the road The Dirt Road This dirt road has big ruts in it from the heavy wagons that travel the east- west road. The wagon tracks lead farther into the village assuring you that this is a frequently visited village. The farther west the road is traveled the better cared for the road becomes. After a while it is obvious that this village actively seeks visitors when you see a wagon roll into the village and get greeted by the peasants with smiles and happy sounds. The guardsman for the local Baron watches you carefully. The guardsman for the local Baron watches you carefully. North - Harasi Bridge East - Eastern Entrance to Hraensford West - Neat Homes line the road Zone name: Hraensford Written by Sonic, Redescribed by Angelique Eastern Entrance to Hraensford A small wooded area separates the Ivory Trail from a small village. You see a pair of giants wandering aimlessly in the clearing. They occasionally start heading to the west but something keeps them from entering the small village. And sometimes they look up into the giant tree but are not able to climb up into the tree to go any farther. They make no effort at all to go to the east and travel on the Ivory Trail. And traveling north or south is not something they want to try to do considering the thicket of sharp hedges that have been placed in those directions. A peasant is going about his daily business. A mindless giant stands here staring blankly at all those that pass by. A mindless giant stands here staring blankly at all those that pass by. East - Ivory Trail West - The Dirt Road Ivory Trail The Ivory Trail is a well built road leading from Hraensford to the Ivory Tower. The trail takes you through the territories that lie inbetween. The Harasi River flows north of this part of the trail giving you an alternate choice in routes to take if you prefer river travel. North - Harasi River East - Ivory Trail South - Corner of the Wooden Outpost West - Eastern Entrance to Hraensford Ivory Trail The Ivory Trail is a wide caravan route that has been paved with thick white bricks. The bricks are sealed together with a pale mortar that has been smoothed to the point that it is not possible to feel the edges of the bricks. The trail is kept neat and safe by the guardians of Shadron. North - Harasi River East - Along the Ivory Trail South - Ivory Trail West - Ivory Trail Along the Foothills

outside Baron Hraen's Chambers This perfectly circular room has a large table in the center. Seated at the table are Baron Hraen and his advisors. They stand quickly and draw their weapons when they see you are not the guardsman they expected to enter. All around this room are various pieces of unknown equipment and a large lab table complete with a set of glass tubing filled with a strange red fluid. You might like to check out the room a little more but the Baron and his advisors have other plans in mind for you. the charred ashes of Baron Hraens are in a pile here, exuding wisps of smoke. the charred ashes of advisor are in a pile here, exuding wisps of smoke. the charred ashes of advisor are in a pile here, exuding wisps of smoke. the charred ashes of advisor are in a pile here, exuding wisps of smoke. the charred ashes of advisor are in a pile here, exuding wisps of smoke. the charred ashes of advisor are in a pile here, exuding wisps of smoke. the charred ashes of advisor are in a pile here, exuding wisps of smoke. the charred ashes of advisor are in a pile here, exuding wisps of smoke. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. South - The Art display The Land of Chess Before the Crooked Tower To the south is the entrance to the Crooked Tower, the home of Baron Hraens. It looks like it was a nice two story building that someone added new odd shaped levels too. Villagers rarely stop here, as if they do not wish to attract the attentions of the Baron. (Invul)A small black cat has answered the summons of Dometeus. A fire elemental has arrived from the plane of fire. A peasant is going about his daily business. North - Busy Intersection of the village East - Outside the Brass Works South - All Seems Normal... Outside the Brass Works There is a small shop to the south with a large brass sign hanging over the open door. The large windows are filled with Brass creations of the master crafter. There are people coming and going from the shop carrying some of the brassworker's best creations. From this point you can go north and west as well as south into the Brass Shop. (Invul)A small black cat has answered the summons of Dometeus. A fire elemental has arrived from the plane of fire. North - The Village Square East - Outside the Armoury South - The Brass Works West - Before the Crooked Tower Outside the Armoury A large building is to the south that has a sign above the open door. The sign is of a suit of armor. As you stand here looking around you notice a second shop to the south west. Customers exit the armoury carrying their purchases or in many cases wearing their purchase. Far to the north a small grove of trees can be seen. (Invul)A small black cat has answered the summons of Dometeus. A fire elemental has arrived from the plane of fire. A peasant is going about his daily business. North - The village spreads out South - The Armoury West - Outside the Brass Works Fort Hawkethorpe Written by Amon Corner of the Wooden Outpost You have come upon a large wooden fort. The walls are easily four meters high and probably a meter or two thick. The embattlements that sit atop the walls are lined with very capable soldiers that stand ready to defend this place to the death if needed. East - A Crack in the Wall South - Along The Ivory Trail Zone name: Fort Hawkethorpe Written by Amon Ivory Trail The Ivory Trail starts its north-south path taking its occupants into the more southern section of Shadron. Or providing the means to head north from the southern reaches of the continent. The road is kept in perfect condition and no cracks ever seem to form in the mortar or in a brick. North - Ivory Trail East - Along the Ivory Trail South - Ivory Trail West - Corner of the Wooden Outpost Along the Ivory Trail Traveling along the Ivory Trail you discover many different places to explore. It is said that knowledge is worth more than gold and during your explorations of Shadron you will gain much knowledge, therefore you are a very wealthy person indeed. North - Along the Ivory Trail East - Wilderness South - Along the Ivory Trail West - Ivory Trail Wilderness The wilderness is a large expanse covering large portions of Shadron. Exploring the wilderness of Shadron will take you considerable amounts of time, but the knowledge gained during your explorations will be well worth the time and effort spent. A heart shaped box of chocolates. North - Along the Foothills East - Some Small Hills South - Wilderness West - Along the Ivory Trail

outside The Art display This twelve sided room has eleven works of art displayed. The twelfth wall has a large door in it. Each of the works of art are signed by the Baron and are quite bizarre. None of the subjects of the paintings are easy to determine and looking at them for very long makes your head ache. The spiral stairway leads down and away from these paintings. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. The Captain of the Baron's guardsmen stands here. Down - The Antiques on display The Antiques on display This circular room is covered with racks and display cases filled with antiques. Each display has a small sign that tells when and where the baron collected the item. The items are from all over the world and at first this collection seems quite normal until you notice the dates listed for some of the items. The dates range from as short as a month ago to as long as...this can't be right..a century ago. Hmm maybe the rumors about the Baron are not just rumors after all. The spiral stairway leads both up farther into the tower and back down out of the tower. A heart shaped box of chocolates. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. Up - The Art display Down - Architecture changes... Architecture changes... The architecture of the tower suddenly changes. This section of the tower is perfectly triangular. And the steps become a wide spiral staircase in the very center of the room. The spiral staircase leads both upward and downward. The sharp corners of this room are filled with small shelves of dusty tomes. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. < 1472hp 2159mana 395mv > Baron's Guardsman has arrived. Up - The Antiques on display Down - The last normal floor The last normal floor The steps lead both up and down at this point and are very ordinary. All around the steps are comfortable chairs for those that are waiting for a private audience with the Baron. There is a small desk where an appointment book can clearly be seen. Its only when you look closer that you see it is covered with dust and there are some cobwebs on the chairs showing that they haven't been used in a long time. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. The guardsman for the local Baron watches you carefully. A peasant is going about his daily business. Up - Architecture changes... Down - All Seems Normal... All Seems Normal... Entering the Baron's tower is like entering any other large building. All around the building are the typical things found in a small village's main government building. Its only with careful observation that a small set of steps leading below the building can be seen. The steps leading up into the private areas of the tower are unguarded as if daring people to invade the Baron's private rooms. The guardsman for the local Baron watches you carefully. The guardsman for the local Baron watches you carefully. North - Before the Crooked Tower Up - The last normal floor Down - Wharf The Brass Works A small bell jingles as you enter this shop. All around you various shapes and sizes of brass lanterns are displayed. Each lantern is different from the one next to it. back at his workbench is the master Latoner crafting a new brass lantern from bits and pieces of brass. He is in the middle of fitting the pieces together and nods toward an embossed sign he has made out of brass, wordlessly suggesting you read the sign. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. (Invul)The latoner is here crafting another brass lantern. North - Outside the Brass Works Zone name: Hraensford Written by Sonic, Redescribed by Angelique OK You can buy: A Lava Globe for 6750 gold coins (level 14). A brass lantern for 135 gold coins. The Armoury Suits of finished guardsman plate are decorating the racks in this shop. There are brass bucklers being made as customers watch in amazement at the skills of the armorer. He swings his mighty hammer pounding the metal thin and shaping it into useful armor items. He looks up from his work and nods toward a small note he has tacked to the wall of his workshop. You should probably read the note instead of bothering him. The only exit is to the north from this shop. A small bank daemon sits here playing with your shiny gold coins. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. (Invul)The village armorsmith is here beating a piece of metal into a breastplate. North - Outside the Armoury Zone name: Hraensford Written by Sonic, Redescribed by Angelique OK You can buy: A suit of githyanki chainmail for 7250 gold coins (Baron). A Black Crystal Ring for 21750 gold coins (level 22). Heavy metal leg greaves for 14500 gold coins (level 11). A black chain hauberk for 7250 gold coins (level 42). Heavy metal arm guards for 14500 gold coins (level 11). A black shield for 7250 gold coins (level 34). Blue leggings with white dots for 1450 gold coins (level 16). Jester ID for 1740 gold coins (Duke). (anti) A green and yellow tunic for 1450 gold coins (level 19). A jewelfish ring for 21750 gold coins (level 11). Brass plated helm for 11600 gold coins (level 32). Brass plated leg plates for 8700 gold coins (level 23). Brass plated arm guards for 7250 gold coins (level 19). Guardsman plate for 8700 gold coins (level 23). A Brass Buckler for 2900 gold coins (level 9). Grassland Entering the Grasslands Looking to the east and south you see the beginnings of the grasslands. These wide open plains are covered in long thick grass that looks like a sea of green as you look over it. It would be unlikely that you would find extreme danger lurking in the grasses but you never know. North - Shadron Coast East - Cultivated Fields South - Grassland West - Grassland Cultivated Fields These fields have been cultivated and show long straight rows of tender young plants. Each plant will grow up and produce some of the needed supplies that the cities require for day to day living. The rows are spaced far enough apart that you can easily travel in any direction without having to step on any plants. North - Shadron Coast East - Along The Ivory Trail South - Grassland West - Entering the Grasslands Along The Ivory Trail The Ivory Trail which lies to your east is the main roadway traveling between Hraensford and the Ivory Tower. Ivory Trail connects to River Road which connects Hraensford and Kial-Qwyn. The fields here have been carefully planted to allow space for travelers to step off of the road. North - Corner of the Wooden Outpost East - Ivory Trail South - Grasslands West - Cultivated Fields Ivory Trail The long journey taken on this trail takes its toll on you. The longer you travel on the monotonous white brick trail the more you wonder if leaving the trail may prove to be more exciting. Then you remember that you have a specific goal and trudge onward. North - Ivory Trail East - Along the Ivory Trail South - Ivory Trail West - Along The Ivory Trail Along the Ivory Trail

The Azure Sea Since the water here in the Azure is sky-blue, it is hard to tell in the distance which is the sky and which is the water. They seem to merge out in the horizon. You know this isn't the case, but to be sure maybe you should investigate it anyways. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea The Azure Sea This vast sea narrows to the east as it forms a small inlet. There is a small current pushing out of the inlet which is caused by the Harasi River flowing into the Azure Sea, but the current is not strong enough to make you change course. To the west the Azure stretches to the horizon and to the north and south it continues along the shore. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. North - The Azure Sea East - The Azure Sea South - The Azure Sea West - The Azure Sea outside The sea narrows here as it continues east. The waters are gettting more calm and you can see the bottom of the sea here. To the west the sea opens up and to the north and south you can see the vast fields of Shadron. Very few fish were brave enough to venture into this populated inlet. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. North - Shadron Coast East - The Azure Sea South - Shadron Coast West - The Azure Sea The Azure Sea The water has calmed down here as you have reached the interior of the inlet. To the north and south lies the shore of the sea and to the east you can see where the inlet ends. To the west the calm waters continue towards the vast sea. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. North - Shadron Shoreline East - The Azure Sea South - Shadron Coast West - The Azure Sea The Azure Sea You are at the end of the small inlet and to the east you can see a wharf where the captain is selling boats. On the south shore you can see fields and to the north the Harasi River is flowing towards you. It would be very hard to attempt to travel up the Harasi River because the current seems quite strong. A Kenku is standing here. (Invul)A small black cat has answered the summons of Dometeus. An air elemental has arrived from the plane of air. North - Harasi River East - Wharf South - Shadron Coast West - The Azure Sea To the west lies the Azure Sea, gateway to the waters of Imperial. There is an old set of stone stairs leading upward to Hraensford. Often seen docking at this wharf is the passenger ship that makes ocean travel possible. Boarding the Celtic Queen and sailing off to distant lands has made it possible to cross the dangerous waters of the Marantha Ocean. (Invul)A Captain is here selling his boats. West - The Azure Sea Up - All Seems Normal... You can buy: A raft for 65 gold coins. A canoe for 130 gold coins. Magical Breathing Device for 7001 gold coins (level 31).

The Celtic Queen sails the waves taking travelers to and from Nilaah.(blue) Road to the Ivory city is '#2se3s4e'

    . I             a=The Quest of the Holy Grail
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    .-.-.   b       b=Shadron Middle Region
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Peasant walks west.

Inside a big cave.
the charred ashes of A little rabbit are in a pile here, exuding wisps of smoke.
A Kenku is standing here.
 (Wounded) (Invul)A small black cat has answered the summons of Dometeus.
South - At the entrance to a big cave.
West  - Too dark to tell

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The Entrance to The Quest of the Holy Grail.
  %   .-.-a . .     a=Hraensford
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An intersection in the forest.
North - A path through the forest.
East  - A path through a forest.
South - A path through the forest.
West  - Inside a forest.
        %-%-%       a=Hraensford
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Sofia (emperor)[ and if i'm lucky tomorrow... then i max my dragon know. ]

%%%%h..+.~~..~^  a=Gothic City
 ++++..+~~...~^  b=Swamp
%%%%+++ ~+++~~^  c=Blue Tree City
....g.~X~..+++e  d=City of Kial-Qwyn
~~~...~+....~++  e=Xeneelk's lair
~~~~~~~+...~~^^  f=The Heart of Blue Tree Forest
~~~~~..++..~.^*  g=The Deserted Village
	

+...~~^^**^....  a=Swamp
++..~.^**%^....  b=Blue Tree City
.+.~~.^***^....  c=Ivory City
~~~~..^X**^....  d=City of Kial-Qwyn
~ ++..^*o*^....  e=Pillars of Light
..m+..^*j*^....  f=The Imperial Zoo
...+..^^**^....  g=Ozymar's City
east
Au Mountains
A glowing portal that transports you to the minotaur maze stands here.(blue)
North - Au Mountains
East  - Au Mountains
South - Au Mountains
West  - Au Mountains

A fork in the canyon.
A child's pet rock is here playing with a loose stone.
One of Rock Canyon adult residents can be seen walking nearby.
North - Too dark to tell
East  - The canyon floor.
South - Wide canyon.
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Gina (honor)[ Naw ]


              C-C-C-C-C   a=The Canticle
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            d-C-C-C-e d   b=Mortal Houses
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    I-I c   I n-C-C-C-C   c=Cathedral
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      I-X-I C-C I-I-g d   d=Residential District
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      f-I I-I C C-I-I-I   e=Well Kept Homes
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o-C-I-I-C-C-C-C-C-I-I-I   f=City Gardens
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    m-I-l I-I I I-C-I i   g=North fields

Health Level Seven

Tesuit_City
Written by Shrike

Northland Road Ends Here 1 out of 3 followers has arrived ar Zone name: Shadron Far North IWG south Northland Road 1 out of 3 followers has arrived west

