Q-polyclone
HowTo
Before running Q-polyclone, You should have the mesh where
you wish the clones to appear in the FG layer, and the items you wish to clone
in the BG layer(s).
Run Q-polyclone. The following requester will appear.
Let's g through the settings one by one.
1. Use new layer - keep original geometry
If this option is checked, Q-polyclone will create the clones
in a new layer, leaving your original FG and BG layers intact. If the setting
is "off", the foreground layer will be replaced with the clones.
2. Choose clone (BG) layers
If you have more than one BG layer with items you wish to
clone, you can use this control to decide how they are used. "1st only" will
use only the first BG layer, and discard the others. "Random" will, as the
name suggests, choose the cloned object randomly from the active BG layers.
"Ordered" will clone BG layers in sequential order, like this; FGPoly[1] -
BGLayer[1], FGPoly[2] - BGLayer[2], FGPoly[3] -
BGLayer[3], etc. When running out of BG layers, the cloning will again start
from the first one.
3. Clones per poly
Use this setting
to determine how many clones you wish to make in each polygon. There's an
additional +/- randomness setting.
4. Clone to every X poly
This setting
is used to skip a given amount of polys when doing the cloning routine. If
your FG mesh is very dense, you may i.e. wish to clones to appear to only
every 10th FG polygon.
5. Skip polys random %
Use this setting
to do a similar task as above, but in more random manner. Both settings
can be used at the same time.
6. Align clones to polys
Checking this
box will make Q-polyclone attempt to orient the clones according to the poly
normal of the FG polygons. Up (positive Y axis) is considered pointing away
(So, people standing will have their feet touching the ground. And Australians
will stand head down ;-).
7. Random rotation and sizing
Use these settings
to give random rotation and stretching to each clone. There's a separate
random scaling setting, which will maintain the clone's proportions.
8. Limit to FG poly size %
Use this setting
to restrict the maximum size of the cloned item to a percentace of the bounding
box size of the FG polygon. Interesting results can be obtained when the
FG mesh's polygon sizes vary a lot.. experiment!!
9 Random position %
This setting
will attempt to place the clones in random position, as a percentage of the
polygon's bounding box size. There is a slight emphasis on the center of
the polygon.
For technical help (Also for ModPak users!!), there is also
a mailing
list for the PlugPak users.
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