Q-bevel
and Q-SMSbevel
HowTo
- Q-bevel
Select the polygons you wish to bevel, and run Q-bevel script.
The following requester will appear.
Here's what the settings do:
1. Bevel size
This sets the size of the resulting bevel. I.e. in normal
mode, setting of 10mm will create a round bevel with 10mm shift, 10mm inset.
When bevel type is set to something else than normal, this sets the size
of a single Q-bevel operation - i.e. with [2* (S)], two 10mm Q-bevels would
be created.
2. Number of Bevels
This sets the number of iterations in each Q-bevel operation.
3. Bevel type
[Normal] creates one "90 degree" round Q-bevel. [2* (S)] creates two Q-bevels, in an
S shape (i.e. Convex up + Concave up). [2* YU] creates two bevels, but changes
the direction between them (i.e. Convex down + Convex up). Finally, [4* (o)]
creates four bevels, resulting in a ring (o) shape. This option is useful
for i.e. creating trusses, or other kinds of support structures. It's easies
done than said - just try it ;-)
As a sidenote, i've never been a big fan of icons. But, in
some future version, these buttons will be replaced with icon representations
of the bevel types (this is a feature that became available to LScript with
LW 7.5b, but i haven't implemented it yet).
4. Edge
Convex will create,
uhm, a convex Q-bevel. For example, creating a convex Q-bevel to one polygon
in a box will make it smoothly round the corners. On the other hand, concave
Q-bevel would create a smooth transition from ground up. As a rule of thumb,
concave will generate a smooth transition when the surrounding polygons face
the same direction as the polygon you apply Q-bevel to.
5. Bevel direction
Does what it
says - will make the bevel go either up or down...
6. Add extra start / end bevels
Checking these
may help preventing smoothing errors in some situations. Think of it as restricting
the smoothing to Q-beveled polygons only.
7. Start / end %
These settings
will allow you to skip some of the beveling steps created by Q-bevel. I.e.
to make a round edged box, you would set the start to 50%.
8. Use original surface for edge /
bevel
Checking these option will preserve the surface names for
the selected polygons. Alternative is to manually give a new name
for the edge and beveled polygons.
For technical help (Also for ModPak users!!), there is also
a mailing
list for the PlugPak users.
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