Q-polyclone

HowTo

Before running Q-polyclone, You should have the mesh where you wish the clones to appear in the FG layer, and the items you wish to clone in the BG layer(s).

Run Q-polyclone. The following requester will appear.


Let's g through the settings one by one.

1. Use new layer - keep original geometry

If this option is checked, Q-polyclone will create the clones in a new layer, leaving your original FG and BG layers intact. If the setting is "off", the foreground layer will be replaced with the clones.

2. Choose clone (BG) layers

If you have more than one BG layer with items you wish to clone, you can use this control to decide how they are used. "1st only" will use only the first BG layer, and discard the others. "Random" will, as the name suggests, choose the cloned object randomly from the active BG layers. "Ordered" will clone BG layers in sequential order, like this; FGPoly[1] - BGLayer[1], FGPoly[2] - BGLayer[2], FGPoly[3] - BGLayer[3], etc. When running out of BG layers, the cloning will again start from the first one.

3. Clones per poly

Use this setting to determine how many clones you wish to make in each polygon. There's an additional +/- randomness setting.

4. Clone to every X poly

This setting is used to skip a given amount of polys when doing the cloning routine. If your FG mesh is very dense, you may i.e. wish to clones to appear to only every 10th FG polygon.

5. Skip polys random %

Use this setting to do a similar task as above, but in more random manner.  Both settings can be used at the same time.

6. Align clones to polys

Checking this box will make Q-polyclone attempt to orient the clones according to the poly normal of the FG polygons. Up (positive Y axis) is considered pointing away (So, people standing will have their feet touching the ground. And Australians will stand head down ;-).

7. Random rotation and sizing

Use these settings to give random rotation and stretching to each clone. There's a separate random scaling setting, which will maintain the clone's proportions.

8. Limit to FG poly size %

Use this setting to restrict the maximum size of the cloned item to a percentace of the bounding box size of the FG polygon. Interesting results can be obtained when the FG mesh's polygon sizes vary a lot.. experiment!!

9 Random position %

This setting will attempt to place the clones in random position, as a percentage of the polygon's bounding box size. There is a slight emphasis on the center of the polygon.



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