Mountain Chalet A small bank daemon sits here playing with your shiny gold coins. (Invul)The retired scribe has his head buried in a piece of parchment. 1 out of 3 followers has arrived You can buy: Scroll of Knowledge for 1299 gold coins. Kial-Qwyn Scroll for 2599 gold coins. Tesuit Scroll for 2859 gold coins. A wrinkled scroll for 12999 gold coins. Scroll of Tayric Portal for 5199 gold coins. A scroll of ivory for 7799 gold coins. Tesuit Scroll for 2859 gold coins. Northland Road 1 out of 3 followers has arrived ar Zone name: Tesuit_City Written by Shrike north Outside the Gate 1 out of 3 followers has arrived Zone name: Tesuit_City Written by Shrike up At the Bottom of a Tall Cliff 1 out of 3 followers has arrived ar Zone name: Dalkir's Dungeon Written by Amon Dalkir's Dungeon

The Foyer of the House on Diamond Street * (Sanc)A pied piper is here playing a song about the legends of old. A Black Cat is here, fighting Arva Erti (Invul) A Kenku is here, fighting Arva Erti (Invul) Earth Elemental is here, fighting Arva Erti (Invul) Arva Erti is here, fighting YOU! (Sanc) Outside the theatre 4 out of 4 followers has arrived north Entrance to the theatre of dreams. 4 out of 4 followers has arrived east Alas, you cannot go that way... north The theatre main hall. 4 out of 4 followers has arrived east East wing to theatre number I, II, III IV and V. 4 out of 4 followers has arrived east East wing to theatre number II, III IV and V. 4 out of 4 followers has arrived east East wing to theatre number III IV and V. 4 out of 4 followers has arrived east East wing to theatre number IV and V. 4 out of 4 followers has arrived east East wing to theatre number V. 4 out of 4 followers has arrived north The hall of horror. Arboretum Northlands Gate A Tesuit GateGuard motions at you to move along. A Tesuit GateGuard motions at you to move along. Northlands Gate Guard Shack A Black Cat is resting here. (Invul) Air Elemental is resting here. (Invul) Viscount Magius the air elemental is standing here. (Invul)

Ruby Way Turns Into Diamond Street You are nearing the base of Mount Tesuit in the Residential District. With slightly smaller and cheaper lots available to the west and north, this corner is nonetheless an ideal place for a home. Diamond Street, which leads event- ually to Tesuit's main street, begins at your east. Garnet Street leads into pricier neighborhoods uphill to the south. Corpse of The Peace Enforcer is lying here. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. East - Diamond Street South - Ruby Way Zone name: Tesuit_City Written by Shrike OK Diamond Street Intersection of Diamond Street and Emerald Lane Diamond Street Vespers Walk Begins a Sharp Descent Switchback in Vespers Walk Winding Mountain Path Broman

Ruby Way The steep slope of Ruby Way offers a unique view over homes below to the north as well as the expansive northlands. Unlike most neighborhoods, your only vista is not your neighbor's fence. Two plots available for construction exist to the west and east here, while north and south this road continues. North - Ruby Way Turns Into Diamond Street South - Ruby Way and Garnet Street Sapphire Place Leads Off Emerald Lane To the west is a grand piece of prime real estate waiting to be bid upon, while east lies Sapphire Place, a short street that appears to intersect with another not far along. Midpriced lots are available in this quiet and safe neighborhood. Emerald Lane continues to run as the main street through the residential district north and south. Viscount Magius the air elemental is standing here. (Invul) North - Intersection of Diamond Street and Emerald Lane East - Sapphire Place South - The Corner of Emerald Lane and Garnet Court Sapphire Place Lots under the shadow and aura of magnificence of Tesuit Cathedral are avail- able to the north, east, and south of this cul-de-sac. There are no through- streets leading into town, but that offers more privacy to those who wish to build here. Emerald Lane, which splits the residential district, is at your west. The tower of Asoka, Aphrodite and Melanie stands here. Viscount Magius the air elemental is flying here. (Invul) A Peace Keeper wanders and protects the streets of Tesuit. West - Sapphire Place Leads Off Emerald Lane Vespers Walk Exits the Cathedral The full impact of Saint Tesuit Cathedral having not even taken effect yet, Vespers Walk leaves the ice-domed structure and becomes a simple footpath again. Still, you cannot help but turn to glance at it again, and from this angle the cathedral is even more stunning. With the huge city and its glowing lights as a backdrop, it rises into the mists above like a crystal palace, replete with spires and towers. It is no wonder so many have considered this a holy mountain and city, with such wonders as this formation of ice. Looking northward, Vespers Walk begins a sharp descent toward the mountain base, though much of the town is left to explore. South takes you back into the cathedral. North - Vespers Walk Begins a Sharp Descent South - Saint Tesuit Cathedral Winding Mountain Path Outside a Stone Lodge North - Broman's Mystic Lodge East - Slippery Trails West - Winding Mountain Path east Slippery Trails A tower sparkling with magical energies has been created here. North - Northland Pass East - Snow Covered Mountains South - Prophet Mountains West - Outside a Stone Lodge ar Zone name: Shadron Far North IWG rec identify tower You recite Scroll of Knowledge which dissolves. You discover something from the item. Object 'tower bri', Item type: PORTAL Can be worn on : Item is: NOBITS Weight: 1, Value: 1 level limit: 0

Garnet Street A very private little street, Garnet ends abruptly to the west at a sharp and impassable downward slope. A wooden guardrail prevents the suicidal or terminally stupid from sliding off to their deaths. For those whose fear of heights is not excessive, the open lots to the north and south may be your idea of the perfect piece of land. A lone tower belonging to Moridin stands here.(blue) A pilgrim stares in wonder at the beauty of nature displayed here. East - Ruby Way and Garnet Street Ruby Way and Garnet Street Running north-south through Tesuit's Residential District on Ruby Way, you find the most private street in town, Garnet Street. This quiet and pretty corner boasts no lots available, though east you see the fenced-in backyard of a resident of Garnet Court. The street of the same name runs west toward a sharp dropoff of the mountain. (Invul)A small black cat has answered the summons of Dometeus. A pilgrim stares in wonder at the beauty of nature displayed here. North - Ruby Way South - Ruby Way West - Garnet Street Garnet Court This is a cul-de-sac off the main thoroughfare of Emerald Lane to the east. Garnet Street can be found somewhere to the west, although there is no road leading through from here. Some fairly expensive lots are available to the north, west, and south of this court, but the only exit is east. East - The Corner of Emerald Lane and Garnet Court Zone name: Tesuit_City Written by Shrike OK east The Corner of Emerald Lane and Garnet Court Garnet Court is a cul-de-sac to the west, where some of the more midpriced homes of Tesuit have been built. Garnet Street has no access to the west, thanks to the city planners' intentions to avoid strict grid mapping of their residential streets, but if you wander a few side streets you should find it. Emerald Lane runs north and south. North - Sapphire Place Leads Off Emerald Lane East - An Overgrown Garden South - Emerald Lane West - Garnet Court An Overgrown Garden Weeds and grass grow up to about waist height, quite a strange occurance for the house of a wealthy inhabitant of the city of Tesuit. A white stone obelisk has a metal plaque attached to it with the name 'Kohn' carved into it. A path paved with similar white stones fitted together leads up to a fountain with a broken statue left in the cracked basin, and past that to a set of dark oaken doors with a large brass knocker mounted on them to alert the inhabitants of a guest. The streets of Tesuit lie to the west. East - A Dusty Foyer West - The Corner of Emerald Lane and Garnet Court Zone name: Area Collection Written by Havoc, Karma, Ethelam and Ranvier Saint Tesuit Cathedral Vespers Walk, you find, serves as the back aisle under the enormous outdoor Saint Tesuit Cathedral. Beams of ice surge upward in grand curves to meet at a central point not far east of you. No natural ice formation this, as the beams are too perfectly rounded and shaped. Stained glass in panes of multicolored ovals and spheres bridge most of the gaps between the icy butt- resses, although some have been left open to the elements as a show of res- pect to Tesuit's nature. As well the sides of the grand cathedral are open, encouraging any to enter. Hard stone pews run north-south in rows to the huge dais at the far eastern end, and Vespers Walk continues north and south. North - Vespers Walk Exits the Cathedral East - Cathedral Dais South - Vespers Walk Cathedral Dais Below the flying buttresses of ice is a huge raised platform of gold. Openings in the dais have been left so as not to disturb the ice spires that jut from the cathedral floor and rise halfway to the ceiling. There is no altar here, which suggests this cathedral is less a house of prayer and more a shrine to the nature of Tesuit. Still, a few priests wander about with folded hands and bowed heads. The priests do hold services on religious holidays, but are most- ly content to allow visitors their own interpretations this grand cathedral emotes. Beyond the vast number of pews to the west is Vespers Walk, which serves as the back aisle of the Tesuit Cathedral. The portal to the Halls of Healing is here.(anti) A tour guide with an obnoxious voice welcomes you to the cathedral (Invul)A minister prepares a mass for many denominations. West - Saint Tesuit Cathedral Zone name: Tesuit_City Written by Shrike OK cast ref Ok. Your superior knowledge of magic enhances your spell. Fresh energy flows into your muscles, vitalizing you with new power! Fresh energy flows into The tour guide. Fresh energy flows into A minister. ask minister a You ask minister, 'a' look minister consider minister A rainbow-hued robe draped across his arm, the cathedral minister mutters under his breath from notes he holds in one hand. The minister is a cleric of the great Saint Tesuit, who believed all who believed in one God should be allowed to worship in a place of His nature, regardless of their denomination. A minister is healthy. Are you sure you want to bother killing wimpy little A minister, he is not worth your time. Armor: *** Damage:*** : Health:**** : Mana needed:** cast p b minister Behave yourself here please! pray You feel righteous, and maybe a little foolish.

Ruby Way Privacy is what the lots to the east and west offer, as well as great views of the northlands and Mount Tesuit's west face. Also, the wind tends to blow less on this side of the mountain because of large ice shelves that act as baffles. Ruby Way meanders north while south is the posh neighborhood of Amethyst Boulevard. A sable slinks around town searching for scraps. North - Ruby Way and Garnet Street South - Amethyst Boulevard Ends and Ruby Way Begins Emerald Lane Several evergreen trees, their trunks wrapped in cloth to protect them from frigid night temperatures, line Emerald Lane. Although young and small, the trees add color to the bleached-white landscape surrounding you. To the east and west are empty plots upon which private homes could be built. South will lead you back toward town, and north Emerald Lane connects with a side street. A Tower belonging to Kili and Fangorn rises high above you.(blue) North - The Corner of Emerald Lane and Garnet Court East - On the Edge of the Dark Forest South - Emerald Lane Meets Amethyst Boulevard On the Edge of the Dark Forest You are standing on the very edge of the Dark Forest that leads away from the great city of Tesuit. You peer off to your west through the thick trees and see Emerald Lane in the distance. Suddenly, you hear the snapping of twigs and crushing of leaves coming from deep within the forest that lies off to your north. Glancing into the forest, you can barely make out the shape of a person that is wrapped in a dark cloak, and as he sees you noticing him he quickly darts behind a nearby tree and vanishes from sight. You adjust your view and look up towards the trees above where you see small brown squirrels hopping from limb to limb, which seems to give you a feeling of tranquility with nature and the Dark Forest that lies before you. North - Too dark to tell West - Emerald Lane Zone name: Well Kept Homes Galm's Sundries You stand in a large shop carved out of the large ice walls of Vespers Walk. The smell of leather is nearly overpowering here, with dozens of waterskins in various shapes and sizes hanging from hooks and leather satchels arranged on turning displays. A set of shelves behind the proprietor, Galm, boast hundreds of pens in assorted colors and reams of paper to be cut as postcards. A stack of simple folded town maps is arranged in a fan-pattern on the counter. To leave the store, go back east onto Vespers Walk. (Invul)Galm is busy unloading a set of recently-shipped crates. East - Vespers Walk Vespers Walk This icy footpath shows the most wear of any street in Tesuit. Pilgrims and visitors file towards the cathedral to the north in a seemingly endless stream during peak season. Adventurers and traders use this road to access the north- lands of Imperial after completing business in the city. Giving the path an almost tunnel-like feeling are the walls of ice rising from either side of you as they become the main support columns for the cathedral. The geometric carv- ings become larger and more elaborate as the walls rise, although space has been left on the west side for the door to a small shop. North - Saint Tesuit Cathedral East - The Boardroom South - Vespers Walk West - Galm's Sundries The Boardroom You walk through a small tunnel through the glyphed wall of ice and enter a small cave containing hundreds of small candles. At first it appears you have entered a sort of shrine, but then you see a large board made of dark wood which seems to be the focus of this cave. Upon this board are messages from travelers through town and citizens alike, listing announcements for events and suggestions for improvements to the town council. Into the darkness to the west lies Vespers Walk, Tesuit's main street.

Amethyst Boulevard Ends and Ruby Way Begins The lots on the west and south side of the street still have their addresses listed as being on the posh Amethyst Boulevard, while the street actually now turns north and becomes Ruby Way. Still rather expensive for housing, the homes north offer much privacy as they are furthest from Tesuit's Dome. East will take you down scenic Amethyst Boulevard. North - Ruby Way East - Amethyst Boulevard Amethyst Boulevard The finest of homes and plots with expensive but scenic views lie along this fancy street. Building materials have been dropped at the lots to the north and south in preparation of construction. Amethyst Boulevard strolls west and meets with Emerald Lane to the east. East - Emerald Lane Meets Amethyst Boulevard West - Amethyst Boulevard Ends and Ruby Way Begins Emerald Lane Meets Amethyst Boulevard The lavish homes of wealthy adventurers surround you, marking your entrance into Tesuit's Residential District. To the north, along Emerald Lane, you see several intersecting streets indicating a wide number of plots available. To the west lies Amethyst Boulevard, site of some of Tesuit's most famous and influential residents' homes. To the south, Emerald Lane leads back into the heart of the city. North - Emerald Lane South - The End of Emerald Lane West - Amethyst Boulevard Zone name: Tesuit_City Written by Shrike OK spe rel magius You pray for swift transportation to Magius! time Approaching an Archway in the Valley A Black Cat is resting here. (Invul) A Kenku is resting here. (Invul) Earth Elemental is resting here. (Invul) Viscount Magius the air elemental is resting here. (Invul) It is 7 o'clock on the Day of Toils The real local time is: Mon Feb 14 04:12:00 2005 EET hop hop Crescent Moon Bake Shop The owner of this bakery seems obsessed with the night sky. The interior has been painted a matte-black, and hundreds of small luminiscent stars have been pasted to the walls and ceiling. The effect is complete as the swinging door slams behind you, casting the room into near-darkness. A huge glowing moon adds to the ambience from its hanging position in the center of the shop. A tall elf dressed in bakers' white enters from the bakery's kitchen and smiles at you, as if encouraging you to enjoy his non-magical illusion as much as he. The spring fountain lies to your south. (Invul)The Baker hopes you enjoy his strange bakeshop as much as he. South - Hot Spring Fountain Zone name: Tesuit_City Written by Shrike OK You can buy: Moon pie for 1 gold coins. Crescent roll for 5 gold coins. (tell) Loop flips you high in the air, you feel so dizzy! Veadren's Souvenir Store You have entered a rather tacky shop filled with rather tacky souvenirs. Miniature painted cathedrals, cheap pilgrims' robes, and other assorted junk line the glass-faced display cases before you. Veadren, however, seems completely serious about his business. He is as much a trader in odd items as a simple souvenir salesman. Occasionally he will buy or sell the most odd of items to pass through the gates of Tesuit. Such items he must have tucked away elsewhere, though if you ask for a list of them, he may give it to you. The Walk is through the eastern door. (Invul)Standing behind a pile of strange items is the proprietor, Veadren East - Vespers Walk Vespers Walk Ice as dense as stone rises on either side of you as this path slopes gently toward Tesuit Cathedral to the north. Geometric symbols have been carved into the rising walls, giving shape and perspective to an otherwise imposing walk into the heart of Tesuit. From here the shape of the great mountain is most visible, aside from standing at its base. Below the mist that surrounds the Cathedral you see the far-reaching northlands of Imperial. With the walls of ice now high enough to accomodate doorways, two small exits open west and east. The Walk continues sloping northward toward Tesuit, while south is the Dome. North - Vespers Walk East - Courier Services South - Tesuit Dome West - Veadren's Souvenir Store Courier Services Sifting through today's mail and writing orders for his couriers is a large man dressed more like a warrior than a postman. His fingers, too thickly calloused for paper cuts, seem to fly as they seek out local addresses. Here you may send a postcard to another of Imperial's citizens if you have purchased one for a small fee. You may also collect any mail sent to you by asking for it. Behind the postman you see a back room where couriers are stuffing mail- bags full of postcards bound for Kial-Qwyn and points beyond. The only exit, however, is west onto Vespers Walk. (Invul)The Head Courier's fingers fly as he sorts through mail. West - Vespers Walk Halls of Battle Welcome to the Halls of Battle, where your combat skills can be practiced and improved under the guidance of the Master of War. In this huge iron arena where no magic can dwell, your skills will be evaluated. Your mind will be trained to work like a steel trap in combat and your spirit hard- ened for battle. To the north, west, and east you see the construction of arenas for the teachers that will soon come to Tesuit. South is the grand entryway of the Guildhall. (Sanc)The Master of War welcomes you to the arena of battleskills. South - The Halls of Learning

