Q-thick

HowTo

Q-thick gives thickness to selected polygons. When you run the script, the following requester will appear.


Let's review the settings:

1. Thickness

Surprisingly, this setting determines how thick the resulting mesh will be.

2. Merge points

Checking this will merge polygons after the thickening operation. You will usually wanna have this option checked to create a continuous mesh, but beware that it does the merge on the whole object, sometimes merging also undesired points.

3. Add air polygons and surface

This setting is very similar to Q-air. It's very useful i.e. when you have created a spline profile of a glass, lathed it to "1D" glass object, and wish to turn that into a renderable, thickened mesh with correct refraction properties.

4. Use new layer - keep original geometry

Does what it says: if this option is checked, the resulting thickened mesh will be created on an empty layer. Otherwise it will overwrite the current mesh.

5. Use original surface for edge / extrude

Checking these option will preserve the surface names for the selected polygons.  Alternative is to manually give a new name for the edge and extruded polygons.


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