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This one is a demo / test render, that utilizes
Refgen.
The Cornell box (above) is widely used to
compare/show
radiosity results.
This time, the radiosity is fake. The scene uses only
regular
lightwave spotlights, with shadows turned off.
The areas that LOOK like shadows, are actually just
spotlights
with a negative value and soft cone angle - yes, this method only works
with
spheres ;-)
There are wide angle spotlights representing each of
the
walls (and the light in the top).
The caustics hot spot was done with two spots with a
little
different cone angles to have better looking falloff.
The reflection in the balls is courtesy of refgen -
that's
why this image is here ,-)
Refraction was done with the aid of refgen too - The
refgen-created
image was used as a reflection image for the INNER, flipped polys of
the
ball - looks surprisingly real... of course, one can't change the
refraction
value in this case ;-)
L6 Gradients were used to control the amount of
reflection,
but this could have been done just as well with 5.6 and fresnel plugin.
As there's no ray tracing or caustics, the scene
renders
FAST - 36 seconds (low enh AA) on a p2 350 (L6.0).
The image above left is a Lightscape render (by
CoolColJ)
i used as a reference. On the right is the fake once again.
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