Crusader Inn A blast of heat from a glowing hearth takes the chill from your bones almost immediately. This common room is filled with weary travellers relaxing before heading off for sleep. An innkeeper walks around, greeting arrivals with a firm handshake and offering lodging for as long as they plan to stay in Tesuit. You may offer payment for a night's rent, but as long as your belongings will not overflow the Innkeeper's vault, your rent will be free as a pilgrim. The street is east. A bottle marked rum sits on the shelf.(blue) [2] A green quiver of arrows was carelessly left here.(anti)[10] A small bank daemon sits here playing with your shiny gold coins. (Invul)The Innkeeper of the Crusader offers you a room for the night. East - The End of Emerald Lane Zone name: Tesuit_City Written by Shrike OK east The End of Emerald Lane Emerald Lane, which leads into the residential district to the north, ends here at a solid shelf of ice. Saved for days when the mist clears and the sun at least partly warms the air, several tables with folded unbrellas lay stowed near the stone wall of the inn to the west. During cold seasons such as now blankets the city, outdoor dining is a near impossibility. The only warmth to be found is near the hearth of the Crusader Inn or the warm mists of the hotspring fountain to your east. North - Emerald Lane Meets Amethyst Boulevard East - Hot Spring Fountain West - Crusader Inn Zone name: Tesuit_City Written by Shrike OK east Hot Spring Fountain Bricks of bluish stone form a fountain in the center of the footpath here. Tendrils of grey steam rise from the pool, the air helping to cool the hot springwater and make it drinkable. A small drain surrounding the fountain allows the pool to replenish itself constantly without degrading the surface of the path with its runoff. The entrance of a small shop has been carved out of the shelf of ice to your north, while the one to your south is still mirror-like and unused. The rungs of a wide, sturdy ladder disappear through a hole in the bridge over the fountain above you. A hotspring fountain's water is cooled by the air here. A Peace Keeper wanders and protects the streets of Tesuit. North - Crescent Moon Bake Shop East - Tesuit Dome West - The End of Emerald Lane Up - Bridge Across Shelves of Ice Tesuit Dome Cold winds blow across the dome of the great ice mountain of Tesuit, broken only by the spirals of ice that rise from the hardpack under your feet. A glow, part natural reflection from the giant ice spears, part magical lumin- escence, surrounds you with a sense of purity and safety. Saint Tesuit, for whom the mountain and this glorious city are named, is captured in a sculpture of nearly transparent ice at the center of this dome, its beauty nearly equal to that of nature's own creations here. Footpaths lead away from the dome to various sections of this city of pilgrimage and trade. A signpost pointing in several directions is here to help visitors orient themselves. (Sanc) (Invul)A sculpture in ice of the benevolent Saint Tesuit crowns the Dome. North - Vespers Walk East - Ice Garden of Tesuit South - Pilgrim Road West - Hot Spring Fountain Ice Garden of Tesuit Tesuit's famed garden of ice sculpture lies before you. The city's finest artists spend their days here, carefully chipping blocks of ice into wondrous designs, stopping occasionally only to accept donations from appreciative onlookers. The garden's scene changes every day, with new sculptures replacing old, but the theme seems to focus on geometric shapes. Oval, helix, and spiral seem to be most prevalent, but occasionally you will see pieces with sharper corners. To the east lie the guild-halls of Tesuit, while south lies another footpath, Evergreen Street. West is the Dome, heart of Tesuit. An ice sculptor puts the finishing touches on a work of art in ice. East - Approaching the Guildhall South - North Evergreen West - Tesuit Dome Approaching the Guildhall This icy path has been covered with coral-colored gravel and leads between rows of ice sculptures. They depict warriors thrusting greatswords at unseen beasts and benevolent clerics standing with fist and sceptre raised in judgement. You can nearly see the waves of energy spewing from the outstretched palms of a great wizard, as the realism portrayed in these larger-than-life sculptures is so convincing. Three ice gargoyles sit atop marble columns along the hall's wide stairs, looking over the breathtaking walk into Tesuit's Guildhall. To your west is the sculpture garden and its junction with Evergreen. (Sanc)The Peace Enforcer walks the street watching out for troublemakers. East - The Halls of Learning West - Ice Garden of Tesuit The Halls of Learning You stand in a great oval-shaped room connecting to three huge guildhalls. The smooth marble flooring is covered with spiralling patterns and three colorful depictions in relief. On the northern floor is a battleaxe crossed by a bastard sword. To the east, a staff engulfed in flame. South is the relief of a thick book atop which sets the skull of a beast. Marble support columns march around the huge hall with engravings of circles, triangles, and other multi-sided geometric patterns. To the west is the breathtaking walk and view of the famed Guildhall of Tesuit. North - Halls of Battle East - Halls of Healing South - Halls of Magic West - Approaching the Guildhall Halls of Healing Those whose talents best lay in the arts of healing and the sanctity of wisdom can find training here. You stand in a blank, windowless white room that seems to pulsate softly with every breath. The Mistress Of Judgment stands in a cor- ner of the large room, the train from her white gown winding about the room in the same spiral pattern you often have seen in this city of geometry. You shall learn from her the art of healing and the offensive weapon spells of the cleric. To the west is the entrance to the guildhall, the Halls of Learning.

Trading Post You step inside the log cabin trading post and brush away the ice crystals that have formed on your cloak before they can melt in the cabin's heat. The trader stands before you, absently stroking his huge mustache and eye- ing your equipment. He is dressed from head to toe in furs and wields a long piece of bamboo. Here you may sell items if the trader considers them valuable enough, or offer to trade an item of yours for one of his. Several interesting items catch your attention from their haphazard place on the floor. You may exit the trading post by heading south onto Armory Avenue. (Invul)A Trader hunts among the clutter of his shop looking for something. South - West Armory Zone name: Tesuit_City Written by Shrike OK You can buy: Black dragonscale belt for 19499 gold coins (level 33). A Crystal Rod for 32499 gold coins (level 28). A file folder for 3899 gold coins (level 7). Rusted knife for 2599 gold coins (level 45). A Huge Hammer for 11699 gold coins (level 19). Peace Enforcer's Leg Guards for 19948 gold coins (Emperor). (anti) Silver dragonscale gauntlets for 19499 gold coins (Emperor). (anti) A Scourge made of chains for 12999 gold coins (Lord). (anti) Sparkling Sword of Light for 19499 gold coins (Baron). (anti) A Cityguard Shield for 6499 gold coins (Baron). Blue dragonscale helm for 18199 gold coins (Baron). Life Stealer for 32499 gold coins (Emperor). (anti) Mask of Benezir for 18648 gold coins (level 37). A Duergar Whip for 12349 gold coins (Baron). (anti) Ragora blade for 10399 gold coins (Viscount). (anti) Collector's armor for 19499 gold coins (Prince). Battle Armor for 32499 gold coins (Impossible). (anti) A glassteel shield for 64999 gold coins (Impossible). (anti) Black Velvet Breeches for 12999 gold coins (Prince). Black Silk Tunic for 32499 gold coins (Emperor). Purple Velvet Sleeves for 12999 gold coins (Prince). Glassteel Sword for 1949 gold coins (Baron). Rainbow Plate for 19499 gold coins (Duke). (anti) Paring knife for 12999 gold coins (level 49). Golden Unicorn Horn for 25999 gold coins (Marquess). (anti) A watchmans chainmail for 25999 gold coins (Emperor). (anti) A pair of chain gloves for 12999 gold coins (Baron). (anti) Silver dragonscale arm plates for 19499 gold coins (Emperor). (anti) Black dragonscale shield for 19499 gold coins (Duke). (anti) Blue dragonscale boots for 16899 gold coins (Lord). A fine crafted Katana for 25999 gold coins (Impossible). (anti) Sune-ate for 10399 gold coins (Emperor). (anti) Dragonscale Sleeves for 36399 gold coins (Baron). (anti) Pilgrim Road Carved by the feet of its travellers, the packed ice surface of Pilgrim Road is lower than the surrounding surfaces of fresh snow. A city of peace and enchantment, Tesuit's streets are not slick as their shimmering surfaces would indicate, purchase comes easy to feet from all corners of Imperial. A soft glow that is part reflection and part magical emits from nearly every ice-covered surface in this city of saints. The minor upslope to the north leads to the famed dome of Tesuit, goal of so many pilgrims. South lies the trade district of the city, and a healer's shop is to the east. North - Tesuit Dome East - Pilgrim Potions South - Pilgrim Road Intersects Armory Avenue Pilgrim Potions Gruesome smells assault your senses as you enter this shop. One of the few structures built of a material other than ice you have seen here, this small stone building almost seems colder and draftier. Perhaps that is not such a bad thing, as it vents some of the vapors rising from the hundreds of beakers, jars, and bottles filled with multicolored liquids here. A young but already white-haired woman seems very occupied with her apparent job of stinking up Tesuit. Pilgrim Road and fresh air lie to the west. A small bank daemon sits here playing with your shiny gold coins. (Invul)Tesuit's infamous Potion Lady tries in vain to ventilate the shop. West - Pilgrim Road North Evergreen Wishful thinking in its name aside, Evergreen Street is still beautiful and clean. The hardpack ice that serves as its surface seems never to become soiled by the many feet that trod upon it each day. There is no soil within easy digging distance, which may explain the lustrous white the street maintains, but there is also something magical about the lack of ruts in its smooth surface. Evergreen continues south from here, and north you see a large area set aside for the town artists. The misty shadow of a Keep is standing here.....gathering darkness from the surroundings. (Invul)A small black cat has answered the summons of Dometeus. North - Ice Garden of Tesuit East - at the gates to the courthouse South - North Evergreen Zone name: Tesuit_City Written by Shrike OK east at the gates to the courthouse 1 out of 3 followers has arrived toggle brief look exits area toggle brief OK at the gates to the courthouse You are standing at the gates to the courthouse. On the other side of the gates you see a paved path leading to a big, white building. On both sides of the path there are beautiful flowerbeds that are protected by globes made of glass. There is a sign nearby the gate. (Invul)A small black cat has answered the summons of Dometeus. East - path crossing West - North Evergreen Zone name: Courthouse Written by Deldu Halls of Magic A swirling maelstrom of colors in light assaults your entrance to this guild. They seem to be emanating from a glass book which rests on a marble pedestal in the center of the room. Reading intently from the glass pages of this book is the Master Battlemage, a tower of a man made taller by his peaked wizards' cap. Here you may learn the powerful offensive spells of the battlemage and train your mind and body to survive. Three sides of the room seem to be collecting color as it emits from the book, the birth of three portals to where only the master knows. North is the entrance to the great guildhall. (Invul)The Master Battlemage reads silently from a book of glass. North - The Halls of Learning

West Armory The sounds of blacksmith and forgers' hammers ring out up and down Armory Avenue. Unlike many of Tesuit's footpaths, this is a true street, with brightly painted benches and tall lit lampposts. A log cabin to the north serves as the town's Trading Post, while south is the armor shop, carved into a rising shelf of ice. The western lot has been left vacant for further expansion of the trade district. East, Armory crosses Pilgrim Road, the main road through the city. A Peace Keeper wanders and protects the streets of Tesuit. North - Trading Post East - Pilgrim Road Intersects Armory Avenue South - Survivalist Outfitters Zone name: Tesuit_City Written by Shrike OK east Pilgrim Road Intersects Armory Avenue (Sanc)The Peace Enforcer walks the street watching out for troublemakers. toggle brief look exits area toggle brief OK Pilgrim Road Intersects Armory Avenue You stand at a crossroads, with Pilgrim Road steeply sloping to the south and Armory Avenue running east and west. Along Armory on both sides are several shops with large stencilled wooden signs. Looking further down Pilgrim you see it eventually seems to either drop off the mountain, or at least begin a very sudden plunge toward Tesuit's base. To the north you can still see the imposing cathedral crouched like a spider over a wide open area. (Sanc)The Peace Enforcer walks the street watching out for troublemakers. North - Pilgrim Road East - East Armory South - Pilgrim Road West - West Armory Zone name: Tesuit_City Written by Shrike OK east You have one tick left on 'elemental aura'. East Armory A trapper returns from the recent sale of his furs. toggle brief look exits area toggle brief OK East Armory Armory Avenue is a clean and well-kept road leading through the trade district of Tesuit. Peddlers looking to sell you shoddier merchandise than you will find in the main stores skulk outside the open lots here. Space for more shops has been left by the town council to the north and east, but the only working shop is south. It is in the shape of a giant igloo, with a pair of crossed swords decorating the sign hanging from a post near the entrance. The inter- section of Pilgrim Road and Armory Avenue is to your west. A trapper returns from the recent sale of his furs. South - Intuk's Battleshop West - Pilgrim Road Intersects Armory Avenue Down - Tunnel Entrance Zone name: Tesuit_City Written by Shrike OK North Evergreen Evergreen Street slopes almost imperceptibly southward here, as you move further from the Dome. Citizens and pilgrims alike wander about slowly, as if trying to take in the full beauty of this incredible city. Around every corner it seems is another wonder of curved ice carved by Tesuitian hands or a natural spire, all swirls and glinting color. Evergreen heads further north toward the city garden, and to the south is a bend in the narrow street. (Invul)A small black cat has answered the summons of Dometeus. North - North Evergreen South - Evergreen Turns

