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Shadow's by Overcaster (what else? :-)
Ambient + faked radiosity (there is some there, just really
faint), by Overcaster aswell
Everything subdivided, bristles stuck on the model with
nut.p (really useful for such a simple thing)
Here's a small nut.p tutorial:
1) Install the nut.p
and go into modeler (here's the web
site - in Japanese) |
2) Build your
object, for it to really shine, try have lots of curves, this little gem
is great for putting buttons onto clothing. While its always tempting to
use subdivision, nut.p unfortunately isn't perfect, and doesn't really "see"
the subdivided model, so be careful |
3) Model the object
you want to place on your "cloth", make sure its in the world center (hit
F2) and in a separate layer to your actual model |
4) Select the
points you want to apply your button object to, remembering that if your
using a subdivided model, it wont work quite right, but if its cloth you
should have plenty of detail without subdivision if your planning on doing
MD effects |
5) Keep the cloth
object in your active layer and select the button object in your background
layer, then run nut from the plugins menu, or a menu button if you've created
one |
6) If all went well it should have placed your button
object across the surface of the cloth, ok nothing interesting in that, except
the button objects follow the shape of your cloth accurately, which simple
point clone plus methods wont get. Now you will be able to animate the cloth
with MD and with the correct surface settings the buttons will act accordingly
to the cloth when its dynamics are calculated. So ends this simple tutorial,
which was done because I had nothing better to do for a couple of minutes
:-) |
There's plenty of uses for this, buttons on clothes, rivets
on metal panels, sas hair guides, even light fixtures or twinkle lights (got
a big complicated room with loads of curved surfaces and want to put loads
of light or objects around, but don't want to do it by hand, just knife up
hte walls and get some points in place, then use nut to place them correctly
and matched with the polygon normals on the walls.
Contact
Chris Brizon
Hades Animation Studios
www.hades-studios.com
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