Q-thick
HowTo
Q-thick gives thickness to selected polygons. When you run
the script, the following requester will appear.
Let's review the settings:
1. Thickness
Surprisingly, this setting determines how thick the resulting
mesh will be.
2. Merge points
Checking this will merge polygons after the thickening operation.
You will usually wanna have this option checked to create a continuous mesh,
but beware that it does the merge on the whole object, sometimes merging also
undesired points.
3. Add air polygons and surface
This setting is very similar to Q-air. It's very useful i.e.
when you have created a spline profile of a glass, lathed it to "1D" glass
object, and wish to turn that into a renderable, thickened mesh with correct
refraction properties.
4. Use new layer - keep original geometry
Does what it says: if this option is checked, the resulting
thickened mesh will be created on an empty layer. Otherwise it will overwrite
the current mesh.
5. Use original surface for edge /
extrude
Checking these option will preserve the surface names for
the selected polygons. Alternative is to manually give a new name for
the edge and extruded polygons.
For technical help (Also for ModPak users!!), there is also
a mailing
list for the PlugPak users.
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