Tesuit Auction Hall The sound of shouts and gavel-pounding echo through this large ice chamber. Hundreds of pigeon-holes in various sizes hold auctioned equipment until bid upon. Several of the Auctioneer's assistants run frantically about the board at the center of the hall, posting bids and new items, as well as erasing those items which have been collected or have not been bid upon. You muscle your way to the board through the throng of people gathered around it and hope to find an item of interest. East is Pilgrim's trade district. A small bank daemon sits here playing with your shiny gold coins. The Auctioneer sings out the prices of new bids and items. East - Pilgrim Road Survivalist Outfitters Proper equipment is essential in the rugged mountain terrain and surrounding wilds of Mount Tesuit. Survivalist Outfitters caters to the discriminating adventurer. Much of what the proprietor has to offer is in a back room, but much of his excellently maintained equipment has been placed on display. A list of his inventory is available, if you care to disturb the massive black- smith behind the forge. West Armory Avenue is beyond the swinging door north. A small bank daemon sits here playing with your shiny gold coins. A sable slinks around town searching for scraps. (Invul)The Outfitter puts the finishing touches on a suit of chainmail. North - West Armory Pilgrim Road From here, the town of Cornelius can be seen far below you on this winding road. From this height, the small village appears tiny, and the few people walking its streets as ants. Compared to the greatness of Tesuit, such a town as below seems insignificant, although Cornelius' bloody history gives much legend to the region. To the west is a shop with hundreds of pigeon- holes filled with varied items and a large board listing their prices. To the north, Armory and Pilgrim meet, while south the road heads downslope. (Invul)A small black cat has answered the summons of Dometeus. (Sanc)The Peace Enforcer walks the street watching out for troublemakers. North - Pilgrim Road Intersects Armory Avenue South - Pilgrim Road West - Tesuit Auction Hall Intuk's Battleshop You walk through the narrow opening of the igloo-shaped ice building and blink. The interior is cavernous, much too large from what you saw from the outside. Also, you can feel the heat from the forge in the center of the room, yet the ice bricks that make up this weapons shop do not melt. It appears this store is more than a little magical. Intuk smiles as if he has seen the exact look on your face a thousand times before as people have entered his strange store. A listing of items for sale hovers before you for a moment, tantalizing you, then winks out of existence. From what you saw, it appears Intuk carries some very fine weapons indeed. A small bank daemon sits here playing with your shiny gold coins. (Invul)A small black cat has answered the summons of Dometeus. A pilgrim stares in wonder at the beauty of nature displayed here. (Invul)Intuk cleans a fish for his lunch and motions for you to enter. North - East Armory Evergreen Turns The narrow street turns sharply east to curve around Tesuit's largest and most famous natural ice spire. The spire soars into the sky looping in a single flawless helix. A cast-iron fence surrounds the monument to protect it from the accidental brush or the not-so-accidental pawing so many pilgrims seemed to think brought them closer to the soul of Tesuit. Painted benches have been provided for viewing this incredible piece of nature, which also acts as the town sundial. The spire's shadow moves across markings cut into the icy ground that rings the fenced area. Evergreen Street continues north and east. (Invul)A small black cat has answered the summons of Dometeus. A pilgrim stares in wonder at the beauty of nature displayed here. A Peace Keeper wanders and protects the streets of Tesuit. North - North Evergreen East - South Evergreen Street South Evergreen Street Here Evergreen Street bends around the ice monolith to the west and turns sharply south toward a small shop, around which several adventurers are gathered. Another larger shop filled with the finest armors and magical items to be found in Imperial is east. These shops are more open-air than most cities' buildings, as they are formed by criss-crossed beams of ice. Several pilgrims in their brown, hooded cloaks walk slowly about, their heads down and eyes averted, some leaving west to wind toward the Dome. (Invul)A small black cat has answered the summons of Dometeus. East - Quest Shop South - The Meta Shop West - Evergreen Turns Quest Shop The amazing collection of fine armor and magical items you viewed through the window outside seem to have disappeared as you walked into this large shop. It appears this shop, with no guards to protect it, will see no thefts here thanks to the illusion. The high open ceiling appears illusory as well, as you feel no breeze through the ice beams that form this room. This entire shop is empty, save for a glowing Orb resting on a silver base at the center of the room. Its purpose is unclear, but there are no signs here to help. As you approach the Orb, you wonder if perhaps you have been lured in here for nothing. South Evergreen is through the door to the west. A shimmering Orb of Knowledge rests here. (Invul)A small black cat has answered the summons of Dometeus. West - South Evergreen Street

Pilgrim Road A more gentle slope than the north face of Tesuit, Pilgrim Road nonetheless is an arduous climb and descent. The air is thin and cold, making breathing more of a chore than a natural function. Despite its harsh physical challenges, its beauty is unparalleled. With the glorious city of ice above you and the pic- turesque valley below, the view and natural ice formations around you combine to make this a more pleasant journey. South will take you further down the southern slope of Tesuit, and north leads to the trade district in town. (Invul)A small black cat has answered the summons of Dometeus. North - Pilgrim Road South - Pilgrim Road Approaches Tesuit's Base The Meta Shop You have entered a low-ceilinged, windowless shop. Aside from the varnished counter behind which a small bald man stands, there is only a small sign hanging on one wall. The small man remains silent and stands perfectly still, yet seems to have his eyes bored straight beyond yours, as if evaluating all your abilities and powers. This is the Tesuit Metaphyisician, a powerful user of the magic of physical and mental change. Here you may have your vital statistics altered, if you are willing to pay the price. The open doorway leads north onto South Evergreen Street. A small bank daemon sits here playing with your shiny gold coins. (Sanc) (Invul)The Tesuit Metaphysican examines you, looking for areas of improvement. North - South Evergreen Street

Pilgrim Road Approaches Tesuit's Base Here marks either the end of a backbreaking downslope or the start of a rough journey to Tesuit's Dome. Many pilgrims have simply given up when faced with the climb ahead, but legend has it that the icy Pilgrim Road is enchanted so the faithful need never slip nor falter if they have the heart to attempt the ascent. The village of Cornelius lies spread before you, though much is hidden by the towering evergreens which blanket the valley in a wash of green. Cornelius does not share the magic or law of Tesuit, so beyond this point your wits should be about you if you dare travel its infamous streets. (Invul)A small black cat has answered the summons of Dometeus. North - Pilgrim Road South - Junction of Trailheads at Tesuit's Base Mountain Spring Boiling spring water flows from a tiny but expanding crevice in the mountain to the west. Ice melting off the mountain face near the crack creates a small waterfall that ends in a cloud of vapor as the temperatures merge. Mineral deposits have begun to form, in miniature of Tesuit's great ice spires. The shallow stream that has formed recently here has washed out the middle of the trail here as it flows west to east. The red-blazed trail continues at your south. The only other way to leave is to climb through the mountains to the east, the small stream has destroyed the path to the west. (Invul)A small black cat has answered the summons of Dometeus. East - Prophet Mountains South - Blazed Trail Through Tesuit Pass Prophet Mountains The Prophet Mountains surround the mighty mountain that provides the home for Tesuit. You can see the mountain to the east but the slope is so very treacherous it is impossible to climb from this direction. A small narrow trail leads to the north and a slightly wider one leads to the south. To the west you see a swerving path through the mountains. (Invul)A small black cat has answered the summons of Dometeus. A large condor swoops down from the sky. North - Slippery Trails South - Prophet Mountains West - Mountain Spring

Frost Covered Road The road is narrow and has obviously been cut out of the rough countryside so that travelers can find their way to and from Tesuit. To the east lies the evergreen forest that lies near Tesuit. The road continues to the west and to the north you can venture into the snow and ice of the Northlands. (Invul)A small black cat has answered the summons of Dometeus. North - The Cold Winds East - Tesuit Pass Meets the Frosted Road South - Hills Along the Frostbrand West - Patches of Ice Tesuit Pass Meets the Frosted Road A trail of red blazes mark the trail to the east as the lumberjacks prepare to harvest more of the trees. The trail widens into a road as you head to the west, and looking east you notice that the road is still much more of a logging road than anything else. The road to the west is covered in a fine frost no matter how sunny the day. (Invul)A small black cat has answered the summons of Dometeus. East - Tesuit Pass West - Frost Covered Road Tesuit Pass A blazed trail leads you across a soft bed of pine needles in this rapidly darkening forest. The occasional rustling of some small beast can be heard in the light brush. Only bright splashes of red paint show you the way as large patches of tree stumps fade into virgin forest. Still, the side of Mount Tesuit keeps pace with you to the north, and the trail does not yet begin to wrap around its base. East the pass leads toward the village of Cornelius and red blazes mark the trail westward. The tower belonging to the Society of Sun-Tzu (Invul)A small black cat has answered the summons of Dometeus. East - Tesuit Pass West - Tesuit Pass Meets the Frosted Road Tesuit Pass The Cornelius Range is a set of jagged teeth erupting from the valley floor to the far south. This trail leads through the wide gap of Tesuit Pass and circles the great ice mountain that towers above you. High above a light snow is falling, but here the weather is more temperate. Evergreen trees blanket the valley, hiding much of the village of Cornelius to the south. The town gates are not far east of here, near the base of Mount Tesuit. The trail continues west, leading into the wilds. (Invul)A small black cat has answered the summons of Dometeus. East - Junction of Trailheads at Tesuit's Base West - Tesuit Pass Junction of Trailheads at Tesuit's Base You stand before the greatest mountain in all of Imperial, Mount Tesuit. Named for the explorer who first climbed its heights and settled a city among the peaks wondrous ice formations, it stands as a beacon of holiness and light. Stretching high into the mists that ring its famed Dome, the mountain's south- ern road is known as Pilgrim's Road, for the many who travel to see the saint's vision merge with the grandness of nature. It leads sharply up the southern face of Mount Tesuit, to the north. South lie the gates of Cornelius, while Tesuit Pass leads around the mountain to the east and west. (Invul)A small black cat has answered the summons of Dometeus. North - Pilgrim Road Approaches Tesuit's Base East - Tesuit Pass South - Cornelius Gate West - Tesuit Pass Tesuit Pass This trail has been well marked with red blazes painted on trees. They are never out of eyesight for more than a few steps, but even without them you would be hard-pressed to get lost. Oxcart tracks have carved deep ruts in the hard-packed dirt on trade caravans to and from the City of Tesuit. The trail seems to turn to the north further east, while west lies the base of a huge mountain made of ice. (Invul)A small black cat has answered the summons of Dometeus. East - Blazed Trail Through Tesuit Pass West - Junction of Trailheads at Tesuit's Base Blazed Trail Through Tesuit Pass The oxcart ruts abruptly turn north here as the trail bends around an ancient, towering evergreen that blocks passage east. You hear the sound of rushing water to the north somewhere, but do not see anything due to the heavy forest- ation around you. The red blazes still mark the trail at roughly every two hundred paces, including to the west, towards the trailhead. A Keep belonging to Spar and Quasi was built here.(blue) (Invul)A small black cat has answered the summons of Dometeus. North - Mountain Spring West - Tesuit Pass

Cornelius Gate Before you is the village of Cornelius. While the shadow of the peaceful and beautiful Mount Tesuit lies over this town, its enchantment is not. This is a town of thieves, mercenaries, and pickpockets looking to prey upon the inno- cent pilgrims and tourists on their journey to Tesuit Dome. Gateguards from both city and village guard the wide iron gate here, though only the Tesuit guards appear alert. South is the wide, weed-cracked town square of Cornelius, while north lies the intersection of several paths near the mountain base. the frozen carcass of The Tesuit GateGuard is lying here, shards of ice surrounding it. the frozen carcass of The Tesuit GateGuard is lying here, shards of ice surrounding it. the charred ashes of A guard of Cornelius are in a pile here, exuding wisps of smoke. the charred ashes of A guard of Cornelius are in a pile here, exuding wisps of smoke. (Invul)An earth elemental has arrived from the plane of earth. (Invul)A small black cat has answered the summons of Dometeus. North - Junction of Trailheads at Tesuit's Base South - Cornelius Village Square

Sanctuary's Loft Resting Room Bridge Across Shelves of Ice Looking down through the near-transparent ice that forms this bridge, you see the refracted image of the hotspring fountain. Arching slightly across to the north and south ice shelves, it is apparent this thin bridge is a tribute to beautiful magic as well as fine design. A large circular opening leading down to the fountain seems to draft steam away from melting its structure as well as allow travellers access to the resting areas north and south of here. A small woman stands here to accept donations in return for the healing powers that can be found in the adjacent lofts. North - Sanctuary's Loft Resting Room South - Overlook Resting Room Down - Hot Spring Fountain Zone name: Tesuit_City Overlook Resting Room

Zone name: Ivory City
Redescribed by Shrike

area collection Ivory City Magic Emporium Converted from the too-small city library into a magic store, the emporium is lined with shelves now devoid of books. Potions and magical items for sale line them now, and a long glass counter at the rear of the shop holds scrolls drawn in fine calligraphy. The ceiling is high and painted with the angels and cherubs that dominate the art of the city. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. (Invul)A wizard stalks the old stacks looking for a customer's order. South - Coin Spiral

Ivory Gardens Resting Room Cushioned marble benches and colorful sling-back chairs provide a relaxing spot for weary travelers or those just in need of some greenery. The air is fragrant from the blooms flowering on the potted trees here. There are few plants in this floating city, of course, so this garden is a spot enjoyed by visitors and citizens of Ivory City alike. Faith Spiral and its sights lie along the curving path just outside to the east. A thin brass trumpet lies in the dirt.(blue)(anti) A heavy granite shard has been left here.(anti) A glowing vial of green liquid is lying here unclaimed.(limit) [2] A small bank daemon sits here playing with your shiny gold coins. Baroness Gabe the elf is resting here. (Invul) East - Faith Spiral Faith Spiral At times this city feels as much a place of children as worship. There are many children on the streets, all well-fed and cared for. There is a solemness about them, a subdued respect for their surroundings, especially in this holy section of Ivory City. Still, you hear the occasional chiding of one of the priestesses at a child's running too fast or making too much noise. There is a small but lush garden at your west, set against the backdrop of the open sky. You may seek rest there or continue. East - Faith Spiral South - Faith Spiral West - Ivory Gardens Resting Room Faith Spiral The marbled walkway of Faith Spiral ends, curving to the south and entering Faith Temple. Not one of the faith, you are not allowed far inside, but can access the public shrine just to the south. Many priestesses can be seen entering and leaving the temple with clasped hands. The ivory rail that separates the path from empty air is less ornamental here, and swings wide to the east, allowing a smaller plaza here, before running west towards the main city. North - Entering the Ivory Temple South - Faith Shrine West - Faith Spiral Armors A'Plenty You see the small sign over the counter of this armor shop and hide a grin to yourself. What a silly name, no wonder the city would not let the owner display it outside. It does appear there are armors a'plenty here though. A fine selection will be offered if you will approach the counter. East is the pathway through the Coin Spiral. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. East - Coin Spiral Coin Spiral You have reached the narrow end of Coin Spiral, a place mainly visited by the actual citizens of Ivory City. South lies the food store, which deals mainly in household foodstuffs, leaving the surplus store to do business with visitors. It is a relatively small building, but the scent of fresh-baked bread eminating from it is powerful. Another small structure is just to the west. A coat of arms decorates its sign. You may leave for the city east or enjoy the view to the northwest. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. East - Coin Spiral South - The Ivory Grocer West - Armors A'Plenty Coin Spiral Tightening more quickly now, there are fewer shoppers on this part of the spiral. Those who have not visited this section have missed out on one of Ivory City's more beautiful structures. The old library, since moved into the temple on Faith Spiral due to lack of space, has been converted into a magic emporium. Its wide ivory-colored marble columns frame a set of open double doors to the north. The spiral winds west and south here. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. (Sanc)A young maiden who has taken up the cloth and become a priestess stands here. North - Ivory City Magic Emporium South - Coin Spiral West - Coin Spiral

Faith Shrine This is the public shrine where priestesses conduct worship services. Few visitors attend except to view the incredible paintings and sculptures that adorn the shrine. The main temple and cloister lies behind the altar, the private domain of the priestesses. Little is known about their use of magic, as no mention is made of it at their services. Faith Spiral is outside the shrine to the north. A small chest made of Ivory and heavily trapped sits in the corner.(blue) A shining necklace is lying on the ground.(blue) [2] A withered old priestess keeps an eye on visitors to Faith Temple. North - Faith Spiral The Ivory Grocer You enter a cluttered little store that requires you to walk sideways down the aisle in order to see what is available. Roasted meats hang from the ceiling by catgut. Even the small grocer seems cramped in this shop, but he does offer a wide variety of food for such a small place. (Invul)A small black cat has answered the summons of Dometeus. A Kenku has answered the summons of Dometeus. An earth elemental has arrived from the plane of earth. (Invul)The Ivory Grocer moves ponderously about his small store. North - Coin Spiral Zone name: Ivory City Redescribed by Shrike OK You can buy: A banana for 10 gold coins. A pineapple for 13 gold coins. An orange for 5 gold coins. An apple for 5 gold coins.

