FAQ

Eki's ModPak - Frequently Asked Questions

Q: Are there Frequently Asked Questions about ModPak? A: There's not so many frequently asked questions about ModPak yet... it's brand new. But have a look at the PlugPak FAQ: many things will apply just the same. I will update this page as questions emerge, so check back regularily...

Eki's PlugPak - Frequently Asked Questions


Q: What are the system requirements for PlugPak?

A: The optimal system for Eki's PlugPak 2.0 is a good graphic workstation with Lightwave 7.5. The scripts are not processor or memory heavy, so they should work in anything you can run LightWave in...

Q: Do the scripts work on macintoshes?

A: The latest plugpak release works on macintoshes with LightWave 7.5. The older ones had serious compatibility problems, caused by bugs in earlier LW/LScript versions.

Q: Do i ABSOLUTELY need LightWave 7.5 or better??

A: For PlugPak 2.0, *YES*, but there are versions for older systems too - most of the scripts will work even on LW 6.5, but some will not. You CAN try running the LW6.5 compatible scripts with earlier LW versions (especially 6.0), but they haven't been tested, and are not supported. Even though macs are not supported with the old scripts, they may function to some extent. On OS9.1, there is limited functionality.  When you i.e. get "file not found" messages when running the scripts, the missing scene elements can usually be found from the content directory root.

There's a compatibility chart in the bottom of this page.

Q: What's the difference between the "Unregistered" and "Registered" versions?

A: The unregistered versions are free, but have popups, prompting the user to register, as well as a 1-30 seconed time delay before the script opens. The registration costs $50. 

Q: Didn't you use to give these away for free??

A: Well, i still give everything i *used to* for free... if you want to have the older versions,  just join the PlugPak mailing list at Yahoogroups - all the older versions (with documentation) can be found from the group's files section for free.  Also, the new unregistered versions ARE fully functional so...

Q: Why do they cost now?

A: Well, SO many people encouraged me to charge something for these... so i decided to give it a shot. I ain't got no false hopes of getting rich though ;-)

Q: Why did you rise the price from 25 to 50 bucks?

A: Because so big a percentage of the $25 went to costs etc. Also, there's been a shitload of work in making 2.0, so...

Q: Will the upgrades be free for registered users?

A: Yes and no. If i make minor updates that do not add much functionality, the upgrade is free for the registered users. If on the other hand there will be all new scripts, there will also be a cost for the upgrade. The upgrades will always be cheaper than purchasing the full PlugPak though. Well... update from 1.0 to 2.0 is free also, even though there's major new features in 2.0 ;-)

Q: I get "File not found" messages - what does it mean?

It means that for some reason the script has been unable to save an object to a correct location.

I will use Can't find object  "Objects/SkyGen/Moon_preview.lwo" - Select another object? error message (SkyGen) as an example, but similar steps apply to the other scripts.
 

1. Are you on a mac, with LW 7.0b or lower?

If you are on a mac, the reason for the error is a bug. There's an incompability between LW and MacOS, that makes many of the file operations not function in LScript. The missing files are most probably in the content directory's root. If you use LW 7.0, i strongly recommend upgrading to 7.5, which is a free update.

Fix: When you get that message, browse to your content directory, move the SkyGen folder from the content root to Objects folder. Move Moon_preview.lwo from content root to Objects/SkyGen subfolder. Then answer yes to "Select another file", and locate the Objects/SkyGen/Moon_preview.lwo.

2. Is your content directory write protected?

If your content directory is write protected, the script is naturally unable to write files there, this will cause errors.

Fix: Make sure you have full access to the content directory.

3. Is your content directory pointing to hard disk root?

Fix: The scripts will not retrieve path information correctly from a hard drive's root. Make a folder (or many) and keep your content in it. Point your content dir there.


Q: Where can i find the _Ref and _Mixer objects for Overcaster, and the other objects mentioned in the docs? They are not included in the Zips?!

A: They are included (embedded) in the LScripts for your conveinience. When you run the scripts, they will be saved automaticly in Objects/Overcaster subfolder, if such folder doesn't exist, the scripts will make it automaticly. Much like the PlugPak 2.0 installer script, which  will extract all the PlugPak scripts and necessary presets automaticly.

Q: When i have set up stuff with PlugPak accessories in a scene, can i move the scene to another machine that doesn't have PlugPak installed?

A: Yes. the PlugPak scripts just automate stuff - the result is always just a regular Lightwave scene. You could have done the exact same thing by hand in lightwave, it would just have taken a little more time.

Q: So, i shouldn't have problems with network rendering either then?

A: Of course not. As said, everything is saved in the lightwave scene, and all plugins that may be used in these scenes are shipped with Lightwave.

Q: Did you do these all by yourself??

A: In addition to all the wonderful people in LightWave community who have given me *IDEAS* and *HELP*, there's also some people who have actually given content in for PlugPak. Graham Fyffe did the warp objects for Refgen. The new PlugPak logo was designed by Robert Padbury - http://www.groovystudios.com. The "Chastity" model embedded with the Scenes Script, as well as seen around this site was modeled by Jeff Greulich.  I'm 100% sure i forgot someone... so thanks to him/her too!

Q: I have other technical problems with one of the scripts. Will you help me?

A: If i can. I do this stuff on my rather limited free time, and i can't promise i will be able to solve each user's problems personally. You CAN e-mail me, but i'd suggest joining the PlugPak mailing list at Yahoogroups - that way all the list members will benefit from the solved problems.

The list can also be used for sharing techniques, requesting features etc.

Q: Is it a long way to far?

A: I dunno. I guess it depends on where you start your journey.

Q: What's up next?

A: I've been thinking about rewriting everything to be modular.. that way the scripts could be much better aware of each other, and it would be much easier and faster to add new features to them...
 
 

Lightvawe version compatibility chart 

Note that ALL PlugPak 2.0 scripts only work with LightWave 7.5.

 
Name LScript file name On PC On MAC
Overcaster HUB Overcaster.lsc LW 7.0 and up LW 7.5 and up
Overcaster Ambient OC_Ambient.lsc LW 6.5 and up LW 7.5 and up
Overcaster Ambimage OC_Ambimage.lsc LW 7.0 and up LW 7.5 and up
Overcaster Ambimage_b OC_Ambimage_b.lsc LW 6.5 only LW 7.5 and up
Overcaster Sun OC_Sun.lsc LW 6.5 and up LW 7.5 and up
Overcaster Spot OC_Spot.lsc LW 6.5 and up LW 7.5 and up
Overcaster Tube OC_Tube.lsc LW 6.5 and up LW 7.5 and up
Overcaster Screen OC_Screen.lsc LW 7.0 and up LW 7.5 and up
Overcaster Window OC_Window.lsc LW 6.5 and up LW 7.5 and up
Overcaster Shadower OC_Shadower.lsc LW 6.5 and up LW 7.5 and up
Overcaster Exclude OC_Exclude.lsc LW 6.5 and up LW 7.5 and up
SkyGen SkyGen.lsc LW 7.0 and up LW 7.5 and up
RefGen1 RefGen1.lsc LW 6.5 and up LW 7.5 and up
RefGen2 RefGen2.lsc LW 6.5 and up LW 7.5 and up
Fakemetric Camera Fakemetric_Camera.lsc LW 6.5 and up LW 7.5 and up
New Project NewProject.lsc LW 6.5 and up LW 7.5 and up
Rest On RestOn.ls LW 6.0 and up LW 6.0 and up
Center Pivot CenterPivot.ls LW 6.0 and up LW 6.0 and up