Faith Spiral Your feet make small scratching sounds as you walk this twisting roadway. This is due to the sands that are sprinkled about the city each morning by the priestesses. It is a ritual designed to keep the floating city in tune with the ground below, and the sands are swept away each night. There is always residue of this strange custom here however, and you feel the desire to participate and empty your filling boots upon the marble. North - Faith Spiral East - Faith Spiral Zone name: Ivory City Redescribed by Shrike OK east Faith Spiral A little girl is here playing with her friends. toggle brief look exits area toggle brief OK Faith Spiral It is difficult to imagine you are floating high above the lands below, but the wide vistas offered by the narrow spiral are even more difficult to ignore. The marble path through the northwestern section of the city heads straight west, but you can see it curve back around to the north and east near Ivory Temple. You may also leave for the plaza southeast. A little girl is here playing with her friends. East - Faith Spiral South - Faith Spiral West - Faith Spiral Zone name: Ivory City Redescribed by Shrike OK east Faith Spiral With clasped hands and bowed head, a priestess walks the path. toggle brief look exits area toggle brief OK Faith Spiral The marble-paved walk makes a lazy curve to the west here, hinting at the curved path as it narrows ahead. The wider outer spiral lies to the south, connecting the Temple and chapels to the city. The view over the low wall to the north is breathtaking, both in its beauty and height. With clasped hands and bowed head, a priestess walks the path. South - Faith Spiral West - Faith Spiral Zone name: Ivory City Redescribed by Shrike OK spe rec ivory rest Ivory Gardens Resting Room A thin brass trumpet lies in the dirt.(blue)(anti) A heavy granite shard has been left here.(anti) A glowing vial of green liquid is lying here unclaimed.(limit) [2] A small bank daemon sits here playing with your shiny gold coins. Baroness Gabe the elf is resting here. (Invul) Countess Draziw the mandrake is resting here. (Invul) Emperor Cal the orc is resting here. (Invul) Emperor Daryl the mandrake is standing here. (Invul) You stop flying and rest. Coin Spiral More green and ivory bunting, with a docile-looking lion's head at its center, covers the ornate carving of the rail here. You step for a closer look at the scenery below, daring yourself a more dangerous lean over the side, and are startled to feel a magical push backwards. It seems you could not fall to your death even if you tried, a comforting thought. (Invul)A small black cat has answered the summons of Dometeus. A musician stands in front of a hat here, playing a strange wind instrument. A little girl is here playing with her friends. A merchant of the Coin Spiral walks the city paths here. East - Coin Spiral South - Coin Spiral Coin Spiral The wider mouth of the Coin Spiral narrows as it loops around to the northeast. Across the gap of open sky north, you see the spiral loop inward towards you. Several more shops and stores are visible, and if you wish access to them, you will need to follow the path to your east. (Invul)A small black cat has answered the summons of Dometeus. Playing happily with his toys is a young child of Ivory City. A merchant of the Coin Spiral walks the city paths here. East - Coin Spiral South - Coin Spiral West - Coin Spiral Coin Spiral The marble path makes a more narrow inward turn here to the north. You feel somewhat lost, which is strange considering there are only two ways in which to travel. The city has a sense of sprawl to it not gained in most towns divided in blocks. This design seems to slow visitors and residents down alike. You see evidence of this by the casual stroll from store to store by shoppers on the Coin. (Invul)A small black cat has answered the summons of Dometeus. North - Coin Spiral West - Coin Spiral

Enchanter's Porch This porch is the only part of the Enchanter's house that you can enter. He sits on it daily telling tales of his youth as one of the world's best enchanter. He proudly points out that the Enchanter's Guild has created a portal to their guild on his front porch. It was a retirement gift from the enchanters so that he could keep in contact with the members even in his retirement. The portal to Enchanters guild is here.(anti) (Sanc)An old Enchanter looks at you wondering if you are looking for the guild. East - Faith Spiral Faith Spiral Caught up in the beauty and magnificence of this City of Ivory, you nearly stumble upon a low stair below the porch of a small house. The home seems out of place here, save for its color. It is a rather humble abode and its lot seems to extend over the boundary of the walled spiral. An old man sits upon the porch, surrounded by children. To the north and east the marble road continues its march along the northwestern spiral arm. North - Faith Spiral East - Faith Spiral West - Enchanter's Porch Faith Spiral The far northwest spiral arm of the city begins its winding journey outbound from the city here, seamlessly connecting the more holy grounds of the Priestesses to the city. The glint from the gold dome of Ivory Temple is visible around the curve of the arm, and you see many veiled figures slowly walking in both directions. With clasped hands and bowed head, a priestess walks the path. North - Faith Spiral East - Ivory City Plaza West - Faith Spiral Ivory City Plaza A carved ivory rail set atop a low wall beckons you toward the northern edge of the plaza. Your approach is greeted with a marvelous view of the surrounding countryside. The lack of high wind at this height seems somewhat strange, but you feel more at peace knowing there is no chance a gust will come along and blow you over the rail. The northwestern spiral arm begins its winding path outward just to your west. With clasped hands and bowed head, a priestess walks the path. East - Ivory City Plaza South - Ivory City Plaza West - Faith Spiral Ivory City Plaza Walking this flawless plaza offers a serenity not felt in most other large cities. The quiet presence of the Priestesses who dwell and pray here seems to be the reason for this sense of peace. Another is the glowing ivory surroundings, which seem impervious to the dirt left by your stroll. A misty breeze tells of a fountain to the south, while in all other directions lies the smooth, ivory-colored marble of the plaza. Playing happily with his toys is a young child of Ivory City. East - Ivory City Plaza South - Ivory City Plaza West - Ivory City Plaza Ivory City Plaza The plaza is a rather small square for such a glorious city, but from its muted tones and generally unassuming architecture, it seems understatement was the designers' wish. You can easily see the far southern side of the plaza through the misty air of the fountain. To your east is the Coin Spiral, home to the bulk of the shops of Ivory City. To your north lies the open air, offering vistas unavailable to any other land-based city. Playing happily with his toys is a young child of Ivory City. East - Coin Spiral South - Ivory City Plaza West - Ivory City Plaza Coin Spiral There is more of a sense of hustle and bustle here in the trade district of Ivory City. The cries of shopkeepers hawking their wares can be heard, and more visitors to the city can be found here. The marble columns which serve as streetlamps at dusk have been decorated with green and ivory bunting, celebrating a festival coming soon to the city. The curving path of the Coin Spiral continues north and east, while west is the plaza. A priestess sprinkles sand about the marble paths of Ivory City. With clasped hands and bowed head, a priestess walks the path. Playing happily with his toys is a young child of Ivory City. A merchant of the Coin Spiral walks the city paths here. North - Coin Spiral East - Coin Spiral West - Ivory City Plaza Coin Spiral The gentle bend of the path on the Coin Spiral takes you by a general store to the east. You see several children with their noses pressed against the glass, eyeing the fine display of candy offered by the proprietor. The Ivory City Plaza is still within view down the path at your west and the spiral arm continues around to the northwest here. With clasped hands and bowed head, a priestess walks the path. North - Coin Spiral East - Ivory Surplus West - Coin Spiral Ivory Surplus The color of the interior of this general store is what first takes you aback. Its decor is smooth, dark wood, which is a rare sight in this city of ivory. The oiled wood floors are stacked high with crates and open barrels, offering many staples for travellers as well as bulk candy for the many children who peruse the store's wares on a daily basis. It feels rather warm here, partly because the everpresent wind of outside has ceased. (Sanc)A young maiden who has taken up the cloth and become a priestess stands here. The owner of Ivory Surplus welcomes you to his store with a friendly smile. West - Coin Spiral Zone name: Ivory City Redescribed by Shrike OK You can buy: A waterskin for 100 gold coins. A tapered candle for 46 gold coins. Young Adventurer's Belt for 40 gold coins.

Ivory City Plaza A low wall runs the outer rim of the plaza, topped here by several statues of cherubs and angels. A long, chiseled ribbon winds its way across the wall, giving depth to a barrier that otherwise would seem too utilitarian in its purpose of keeping the clumsy from falling out of the sky. The ivory fountain is on the plaza at your east and the wall runs north and south. Playing happily with his toys is a young child of Ivory City. Playing happily with his toys is a young child of Ivory City. A musician stands in front of a hat here, playing a strange wind instrument. North - Ivory City Plaza East - Ivory City Plaza South - Ivory City Plaza Ivory City Plaza The gossamer stair connecting this floating city of ivory widens here, a grand bannister of sheer material leading onto the plaza. A large, ornamental fountain, displaying three dolphins erupting from the water, sprays the warm air with cool moisture. The plaza stretches out in all directions, eventually breaking off into the spiral arms that give Ivory City its distinctive architectural shape. Far below, the plains of Southern Shadron offer a striking view. A small white fountain is standing at the end of the road. With clasped hands and bowed head, a priestess walks the path. With clasped hands and bowed head, a priestess walks the path. Playing happily with his toys is a young child of Ivory City. North - Ivory City Plaza East - Ivory City Plaza South - Ivory City Plaza West - Ivory City Plaza Down - Gossamer Stair to Ivory City Ivory City Plaza You stop for a moment to enjoy the view offered over the carved rail to the east. The minuteness of everything on the ground is novel, but what is truly breathtaking is the open sky. It is not often one sees the sky in such a way, with nothing to distract from its pale colors and myriad of clouds. Even the sunlight seems a different hue from far up here. Far from the largest of city squares, Ivory Plaza does posess the most beautiful attributes you've yet seen. A little girl is here playing with her friends. A merchant of the Coin Spiral walks the city paths here. North - Ivory City Plaza South - Ivory City Plaza West - Ivory City Plaza

Ivory Spiral You can see the back of a small house across the gap between here and Faith Spiral. You glance below the house to the city floor. It is surprisingly thin to support the weight a city must incur. Magic certainly plays a major role in the upkeep of this city, and you begin to wonder what the priestesses have to do with it. The Spiral continues south and east. With clasped hands and bowed head, a priestess walks the path. Playing happily with his toys is a young child of Ivory City. East - Ivory Spiral South - Ivory Spiral Ivory Spiral The Ivory Spiral contains many places of residence, as well as a fine Inn known throughout Shadron for its hospitality and fine views from its rooms. Even a few citizens from the other large cities of Imperial have found their way here and built homes in the sky. The city plaza is off to your east, while south the narrowing spiral curves to the west. East - Ivory City Plaza South - Ivory Spiral West - Ivory Spiral Ivory City Plaza You look off to the west, noticing how the plaza turns into a pathway that loops around to the south. The Ivory Spiral begins there, home to the many residents of Ivory City. A long wall serves as barrier between you and the distant land beneath, though its functionality has been artfully concealed by the relief of angels and cherubs. You may follow this wall along the southernmost plaza east or leave north for another section. A merchant of the Coin Spiral walks the city paths here. Playing happily with his toys is a young child of Ivory City. North - Ivory City Plaza East - Ivory City Plaza West - Ivory Spiral Ivory City Plaza Several artists stand before easels here, painting fantasy skies that hardly do nature's view over the long rail to the south justice. Still, this seems an excellent place for an attempt to capture this beauty on canvas. The white marble-paved plaza stretches out behind you to the north and going east or west will eventually lead you to the southern spiral arms. With clasped hands and bowed head, a priestess walks the path. Playing happily with his toys is a young child of Ivory City. A merchant of the Coin Spiral walks the city paths here. North - Ivory City Plaza East - Ivory City Plaza West - Ivory City Plaza Ivory City Plaza The plaza's marble surface seems covered with a light sprinkling of sand. The shuffle of your boots seems rather noisy and you can find no reason for the presence of the granules. Perhaps further wandering about the city will yield an answer, although you don't consider it a pressing mystery. The plaza continues north and west and east begins Art Spiral. North - Ivory City Plaza East - Art Spiral West - Ivory City Plaza Art Spiral A small crowd has gathered to watch a pair of jugglers performing here. You watch as they toss wooden hoops back and forth, seemingly pulling new ones from thin air and adding them to the fray. They slowly back away from each other, making the feat more difficult, and the crowd gives them space. The Art Spiral seems a fun place to visit, and if you wish to, you may continue along the marble path to the southeast. A priestess sprinkles sand about the marble paths of Ivory City. East - Art Spiral South - Art Spiral West - Ivory City Plaza Art Spiral A long mural covers the face of the curving wall to the side of the path here in lieu of the more fanciful carvings you have seen elsewhere. It depicts a line of children linked by hands marching behind a bard who is playing a lute. The line is broken in the middle as the rear section struggles to keep up with the bard's longer stride and the lead child, dressed in an orange frock, playfully pulls the train on. You may follow the wall to the south or leave west to where a crowd is gathering. South - Art Spiral West - Art Spiral

Shoe-Repair The unassuming home of the shoe-repairman belies his true trade: dealing in fine and exotic weapons. Still, a row of newly-cobbled shoes waits on a dilapidated shelf to be picked up by their owners. Whether these are merely a prop or not is of no concern, as you quickly move to inspect the far more interesting assortment of weapons. Long pikes rest in molded stands along the walls and sheathed katanas and rapiers rest behind glass cases in the center of the front room. You wonder why the deception is needed, but quickly discover the answer in the memories of your walk through Ivory City. The open street lies to the east. With clasped hands and bowed head, a priestess walks the path. East - Ivory Spiral Ivory Spiral The marble pathway makes its turn inward to the southeast here. A row of white, angular stones marks the property of one citizen here. A tiny sign hangs over the door to his small home, proclaiming it a part-time shoe- repair shop. The door to the home is open to the west, inviting any who wish to enter. You may investigate the shop or turn along the spiral path. East - Ivory Spiral South - Ivory Spiral West - Shoe-Repair Ivory Spiral Children are in abundance here, playing games in the cool air of the spiral path. They maneuver deftly out of your way, sensing an outsider, but still wave friendly greetings. You look over the low rail to your south and see nothing but open sky below. A light nudge at your face shows a magical barrier exists to protect accidents and the curiosity of youth. The Ivory Spiral narrows and curves at your west and widens north and east. With clasped hands and bowed head, a priestess walks the path. North - Ivory Spiral East - Ivory Spiral West - Ivory Spiral Ivory Spiral You stand before the only other two-story building you have seen in Ivory City aside from Faith Temple. It is the famous Dawn Inn, which offers astounding views through the windows of its rooms. It is a wide building with curved ivory steps leading to the foyer and looks to be able to accomodate many visitors at once. Ivory spiral continues west and north. (Sanc)A young maiden who has taken up the cloth and become a priestess stands here. A little girl is here playing with her friends. Young Priestess walks south. North - Ivory Spiral South - Dawn Inn Foyer West - Ivory Spiral Art Spiral You stand at the edge of a crowd that is gathered to the north on a small plaza bordered by open air to the south and west. The curved pathway is lined with marble columns topped by hooks from which lanters dangle. They have just been lit and give the ivory surroundings a cheery reddish glow that seems perfect for the street acts of the Art Spiral. North - Art Spiral East - Art Spiral Zone name: Ivory City Redescribed by Shrike OK Your death feels less painful now. Your death feels less painful now. [chat] Iceberg scrunches up his eyes real hard looking for something, Art Spiral To your south you see the dancing lights of the same path on which you stand. Someone stands across the span of open air and waves at you in greeting. You can't help but wave back with the cheery atmosphere around you. Besides, if you continue your walk along Art Spiral to the southeast, you will likely run into that person, and rudeness seems out of place here. North - Art Spiral East - Art Spiral West - Art Spiral Art Spiral Gently curving inward to the southwest, this section of the spiral seems darker than the wider mouth. A man stands alone at the wall to the east, playing a strange wind instrument into the darkness below. You notice a hat lying nearby, and drop a couple coins in. He nods his head, but does not turn or stop playing. The path continues to the west and south. South - Art Spiral West - Art Spiral

Ivory Spiral A few private homes line the path here, their low roofs colored as their walls, a uniform ivory. Each is distinct though, the one directly south is more domed in shape while the one east of it is a harsh rectangle. The low wall that separates a long fall to the ground connects each of these homes, although here they remain unornamented. The Ivory Spiral ends at your east with a view of the Dawn Inn and returns north here. North - Ivory Spiral East - Ivory Spiral South - Halfway to Heaven Permanent Care Home Ivory Spiral Far across the expanse of sky to the east you can see others on the Art Spiral milling about, listening to street musicians. Here, it is more peaceful. Planters have been set in the wall here to offer that which cannot naturally grow in the sky. The greenery makes you long for the forests and plains below, though your trip here has been refreshing and scenic. You may return to the main city via the pathway at your west. With clasped hands and bowed head, a priestess walks the path. With clasped hands and bowed head, a priestess walks the path. West - Ivory Spiral Dawn Inn Foyer You stand in a gorgeous marble-floored foyer. The ceiling is high and painted with the cherubs and angels found in so much of Ivory City's art- work. A replica of the plaza fountain, exact save for its smaller size, gurgles water forth in the center of the room. In the manner of the city, the main reception area is above you on the second floor. The winding path of the Ivory Spiral lies just down the steps to the north. (Invul)A small black cat has answered the summons of Dometeus. North - Ivory Spiral Up - Dawn Inn Reception Dawn Inn Reception A long counter of ivory marks the reception area. A set of swinging doors to the east and west lead to the inn's rooms and are accessible to guests. A friendly receptionist greets your arrival in the friendly manner you have come to expect from the citizens of Ivory City and offers to check your belongings in the inn vault during your stay. You may decide to take a room or leave for the city down the wide stairs and through the foyer. A black bottle labeled Elemental Salve of Health has been left here.(blue) A small bank daemon sits here playing with your shiny gold coins. (Invul)A small black cat has answered the summons of Dometeus. A receptionist smiles at you as she checks for empty rooms. Down - Dawn Inn Foyer offer The Receptionist tells you 'Sorry, but I can't store any more than 80 items. The Receptionist tells you 'And you are carrying 85 items. spe rec ivory rest Ivory Gardens Resting Room Corpse of Tezzi is lying here. Art Spiral Several marble benches have been carved perpendicular to the wall that encloses this rounded end to Art Spiral. They offer a view of the greatest artistic triumph of Ivory City: its grand eye on the world. The area is unlit, save for the stars and moonglow that put on a show each night. You may sit and enjoy your surroundings or leave east for the city. (Invul)A small black cat has answered the summons of Dometeus. A musician stands in front of a hat here, playing a strange wind instrument. East - Art Spiral Art Spiral The path around Art Spiral bends around a wide section of benches set out for viewing of the comissioned shows that take place from the Bard's Guild Stage to your east. The benches are currently empty, save for a few folks conversing about a portrait one holds. The path here is lit by only two lanterns, but you can see the end of the spiral to your west. North it loops around toward the city plaza. (Invul)A small black cat has answered the summons of Dometeus. With clasped hands and bowed head, a priestess walks the path. (Sanc)A young maiden who has taken up the cloth and become a priestess stands here. A priestess sprinkles sand about the marble paths of Ivory City. North - Art Spiral East - Performance Stage West - Art Spiral Performance Stage This stage is a covered location where the bards can perform various shows for the travellers that visit Ivory City. It is constructed of a thick wood that will withstand long hours of performances and any type of weather. Even the curtains are resistant to the weather so they look as new as the day they were hung. The stage itself is covered over three quarters of it making it possible for performances in rain or sunshine. There are large lanterns hanging all around the stage to provide lighting for evening shows as well. And off to the side you see the portal that leads to the Bard's Collegium. It is quite common to see bards coming and going through the portal for performances or just to attend classes with the guildmaster. A portal to the guild of bards floats in the air here, radiating soft music.(anti) (Invul)A small black cat has answered the summons of Dometeus. West - Art Spiral

You managed to conserve some magical energy! Your superior knowledge of magic enhances your spell. A Kenku in Under a Cavernous Dome of Granite Ok. You managed to conserve some magical energy! Your superior knowledge of magic enhances your spell. Your vision blurs then clarifies after a moment. Under a Cavernous Dome of Granite A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. (Sanc) (Invul)Vezral, the Cyclops Shaman storms about here in an angry rage! A child has arrived. t iame Luin palissan karttaa väärin, kuvittelin Vezralin vasta seuraavaan huoneeseen, vaikkei kartassa sellaista ollutkaan :) You tell Iame, 'Luin palissan karttaa väärin, kuvittelin Vezralin vasta seuraavaan huoneeseen, vaikkei kartassa sellaista ollutkaan :)' Angelique (chat)[ my kids go to school and need to get up at 6am to get ready for 6:30 bus ]

Zone name: Mandrake Eyrie
Written by Clear

Low North-Western Corner Travelling around the foot of the mountain, a trail beaten into solid stone by millenia of clawed feet curves around the massive Eyrie. The powerful scaled figures of individual mandrakes can be seen moving along the surface of their mountain, some soaring high above you with their powerful wings, some moving along the stony surface. The train around the Eyrie continues east towards a cave, and south along the western base of the mountain. High above you, a precarious ledge, carved by claws provides ample hand and footholds. (Invul)A small black cat has answered the summons of Dometeus. A Kenku is standing here. (Invul) East - Cave Entrance South - Trail Along the Western Base Up - Mountain Face, North-West Corner Cave Entrance A large cave opens up along the northern base of the mountain, providing a sizable entrance even to the large Mandrakes of the warrior class. Powerful scaled bodies can be seen moving inside the cave. Occasionally a solitary warrior will wander inside or spring up to travel around the Eyrie on powerful wings. The interior of the cave is south, while the northern face of the mountain continues east and west. East - Northern Base of the Eyrie South - Warrior Nests West - Low North-Western Corner Northern Base of the Eyrie Millenia of human years, and multiple generations of Mandrakes moving along the face of their mountain has carved easily manageable handholds along the rocky surface. A discernible trail travels along the base of the high mountain following it's northern face to the east and west, above you carved handholds provide a way up. East - Middle of Northern Base West - Cave Entrance Up - Scaling the Northern Face of the Eyrie Middle of Northern Base The northern face of the mountain expands above you, with a large cavemouth opening directly above. Large scaled figures frequently travel between the opening above you, and moving either towards the western or eastern corners of the north base of the Eyrie. A trail travels towards the east and west along the foot of the Eyrie, or you may climb up to the large cave. East - Trail Along the North Base West - Northern Base of the Eyrie Up - Entrance to the Warlord's Nest Trail Along the North Base Towards the east you spot another opening in the mountain. Several scaled and winged Mandrakes seem to be moving in and out of the cave. Above you a thin ledge provides support for movement higher along the northern face of the Eyrie. A worn trail carved into the rock travels east towards te cave's mouth and west along the foot of the mountain. East - Entryway of the Guards West - Middle of Northern Base Up - Northern Face of Eyrie Entryway of the Guards A wide, high-ceilinged cave opens up into the north base of the mountain, large scaled bodies move about inside the opening. A trail beaten by clawed feet into solid rock leads east toward a corner of the mountain and west along the northern face. East - North-Eastern Corner South - Warrior Nests West - Trail Along the North Base North-Eastern Corner The massive Eyrie of the mandrake's mountain rises to the south-west of you. A carved trail curves around the mountain's corner and leads to the south along the eastern edge of the mountain, and west towards an opening in the solid rock. South - Trail Along the Eastern Base West - Entryway of the Guards Up - North-Eastern Corner of Eyrie

Trail Along the Western Base Carved into solid stone a narrow trail formed by generations of clawed feet leads south along the western base of the Eyrie and north, where it curves around the corner of the mountain. Occasional large shadows block the sun as a scaled figure gracefully sails over you on powerful wings. North - Low North-Western Corner South - Below the Western Face Warrior Nests This large cavern houses approximately half of the warrior class of the Eyrie, shallow alcoves carved into the walls provide each warrior with a small nesting place and the large central area allows enough room for training. Warriors are constantly on the move, some leaving to hunt, others in the midst of training their abilities and some flying a relay between the Warlord and the warrior nests. The nests open out to the outside air to the north and a tunnel leads into the Eyrie to the south. A mandrake warrior glances at you suspiciously, flexing his powerful claws North - Cave Entrance South - A Twisting Tunnel 1 Rookery Niche 3 Warrior Nests This is one of the large nests housing the warrior class of the mandrake Eyrie. The vast majority of mandrakes become warriors and hunters due to their great size, strength and fearsome natural attacks. Only a very few mandrakes show aptitude toward clerical or magical arts. Several powerfully built and armored mandrakes move about here, some holding on to the polearms favored by the race in general. Shallow niches are carved into the walls of the cavern as resting places for the warrior mandrakes. North - Entryway of the Guards South - Curving Tunnel Trail Along the Eastern Base Long before humankind spread across the surface of the world, the powerful clawed feet of Mandrakes were carving this path into solid stone. The trail travels around the mountain to the south along the eastern base and north towards a corner of the Eyrie. North - North-Eastern Corner South - Below the Eastern Face

Below the Western Face The massive mountain home of the Manrakes rises to the east of you. The surface of the solid rock face of the Eyrie is riddles with small niches and the occasional larger cave leading into the living quarters of important mandrakes. Above you a wide cavemouth opens up on the eastern face of the mountain, while a trail leads north and south along the foot of the mountain. North - Trail Along the Western Base South - Trail Along the Western Base Up - Entrance to the Armory A Twisting Tunnel Guard Chamber The Guards stationed outside the Rookery know the importance of the eggs to the community of the Eyrie and will defend them to their deaths. The large tunnel leading to volcanically heated inner part of the Eyrie ends in a set of well-guarded steel doors. The corridor returns south toward the great hall. the charred ashes of Mandrake Warrior are in a pile here, exuding wisps of smoke. the charred ashes of Mandrake Warrior are in a pile here, exuding wisps of smoke. North - Rookery Niche South - The Great Hall (tunnel) Below the Eastern Face A wide cavemouth yawns open above your head on the surface of the mountain's eastern face, odd flickering lights pulsate fro, within it. A trail worn by millenia of moving claws leads to the north and south along the eastern base of the Eyrie. North - Trail Along the Eastern Base South - Along the Eastern Base Up - Entrance to the Magic Supplies UP

Trail Along the Western Base An entryway into the mountain's recesses opens up to the south, wisps of smoke waft out from it accompanied by perplexing aromas. Above you a thin ledge encircles the western face of the mountain, and a beaten path leads north along the base of the mountain and south towards the cavemouth. A mandrake with powerful wings prepares to take off to the air North - Below the Western Face South - Outside the Provisions Cave Up - Along the Western Face A Twisting Tunnel This tunnel is fairly narrow by the Eyrie's standards, the largest members of the warrior class would have to stoop to avoid hitting their heads on the low ceiling here. The tunnel leads north towards a warrior nest and west to the great hall. North - Warrior Nests East - The Great Hall The Great Hall The massive size of this hall catches you completely by surprise, the ceiling is so high that a multitude of mandrakes are constantly flying between the niches and alcoves carved into the walls and ceiling of the hall. The majority of the mandrake population, and any young mandrakes that might be around are houses in this multitude of small caves directly connected to the great hall. Tunnels lead out from the hall to the north, east and west, while south is the entrance into the Eyrie. A mandrake warrior glances at you suspiciously, flexing his powerful claws North - Guard Chamber East - Curving Tunnel South - Entrance to the Mandrake Eyrie West - A Twisting Tunnel Curving TunnelThis tunnel is not nearly as wide as most of the caves entering the Eyrie, infact mandrakes using this tunnel must do so on foot with their wings tightly folded against their bodies. The rough walls feel faintly warm to the touch as if there was some controlled volcanic heat within the Eyrie. The tunnel leads north toward the warrior nests and east to the great hall. North - Warrior Nests West - The Great Hall Along the Eastern Base The scaled bodies of individual mandrakes pass over your head, they seem to be travelling in and out of a large cave that opens up to the south. The rough face of mountain provides ample handholds for climbing it, deep grooves dug into it's surface by aeons of clawed digits. A worn trail travels to the north along the eastern foot of the mountain and south towars a cavemouth opening. North - Below the Eastern Face South - Outside the Leatherworks Up - Scaling the Eastern FaceUp

Outside the Provisions Cave Several mandrakes travelling along their Eyrie home stop by at this cave to pick up provisions to feed themselves. A fire inside the cave wafts wisps of smoke to the outside air along with some mouthwatering scents of roasted meat. A trail along the western foot of the mountain leads north and curves south around a corner of the mountain. A mandrake with powerful wings prepares to take off to the air North - Trail Along the Western Base East - Provisions Cave South - Trail Around the South-West Corner Provisions Cave A large fire has been built at the end of this room, over which several dead animals are turning on a huge spit. The aroma of roasting meat is mouthwatering as the meals of the mandrake community are prepared here. A mandrake shopkeeper rearranges the wares of the shop while watching you West - Outside the Provisions Cave Zone name: Mandrake Eyrie Written by Clear OK You can buy: Roasted Moose for 13 gold coins. A Moose Steak for 6 gold coins. Island is #2s Leatherworks Outside the Leatherworks A large opening in the eastern face of the mountain leads into a store that supplies the mandrake population with a variety of leather straps and harnesses designed to suit their scale-armored bodies. The scent of worked leather eminates strongly from within the cave. A beaten trail leads north along the eastern foot of the mountain and south to curve around a corner of the Eyrie. The leatherworks are to your west. North - Along the Eastern Base South - South-Eastern Corner of Eyrie West - Leatherworks

a LOUNAS Directly north-east of you, the high mountain that is home to the ancient race of mandrakes rises to it's impressive heights. A narrow trail carved into the rock skirts around the corner of the mountain and leads towards the north and east along the western and southern edges of the Eyrie. (Invul)A small black cat has answered the summons of Dometeus. North - Outside the Provisions Cave East - Southern Trail Up - South-Western Corner Midmountain Southern Trail Moving along the path carved into rock, you can't help but marvel at the centuries of claws that ithas taken to form this trail. A wide ledge above your head makes climbing up impossible at this point, but the carved path leads west around the corner of the mountain and east along it's southern foot. (Invul)A small black cat has answered the summons of Dometeus. East - Southern Foot of the Eyrie West - Trail Around the South-West Corner Southern Foot of the Eyrie You are travelling on the southern face of the mandrake Eyrie, the massive mountain rising directly north of you. An immense cave opens up to your east providing an entryway into the Eyrie itself, while a path carved into solid stone leads to the west along the southern foot of the mountain. Ample handholds provide easy access to climbing the mountain above you toward a cavemouth from which ominous ethereal lights eminate. (Invul)A small black cat has answered the summons of Dometeus. East - Entrance to the Mandrake Eyrie West - Southern Trail Up - Entry to the Lair of the Magus Entrance to the Mandrake Eyrie A massive cave opens up on the southern face of a gigantic mountain that has been the ancestral home of the mandrake race for millenia before the first humans walked the world. The roof of the cave is so high that the scaled mandrakes can use their wings to fly within the cave itself, gliding effortlessly through the air. Carved ridges along the outside of the cavemouth provide easy handholds to climbing the mountain, a trail carved stone leads east and west, and you can go south away from the Eyrie. (Invul)A small black cat has answered the summons of Dometeus. North - The Great Hall East - Southern Foot of Eyrie South - South of the Eyrie West - Southern Foot of the Eyrie Up - Above the Entrance of the Eyrie Southern Foot of Eyrie The Mandrake Eyrie rises above you into an impressive towering height, indivdual scaled mandrakes can be seen soaring along edges of the rock, travelling between the caves that riddle the mountainside. Above you a large cave opens up, strange guttural chanting flowing out from within it's recesses, a carved trail leads east and west along the southern base of the mountain. (Invul)A small black cat has answered the summons of Dometeus. East - Southern Base of the Mountain West - Entrance to the Mandrake Eyrie Up - Entryway to the Eyrie Shrine Southern Base of the Mountain A wide ledge above you prevents you from climbing the mountain at this point, but a carved trail surrounding the foot of the impressive mountain leads to the east curving around a corner, and west towards the entrance of the Eyrie. (Invul)A small black cat has answered the summons of Dometeus. East - South-Eastern Corner of Eyrie West - Southern Foot of Eyrie South-Eastern Corner of Eyrie Travelling all around the foot of the massive mountain, a trail etched into solid stone leads towards the north and west along the Eyries western and southern bases. Handholds provided by centuries of clawed digits allow easy access to climb the mountain here. (Invul)A small black cat has answered the summons of Dometeus. North - Outside the Leatherworks West - Southern Base of the Mountain Up - South-West Eyrie Corner Up

South-Western Corner Midmountain {UD} Deep regular grooves in the mountainside allow you to move freely here, letting you climb up toward the top of the mountain, or descend to the trail below. You can also move along the mountain sides to the north and east towards a large cave. North - Along the Western Face East - Entry to the Lair of the Magus Up - South-Western Top of Eyrie Down - Trail Around the South-West Corner Entry to the Lair of the Magus Shimmering mist flows out from the mouth of the cave here, opening to the southern face of the Eyrie. Brief flashes of multicolored light illuminate the cave beyond the ethereal mists but you can't make out anything else inside. Narrow ledges let you scale the southern face of the mountain east and west. North - Main Chamber East - Above the Entrance of the Eyrie West - South-Western Corner Midmountain Down - Southern Foot of the Eyrie Above the Entrance of the Eyrie {#D} You are standing on a ledge overlooking the massive cave that leads into the Eyrie itself. Deep grooves in the stone provide you with steps that lead up to another large cave above you, and the ledge you are on continues east and west towards caves in both directions. East - Entryway to the Eyrie Shrine West - Entry to the Lair of the Magus Down - Entrance to the Mandrake Eyrie Entryway to the Eyrie Shrine The solid rock surrounding the cave mouth here has been crafted into a graceful arch depicting myriad images deemed sacred by the mandrakes. Low guttural chanting and prayers echo from inside the lair of the Eyrie Archpriest. The ledge you are on continues east and west along the face of the mountain. North - Shrine Entrance Hall East - South-West Eyrie Corner West - Above the Entrance of the Eyrie Down - Southern Foot of Eyrie South-West Eyrie Corner Second floor Irregularities in the rocks here, paired with deep ridges give enough hand and footholds for you to move freely up toward the top of the mountain, or down to the trail at the base of the mountain. You can also scale the face of the Eyrie to the north and west to the Eyrie shrine. North - Scaling the Eastern Face West - Entryway to the Eyrie Shrine Up - South-East Top of Eyrie Down - South-Eastern Corner of Eyrie Up/Down

Entrance to the Warlord's Nest
You are now in the Last row
north
Alas, you cannot go that way...
[chat] Sofia throws back her head and cackles with insane glee!
rec scroll
You recite a scroll of magic mapping which dissolves.
*---*---X---*---* 
|       |       | 
* A     I-I   S * 
|               | 
* I-I-I   I-I-I * 
|   |       |   | 
*---*---*---*---* 

X---*---*---*---*---*---*   a=mandrake island
|   |               |   | 
*   I   I   I   I   I   * 
|   |   |   |   |   |   | 
*
|   |       |       |   | 
*   I---I
|       |   |           | 
* F     I---I        WC * 
|           |           | 
*---*---*---*---*---*---* 
            |
			a

Southern Base of the Mountain
Southern Foot of Eyrie
Entrance to the Mandrake Eyrie
Southern Foot of the Eyrie
Southern Trail
Trail Around the South-West Corner
Outside the Provisions Cave
Trail Along the Western Base
Below the Western Face
Trail Along the Western Base
Low North-Western Corner
Cave Entrance
Northern Base of the Eyrie
Middle of Northern Base
Trail Along the North Base
Entryway of the Guards
North-Eastern Corner
Trail Along the Eastern Base
Below the Eastern Face
Along the Eastern Base
Outside the Leatherworks
South-Eastern Corner of Eyrie

Warrior Nests
  *-*-*-*-*-*-*   a=mandrake island
  | |       | | 
  * I       I * 
  | |       | | 
*-*-*-*-*-*-* * 
| |       | | | 
* I   I I X * * 
| |   | | | | | 
* *-I I-I-I * * 
| |     |   | | 
* *-*-*-*-*-*-* 
|       |       
*-I I-I-a I-*   

Outside the Provisions Cave
rec scroll
You recite a scroll of magic mapping which dissolves.
* I       I *   a=mandrake island
| |       | | 
* I-*-I *-* * 
|   | | | | | 
*   I I I * * 
|   | | | | | 
X-I I-I-I I-* 
|     |     | 
*-*-*-*-*-*-* 
      |       
      a       

Zone name:
Written by Clear

Nilaah and Stephasia
Stephasia Island written by Angelique

Outside the City Gates Standing just outside the marvelous city of Nilaah a feeling of awe begins to well up within each person. The city is home to many of the well known adventurers of the realm and has its own history and population of interesting characters. The island that is home to the city is off to the west and to the north, with the rough impassable rocks to the east. (Invul)A small black cat has answered the summons of Dometeus. North - Stephasia Island South - Northern Gate of Nilaah West - Well Traveled Paths Zone name: Stephasia Island This island is the home of Nilaah. This is also the new home to the Grand Masters, Babbler, Master of Disguise and the Mad Hatter. Beware of the Grand Master Assassin he still is quite aggressive in nature. There are various places on the island to explore including the villages and the clouds above the great Ash tree.

Northwest Guard Post The cobblestone path turns here, heading east and south. On the outside corner of the turn stands a small guardpost. It is simply built yet functional, having a wooden stand the height of two men with a platform on top where one guard stands, keeping watch to the northwest of the city. Another guard waits at the foot of the stand, keeping a watchful eye on the people passing by. He quirks an eyebrow at you as you pass, and you give him a florid bow before continuing on your way. Houses lie both to the south and to the east, but you can see a slightly larger building among the residences to the east. (Sanc)A member of the Nilaah city watch is patrolling the streets. East - Pea Lane South - Pea Lane Pea Lane A white three-story building is nestled among the houses to the north here. Glancing briefly through a window, you can see a young woman reading to a large class of young students. Beneath each windowsill at ground level is a flower bed of daffodils or chrysanthemums. You pluck one and jauntily attach it to your hat before continuing on your way. Eastward the homes continue, and to the west you can see men or women in armor among the houses. East - Immersed in Domesticity West - Northwest Guard Post Immersed in Domesticity Momentarily you are surrounded by a group laughing young urchins who quickly scamper off, playing some game of their own devising. An old crone hangs up her laundry in front of one of the houses to the south. Everything seems calm and tranquil and utterly domestic. To the east lie homes while westward you can see a building slightly larger than most of the residences you have observed thus far have been. East - Pea Lane Divides West - Pea Lane Pea Lane Divides The line of houses to the north marches on in an unbroken line, but to the south and west the road here has split. Equal numbers of pedestrians traverse both the western path and the southern. At the point where the path splits, a small crab-apple tree has been hung with garlands of flowers. In all directions lie homes, and the residents move quietly about their business. (Sanc)A member of the Nilaah city watch is patrolling the streets. East - Pea Lane South - The Southern Path West - Immersed in Domesticity Pea Lane You have entered a calm, quiet part of town. It is apparent from the lines of houses along either side of the road that you stand at the entrance to a residential section. The homes you see are small, two-story affairs with sharply sloping roofs tightly packed together side by side. East lies the road to the north gate while west you can travel deeper among the homes. East - Main Street Into Nilaah West - Pea Lane Divides Main Street Into Nilaah A broad, busy avenue leads from the north gate into town. To the east is a small, quieter lane that will take one to the residential district of Nilaah. Very little traffic goes east, mostly deliveries from the market, or craftsmen building a new home for some lucky family. There is a scent of orange blossoms in the air and the main street continues south. North - Northern Gate of Nilaah South - Nilaah's Main Street West - Pea Lane

Pea Lane The lane runs north and south here, with houses belonging to the citizenry of Nilaah along both the eastern and western sides of the road. Birds, perching on the eaves of some of the homes, chirp contentedly to each other. Everything is serene and peaceful. To your south you can see the beginnings of a curve in your path. To the north you can see some sort of small platform built next to the road. The houses march on inhindered in both directions. (Invul)A Kenku has answered the summons of Dometeus. A resident of Nilaah tips his hat as you pass. North - Northwest Guard Post South - A Glimpse The Southern Path Inhaling deeply, you can smell freshly baked breads, pies, and other common foods from the homes lining the road. Your tummy rumbles loudly, and a passing group of young women start to giggle. A level stare sends them quickly on their way. Tighten your belt and continue to the south or to the north. Queen's Garden Nilaah's Main Street The scent of flowering trees, blossoms and fresh, green growing things is strong here. Tall walls border the street here, a gate to both the east and the west. Some people will find one gate more appealing, some will find the other gate more appealing. Swaying branches, chirping birds and tinkling fountains can be found behind each gate. Go wither your heart pulls you. (Invul)A Kenku has answered the summons of Dometeus. (Invul)An earth elemental has arrived from the plane of earth. (Sanc)A member of the Nilaah city watch is patrolling the streets. North - Main Street Into Nilaah East - King's Garden South - Atop the Curving Stone Stairs West - Queen's Garden King's Garden Within the tall fieldstone walls of the King's Garden one may find the security of peace and quiet from the riotous life an adventurer leads as he searches the realm. Tall fig trees, the bright green fruit ripening under the relentless heat of the sun, spread their limbs over long granite benches where gentleman warriors, mages and thieves can discuss the finer arts of strategy and tactics. Strength and resilience return to you within these stone walls. One can walk the carefully tended paths or admire the finest examples of horticultural specimens oh so tenderly transplanted by the royal gardeners. What one does not find here are females. This is exclusively a refuge for males. The statue of a regal man guards the garden solemnly.(blue) A small bank daemon sits here playing with your shiny gold coins. (Invul)A Kenku has answered the summons of Dometeus. (Invul)An earth elemental has arrived from the plane of earth. West - Nilaah's Main Street

A Glimpse You stand at the south-west corner of the residential section. Further south you can see the dome and camponile of the cathedral rising above the roofs of the houses, glittering with gilt. The omnipresent homes still surround you, and exits leading both north and east seem equally domestic. The vine covered manor house of Daylin and Isabeau is here. (Invul)A Kenku has answered the summons of Dometeus. A resident of Nilaah tips his hat as you pass. North - Pea Lane East - Endless Houses Endless Houses The weight of the houses on every side, row after row of narrow, two- story building exuding domesticity and monotony from every nook and cranny, begin to press down on you. To the west lie houses. To the north lie houses. You sigh to yourself. (Invul)A Kenku has answered the summons of Dometeus. A resident of Nilaah tips his hat as you pass. (Sanc)A member of the Nilaah city watch is patrolling the streets. East - Pea Lane Winds On West - A Glimpse Pea Lane Winds On The road winds to the south here. The people sharing your path are simply dressed in darkly muted colors. The men are becaped and the women behatted. None but the city guard carry any visible weapon. This street, at least, seems completely safe and you cannot imagine anyone being afraid to walk here, even late at night. To the south and to the east the road runs, and you see homes in both directions. A resident of Nilaah tips his hat as you pass. (Invul)A Kenku has answered the summons of Dometeus. South - Pea Lane Curves West - Endless Houses Endless Houses The weight of the houses on every side, row after row of narrow, two- story building exuding domesticity and monotony from every nook and cranny, begin to press down on you. To the west lie houses. To the north lie houses. You sigh to yourself. (Invul)A Kenku has answered the summons of Dometeus. A resident of Nilaah tips his hat as you pass. (Sanc)A member of the Nilaah city watch is patrolling the streets. East - Pea Lane Winds On West - A Glimpse Southern path continues

Pea Lane Curves The path you are following winds north and south in gentle, leisurely curves. No one here seems to be in a hurry to get anywhere. They stroll calmly along, speaking softly to each other. Many look you over but none speak to you. There are homes along both sides of the road, and you can travel north and east. (Invul)A Kenku has answered the summons of Dometeus. (Invul)An earth elemental has arrived from the plane of earth. (Sanc) (Invul)Nilaah Watch Captain wanders the streets overseeing the patrols. North - Pea Lane Winds On East - Pea Lane Turns Pea Lane Turns A patrol of the city watch eyes you cautiously as they pass. Well aware of just how much you stick out amongst the simple, unarmed people traversing this path, you continue on your way. Houses line the street and continue both to the north and to the west. (Invul)A Kenku has answered the summons of Dometeus. (Invul)An earth elemental has arrived from the plane of earth. North - The Southern Path West - Pea Lane Curves (Main Street) Nilaah's Meta Shop The wizened, gnarled form of the metaphysician takes your measure from where he stands at the side of a very unusual contraption. It resembles a chair, but surely it is some chair stolen from a deep, dark torture chamber, what with all its belts and clamps and levers. Ah, but it is not. It is merely a tool used by the metaphysician to make strong adventurers even more mighty. A small sign hangs on the wall. A small bank daemon sits here playing with your shiny gold coins. (Sanc) (Invul)The metaphysician that lives in Nilaah welcomes you. South - Outlook Over Nilaah Nilaah's Quest Shop The Quest Shop offers a very special selection of items, ranging from potions, to scrolls, armor and weapons and many more pieces of fine equipment one simply cannot obtain anywhere else. This is the shop where one spends the quest points obtain through the graces of the immortals of the realm, given when an adventurer has completed a quest. So take a bit of time, under the arching dome of this quiet shop, to discover what marvelous things one might purchase here. A shimmering Orb of Knowledge rests here. South - Outlook Over Nilaah

Green Gables Inn Outlook Over Nilaah The broad avenue atop the gentle hill, its granite balustrade covered in ivy and grape vine, runs east and west. From here, you can look down into the town, note its patterns of streets and red-roofed cottages and shops, or catch a glimpse of the bustling market in the center of town. To the west, the bright green gables of Nilaah's inn beckon. (Sanc)A shipwright is working on a newly designed ship. East - Atop the Curving Stone Stairs West - Green Gables Inn Atop the Curving Stone Stairs South from this main square, a large pink-grey staircase curves down and around the gentle hill Nilaah is built upon. To the west you can see bright green gables peeking over the edge of the high wall surrounding the garden. Your view of the town below, at the bottom of the gentle descent provided by the broad stairs, is quite good and farther to the south, past the walls of Nilaah, the ocean winks bright blue and playful at you. A Kenku is standing here. (Invul) (Invul)An earth elemental has arrived from the plane of earth. North - Nilaah's Main Street East - Outlook Over Nilaah South - Stone Stairs West - Outlook Over Nilaah Outlook Over Nilaah You have found a quiet spot, it would appear, a place where you can sit on one of the low stone benches against the balustrade and simply watch the town at the bottom of the hill go about its business. To the south and west, one of Nilaah's wharfs can be seen, the deep bay speckled with tall ships rising and falling on the long, low swells of ocean. East - Outlook Over Nilaah West - Atop the Curving Stone Stairs Outlook Over Nilaah The broad avenue that provides an outlook over the town of Nilaah is also home to a couple of rather important sites for adventurers. Here, to the north, you spy a quirky little cottage, a shop that looks as though someone is continually adding another room to it. That cottage simply has to be the place where the meta physician plies his trade. To the south, the booming voice of an auctioneer can be heard, even through North - Nilaah's Meta Shop East - Outlook Over Nilaah South - Nilaah Auction Hall West - Outlook Over Nilaah Outlook Over Nilaah The broad avenue at the top of Nilaah's hill ends here. To the east, the entrance to an essential part of any port town can be found, the lighthouse. It is a round, rather stout lighthouse, with moss growing between the cracks of the exterior wall on the north side. Looking south, you can get a good look at the promenade just inside the east wall of town. To the north, there is another small cottage, a gentle golden glow seeping through the closed door and shutters day and night. North - Nilaah's Quest Shop East - Bottom of the Lighthouse West - Outlook Over Nilaah Bottom of the Lighthouse

Stone Stairs Broad, shallow stairs are lined on either side by urns filled with bright geraniums, roses and trailing fuschia. Wide these stairs are, that lead up a slight rise to the upper section of town, and the small distance up each tread makes for an easy climb. The centre of the hand-laid granite stairs is worn smooth, slightly hollow, the tread of hundreds of thousands of feet creating a depression where rain will gather. Dark green moss grows between the small cracks of the stones, softening your steps. People meet at these stairs, sit and gather upon them in small groups. Young children race up and down, darting in amongst the adults. But there is room for all this, such is the construction of these stairs. Room and even more, for you to sit down and watch the goings on. North - Atop the Curving Stone Stairs South - Sapilla Row Before the Stone Stairs Nilaah's Post Office Nilaah's post office is quiet and cool, the deep overhang of the eaves providing welcome shade. Thick stone walls, plastered a smooth white within and without lend a visual coolness to the eye. A stout, greying postmaster sorts postcards into slots, his hands moving rapidly. He would know everyone who passes through Nilaah and would be more than happy to either give or receive your mail. A small sign is on the counter. (Sanc) (Invul)The Postmaster for the city of Nilaah is hard at work sorting mail. South - Sapilla Row Nilaah Auction Hall Shipyard

Sapilla Row Before the Stone Stairs You stand at the base of a broad, worn granite staircase that serves as a way up the hill Nilaah is built upon. Looking north you can see the stairs, their shallow steps curving up the gentle slope, are just as much of a gathering place as the marketplace. The intersection is rather large, and almost a circle, with benches placed around the perimeter. North - Stone Stairs East - Sapilla Row South - Passage between Street and Market Center West - Sapilla Row Sapilla Row Nilaah's Post Office is to the north, a small, whitewashed cottage with slate roof and small orange trees growing in front of it. People pass in and out of the round topped front door of the post office and at times stand to talk a bit, gossip, chat or otherwise catch up on the daily news in town on their way to picking up their mail or sending it off. North - Nilaah's Post Office East - Sapilla Row West - Sapilla Row Before the Stone Stairs Sapilla Row Sapilla Row runes east and west through Nilaah. To the north you can gain access to the shipyards. To the south you will find a larger intersection with, from the sounds of it, a lot of traffic. This is one of the streets that can be used to avoid the bustle of the centre of town and the marketplace there. Going east will take you to the cobblestone lined Cove Lane, and a way to get to the eastern port gate. (Sanc)A sailor is on shoreleave here in Nilaah. North - Shipyard East - Sapilla Row Meets Cove Lane South - Market Passage West - Sapilla Row Sapilla Row Meets Cove Lane Cove Lane runs north and south and is a rather short street, on the eastern side of town. This is where it intersects Sappila Row, another small, tidy street. Cove Lane meanders a bit, with some gentle curves in its few, short blocks, the cobblestones dappled with sunlight during the day and gently lit by flickering oil lamps at night. South - Cove Lane West - Sapilla Row

Western Street The worn cobblestones of the street give notice as to the age of this ancient town. Many thousands upon thousands of feet- bare feet, booted feet, hooved and iron-shod feet have all passed this way. Repairs are regularly done to the cobblestones, with workcrews of apprentice stonesmiths carefully removing and replacing damages stones. (Invul)A street jester entertains all watchers. North - Sapilla Row in Front of the Cathedral South - Western Street meets Market Square West - Entrance to Courtyard Serano's Weapon Collection Passage between Street and Market Center A covered passageway between the busy marketplace and the street to the north manages to provide some shade during the heat of the mid-day sun and some deep shadows once the moon has risen. The market's bustle and noise is dim and only small flashes of colour can be seen at the southern end of the passageway. No doubt this is a perfect place for assignations of a less honest form. Perhaps one should tuck one's money pouch away while strolling through this part of town. (Sanc)A member of the Nilaah city watch is patrolling the streets. North - Sapilla Row Before the Stone Stairs South - Nilaah's Market Center

Western Gate of Nilaah Nilaah's western gate, open between dawn and dusk only, is broad enough to permit free-flowing access in and out of this ancient port town, yet still remain defensible. Doughty warriors from Nilaah's militia guard the gate, inspecting wagons, carts, sacks and people to ensure no contraband enters or leaves the town. East - Outside the Militia Tower West - Outside the Western Gate Outside the Militia Tower Directly south of here are the iron-banded double doors of Nilaah's militia headquarters. Most of the traffic here is in some way related to the business of the militia. Very few people just happen to stroll past this tower, but for all that, the street is pleasant, clean and clear of debris. Perhaps there is some benefit to being part of the militia. Then again, Nilaah's streets are carefully tended and it could just be that "normal" folk really and truly have little business with the keepers of law and order in their town. East - Between the Gates and the Market South - Nilaah's Militia Tower West - Western Gate of Nilaah Between the Gates and the Market The broad street, wide enough for two large wagons to pass in either direction and still leave room for pedestrians, has baskets of bright fuschia and ivy hung from hooks on the lamp lights. The occasional breeze brings a whiff of orange to you, sweet clementines and even sweeter, though more rare, blood oranges. Muted sounds of a market can be heard to the east. A priest wanders in the Cathedral mumbling prayers. East - Western Street meets Market Square West - Outside the Militia Tower Western Street meets Market Square The broad road from the western gate of Nilaah has brought you to the edge of the central market square. Here is the center of daily life for most residents and visitors. Traders from all over the realm hawk their wares on any given day. Merchants have carts, stalls, shops or even just bright blankets spread with their goods. This intersection is also part of a north-south passage through town. North - Western Street East - Market Square South - A Curving Lane West - Between the Gates and the Market Market SquareMore vendors and hawkers are raising their voices, enticing passing visitors and residents to sample the fine wares on display in the marketplace. To the east is the center of the market. North and south are shops with more specialized items, for those who have specific needs that cannot be met by a street merchant. To the west is a cross- roads that will let you wander other parts of this lively port town. But for right now, perhaps you are content to sample a tiny goblet of new wine at one cart, or a corner of dark golden cheese at another and simply enjoy the life around you. North - Serano's Weapon Collection East - Nilaah's Market Center South - Aorex's Armory West - Western Street meets Market Square Nilaah's Market Center The bright blossoms of roses spill from granite and marble urns, tended with love by any that pass. Baskets of trailing fuschia hang from hooks fastened to shop fronts. Around you, the cries of the merchants can be heard, the distinctive tang of an ocean's salt fills your lungs when you breathe and the sun beats down upon your head with an intensity only found in southern climes. Underfoot, worn cobblestones that show the ravages of salt air, give a clatter raised by passing carts and mules. Bright colours catch your eyes, merchants beckon you to come sample their wares! Life, bright and exciting, surrounds you. Welcome to Nilaah! A bubbling fountain filled with champagne is here to celebrate Emperor Earyn. North - Passage between Street and Market Center East - Market Square South - Cantina di Valencia West - Market Square Zone name: Nilaah This is a hometown as well as a lovely city. The Mayor welcomes all that wish to live in his city and make it their hometown. Nilaah is accessible only via the ship to those that have now made it their home with the home set command. Nilaah was conceived by Havoc and with the help of the Imperial Writers Guild was brought to life. We also thank Asterix for recoding the recall system to allow for a second hometown. OK You drink the wine.

Watch Commander's Office Nilaah's Militia Tower The bustle of an active police force is around you. Nilaah's militia is a superbly trained urban police force, trained to deal with all manner of civic duties. Well armed warriors and peace-keepers in twos and threes go in and out the doors to the street and other parts of the tower. You can see a pair of militia dragging a struggling man into the tower and hear muttered comments from others about another "filthy thief" being taken off the streets and to their just fate. Nilaah is known as being especially unforgiving of thieves and the punishment is harsh and fast. That is obvious, as you hear a scream that is abruptly choked off from the direction the two militia had dragged the struggling man. One less thief to roam the streets and prey on citizens and visitors, it would appear. North - Outside the Militia Tower East - Paymaster's Office South - The Court Dock and Bailiff West - Watch Commander's Office Paymaster's Office

Patrol Room The Court Dock and Bailiff In this room, the accused felons are brought to hear the charges against them. No lawyers are offered to the accused. No lawyers are offered to the accusers, the militia. It is accepted that the militia members will not bring someone to this room unless they have witnessed the act in question. However, some rather strange acts have been witnessed by the guardians of the town. These would include thefts from secret rooms that are guarded day and night, or murders committed in a room at the top of a tower that was sworn to be impossible to enter. The militia has their ways of discovering crimes in Nilaah and their reputation is fearsome. It is far easier to just follow the laws, than face your future in the dock, before the bailiff. Nilaah has two punishments. One is being sold into slavery and the other is death. (Sanc)A bailiff stands here serving the court. North - Nilaah's Militia Tower East - Militia Barracks South - Judge and Justice Cell West - Patrol Room Militia Barracks

Place of Claiming Judge and Justice Cell Justice is swift in Nilaah. From the dock, the accused are brought here to receive their sentence, though upon very rare occasions the accused has been able to successfully plead their innocence before the judge. The judge will ask the accused to plead guilt or innocence. Behind the judge are two items that are legendary amongst the citizens of Nilaah. A crude block of scarred wood, stained with blood, the crude basket at the base, is certain to draw the eye of the most casual observer. This is where the sentence of death is carried out, the judge wielding the axe that removes the condemned's head. The other is a brazier, with a long rod heating in the white hot coals. This is the slave brand, again wielded by the judge and applied to the naked flank of the one about to be sold into slavery. Do you wish to bet on who is the lucky one? (Sanc) (Invul)Joaquim Torres is the judge that represents the law of Nilaah. North - The Court Dock and Bailiff East - Slave Holding Cell West - Place of Claiming Slave Holding Cell

Shipyard
Fishdawg (chat)[ group anyone? ]
rec scroll
You recite a scroll of magic mapping which dissolves.
C-C-C-C-C-C                   a=Shadron Far South
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C     C .-C-C-C-C             b=Stephasia Island
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C-C-C C-C-C-C-C-C             c=Marantha Ocean
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  C C-C C C C X-C           
  |   | | | | |             
  C-C-C-C-C-C-C-C           
  |   |   |   | |           
  C-C-C C C C C C-C C-~-D-a 
  |   | | | | | | | | |     
I-I-C-C-C-C-C-C-C-C-C-c

Imperial Museum

The Entrance of the Museum A lifelike statue of the historian Nikkima stands here. (Sanc)The Legendary Spirit of the Gods comes to Nikkima's aid. 1 out of 1 followers has arrived ar

This area is meant to inform and illustrate the people that have worked for this mud. The statues and portraits tell the history and antics of the gods and goddesses that once called Imperial home. This museum written by Angelique.

Zone name: Jester's Guild

Ever wonder where all those Jesters in town learned their tricks? Well this is where they all got their training. Written by Angelique

Secret Entrance to the Jester's Guild North - Sword Lane ar Jesters Repose This is the most luxurious and cheerful place in the Guild. It has all the comforts the Jesters could ever dream of stealing...umm acquiring descreetly from unknowing sources. Plush furniture, gilded dishes, low carved tables, and assorted works of art decorate this room.
  • (Invul)A small black cat has answered the summons of Dometeus.
  • A Kenku is standing here. (Invul)
  • (Invul)An earth elemental has arrived from the plane of earth.
  • South - Barracks
  • City of Kial-Qwyn, northern part
    Written by Angelique

    The Tournament and Practice Yard Your guildmaster is standing here looking at you. North - The Bar of Swordsmen Down - The Tournament and Practice Yard ask guildmaster a You ask guildmaster master warrior, 'a' look guildmaster master warrior consider guildmaster master warrior Your shield breaks apart into millions of colours that disappear suddenly. This warrior is the guildmaster, he has earned this position through years of experience and many battles. He has the look of finely honed fighting machine. He glances at you and sighs softly. He says " Well I believe we have some work to do here to get you into proper shape." the Guildmaster is healthy. Are you sure you want to bother killing wimpy little the Guildmaster, he is not worth your time. Group: ** Armor: ***** Damage:****** : Health:******* : Mana needed:******** Behave yourself here please! Behave yourself here please! Behave yourself here please! Are you sure you want to bother killing wimpy little the Guildmaster, he is not worth your time. Group: ** Armor: ***** Damage:****** : Health:******* : Mana needed:******** ar Zone name: City of Kial-Qwyn Written by Angelique down The Tournament and Practice Yard North - The Great Hall Up - The Tournament and Practice Yard ar

    Old City of Midgaard
    Written by Crusher

    Zone name:

    0:37:03

    C:\Documents and Settings\Dometeus\My Documents\Imperial\Zone Maps\styled.html

    13.2.2005

    Dalkir's Dungeon
    Written by Amon

    Outside the Gate 1 out of 3 followers has arrived Zone name: Tesuit_City Written by Shrike up At the Bottom of a Tall Cliff

    Outdoor text

    Eleusian Fields
    Written by Qwerty

    1. Along a Rough Mountain Trail
    2. North - Along a Rough Mountain Trail
    3. Down - Winding Mountain Path

    OXYGEN

    The Molak's Treasure Room
    A carefully sealed orb was left here.
    A large pile of gold coins has been left here.
    North - Molak Lord's Throne Room
    get all
    You can't take destruction
    You get A pile of gold coins.
    There were 25000 coins.
    You got 1 item(s).
    cas locate object identify
    Ok.
    Your superior knowledge of magic enhances your spell.
    1. a scroll of identify in Leather Backpack.
    2. a scroll of identify in Leather Backpack.
    3. a scroll of identify in a bag.
    4. Scroll of Magical Research equipped by Marco del Sayvion.
    5. Scroll of Magical Research carried by Marco del Sayvion.
    6. Scroll of Identify carried by Assistant Mage.
    7. Scroll of Knowledge carried by The retired scribe.
    8. a scroll of identify equipped by The Elven mage.
    9. a scroll of identify carried by The Elven mage.
    10. a scroll of identify carried by the Astrologer.
    11. a scroll of identify carried by shopkeeper.
    12. a scroll of identify carried by shopkeeper.
    13. a scroll of identify carried by A Young Mage.
    14. a scroll of identify carried by The Wizard.

    Zone name: The theatre of dreams.

    After being unused for ages the theatre of dreams has been put back into action by Milo, Roan and Hector. This theatre offers a wide variety of plays for all ranks but mostly low-midranks. Beware when exploring this fascinating theatre as it may be old but its inhabitants surely aren't. It is located in the vicinity of tesuit city.

    Dream Isle

    Hraensford
    Written by Sonic, Redescribed by Angelique

    The Art display
    A Black Cat is here, fighting Captain of the Guardsmen (Invul)
    A Kenku is here, fighting Captain of the Guardsmen (Invul)
    Earth Elemental is here, fighting Captain of the Guardsmen (Invul)
    Captain of the Guardsmen is here, fighting Earth Elemental (Yellow Aura) (Wounded)
    ar
    Zone name: Hraensford
    Written by Sonic, Redescribed by Angelique
    Captain of the Guardsmen is dead! R.I.P.
    You receive 13876 experience points for the group kill.
    You loot 2537 gold coins from Captain of the Guardsmen.
    You get a crooked key.
    [ 1] Baron's Guardsman             - Faded Signpost 
    [ 2] Baron's Guardsman             - The Fig Grove 
    [ 3] Baron's Guardsman             - The Dirt Road 
    [ 4] Baron's Guardsman             - Outside the Brass Works 
    [ 5] Baron's Guardsman             - The Dirt Road 
    [ 6] Baron's Guardsman             - Eastern Entrance to Hraensford 
    [ 7] Baron's Guardsman             - Eastern Entrance to Hraensford 
    

    Fort Hawkethorpe

    Written by Amon

    General is aggressive and his keep is unrecallable

      I . I-I-I . I   a=Shadron Middle Region
      | |   |   | | 
      I-.-.-.-.-.-. 
      | | | | | | | 
      I .-.-.-.-. I 
        | |   | |   
      I .-I I .-. I 
      | |   |   | | 
      X-. I-I-I .-I 
      | |   |   | | 
      I .-.-.-.-. I 
            |       
          I-I-I     
            |       
    .-.-.-.-.       
    |               
    a
    

    Between Two Buildings You stand between the fletcher's shop and the ammunition storehouse. The two buildings are made of stone with thatched roofs that are chemically coated to prevent fires from burning them during an attack or accident. Barrels containing steel pellets that are melted down to form arrow heads, are stacked up against the wall. There are also piles of logs used to make the arrows and bows themselves.